📄 envir.pas
字号:
snx := sX;
sny := sY;
case nDir of
DR_UP: if sny > nFlag - 1 then Dec(sny, nFlag);
DR_DOWN: if sny < (m_nHeight - nFlag) then Inc(sny, nFlag);
DR_LEFT: if snx > nFlag - 1 then Dec(snx, nFlag);
DR_RIGHT: if snx < (m_nWidth - nFlag) then Inc(snx, nFlag);
DR_UPLEFT: begin
if (snx > nFlag - 1) and (sny > nFlag - 1) then begin
Dec(snx, nFlag);
Dec(sny, nFlag);
end;
end;
DR_UPRIGHT: begin //004B2B77
if (snx > nFlag - 1) and (sny < (m_nHeight - nFlag)) then begin
Inc(snx, nFlag);
Dec(sny, nFlag);
end;
end;
DR_DOWNLEFT: begin //004B2BAC
if (snx < (m_nWidth - nFlag)) and (sny > nFlag - 1) then begin
Dec(snx, nFlag);
Inc(sny, nFlag);
end;
end;
DR_DOWNRIGHT: begin
if (snx < (m_nWidth - nFlag)) and (sny < (m_nHeight - nFlag)) then begin
Inc(snx, nFlag);
Inc(sny, nFlag);
end;
end;
end;
if (snx = sX) and (sny = sY) then Result := False
else Result := True;
end;
function TEnvirnoment.CanSafeWalk(nX, nY: Integer): Boolean;
var
I: Integer;
MapCellInfo: pTMapCellinfo;
OSObject: pTOSObject;
begin
Result := True;
if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
for I := MapCellInfo.ObjList.Count - 1 downto 0 do begin
OSObject := MapCellInfo.ObjList.Items[I];
if (OSObject <> nil) and (OSObject.btType = OS_EVENTOBJECT) then begin
if TEvent(OSObject.CellObj).m_nDamage > 0 then Result := False;
end;
end;
end;
end;
function TEnvirnoment.ArroundDoorOpened(nX, nY: Integer): Boolean;
var
I: Integer;
Door: pTDoorInfo;
resourcestring
sExceptionMsg = '[Exception] TEnvirnoment::ArroundDoorOpened ';
begin
Result := True;
try
for I := 0 to m_DoorList.Count - 1 do begin
Door := m_DoorList.Items[I];
if (abs(Door.nX - nX) <= 1) and ((abs(Door.nY - nY) <= 1)) then begin
if not Door.Status.boOpened then begin
Result := False;
break;
end;
end;
end;
except
MainOutMessage(sExceptionMsg);
end;
end;
function TEnvirnoment.GetMovingObject(nX, nY: Integer; boFlag: Boolean): Pointer;
var
I: Integer;
MapCellInfo: pTMapCellinfo;
OSObject: pTOSObject;
BaseObject: TBaseObject;
begin
Result := nil;
if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject := MapCellInfo.ObjList.Items[I];
if (OSObject <> nil) and (OSObject.btType = OS_MOVINGOBJECT) then begin
BaseObject := TBaseObject(OSObject.CellObj);
if ((BaseObject <> nil) and
(not BaseObject.m_boGhost) and
(BaseObject.bo2B9)) and
((not boFlag) or (not BaseObject.m_boDeath)) then begin
Result := BaseObject;
break;
end;
end;
end;
end;
end;
function TEnvirnoment.GetQuestNPC(BaseObject: TObject; sCharName, sStr: string; boFlag: Boolean): TObject; //004B6E4C
var
I: Integer;
MapQuestFlag: pTMapQuestInfo;
nFlagValue: Integer;
bo1D: Boolean;
begin
Result := nil;
for I := 0 to m_QuestList.Count - 1 do begin
MapQuestFlag := m_QuestList.Items[I];
nFlagValue := TBaseObject(BaseObject).GetQuestFalgStatus(MapQuestFlag.nFlag);
if nFlagValue = MapQuestFlag.nValue then begin
if (boFlag = MapQuestFlag.bo10) or (not boFlag) then begin
bo1D := False;
if (MapQuestFlag.s08 <> '') and (MapQuestFlag.s0C <> '') then begin
if (MapQuestFlag.s08 = sCharName) and (MapQuestFlag.s0C = sStr) then
bo1D := True;
end;
if (MapQuestFlag.s08 <> '') and (MapQuestFlag.s0C = '') then begin
if (MapQuestFlag.s08 = sCharName) and (sStr = '') then
bo1D := True;
end;
if (MapQuestFlag.s08 = '') and (MapQuestFlag.s0C <> '') then begin
if (MapQuestFlag.s0C = sStr) then
bo1D := True;
end;
if bo1D then begin
Result := MapQuestFlag.NPC;
break;
end;
end;
end;
end;
end;
function TEnvirnoment.GetItemEx(nX, nY: Integer;
var nCount: Integer): Pointer;
var
I: Integer;
MapCellInfo: pTMapCellinfo;
OSObject: pTOSObject;
BaseObject: TBaseObject;
begin
Result := nil;
nCount := 0;
bo2C := False;
if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.chFlag = 0) then begin
bo2C := True;
if MapCellInfo.ObjList <> nil then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject := MapCellInfo.ObjList.Items[I];
if OSObject <> nil then begin
if OSObject.btType = OS_ITEMOBJECT then begin
Result := Pointer(OSObject.CellObj);
Inc(nCount);
end;
if OSObject.btType = OS_GATEOBJECT then begin
bo2C := False;
end;
if OSObject.btType = OS_MOVINGOBJECT then begin
BaseObject := TBaseObject(OSObject.CellObj);
if not BaseObject.m_boDeath then
bo2C := False;
end;
end;
end;
end;
end;
end;
function TEnvirnoment.GetDoor(nX, nY: Integer): pTDoorInfo;
var
I: Integer;
Door: pTDoorInfo;
begin
Result := nil;
for I := 0 to m_DoorList.Count - 1 do begin
Door := m_DoorList.Items[I];
if (Door.nX = nX) and (Door.nY = nY) then begin
Result := Door;
Exit;
end;
end;
end;
function TEnvirnoment.IsValidObject(nX, nY, nRage: Integer; BaseObject: TObject): Boolean;
var
nXX, nYY, I: Integer;
MapCellInfo: pTMapCellinfo;
OSObject: pTOSObject;
begin
Result := False;
for nXX := nX - nRage to nX + nRage do begin
for nYY := nY - nRage to nY + nRage do begin
if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject := MapCellInfo.ObjList.Items[I];
if (OSObject <> nil) and (OSObject.CellObj = BaseObject) then begin
Result := True;
Exit;
end;
end;
end;
end;
end;
end;
function TEnvirnoment.GetRangeBaseObject(nX, nY, nRage: Integer; boFlag: Boolean;
BaseObjectList: TList): Integer; //004B59C0
var
nXX, nYY: Integer;
begin
for nXX := nX - nRage to nX + nRage do begin
for nYY := nY - nRage to nY + nRage do begin
GeTBaseObjects(nXX, nYY, boFlag, BaseObjectList);
end;
end;
Result := BaseObjectList.Count;
end;
//boFlag 是否包括死亡对象
//FALSE 包括死亡对象
//TRUE 不包括死亡对象
function TEnvirnoment.GeTBaseObjects(nX, nY: Integer; boFlag: Boolean;
BaseObjectList: TList): Integer; //004B58F8
var
I: Integer;
MapCellInfo: pTMapCellinfo;
OSObject: pTOSObject;
BaseObject: TBaseObject;
begin
if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject := MapCellInfo.ObjList.Items[I];
if (OSObject <> nil) and (OSObject.btType = OS_MOVINGOBJECT) then begin
BaseObject := TBaseObject(OSObject.CellObj);
if BaseObject <> nil then begin
if not BaseObject.m_boGhost and BaseObject.bo2B9 then begin
if not boFlag or not BaseObject.m_boDeath then
BaseObjectList.Add(BaseObject);
end;
end;
end;
end;
end;
Result := BaseObjectList.Count;
end;
function TEnvirnoment.GetEvent(nX, nY: Integer): TObject;
var
I: Integer;
MapCellInfo: pTMapCellinfo;
OSObject: pTOSObject;
begin
Result := nil;
bo2C := False;
if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject := MapCellInfo.ObjList.Items[I];
if (OSObject <> nil) and (OSObject.btType = OS_EVENTOBJECT) then begin
Result := OSObject.CellObj;
end;
end;
end;
end;
procedure TEnvirnoment.SetMapXYFlag(nX, nY: Integer; boFlag: Boolean);
var
MapCellInfo: pTMapCellinfo;
begin
if GetMapCellInfo(nX, nY, MapCellInfo) then begin
if boFlag then MapCellInfo.chFlag := 0
else MapCellInfo.chFlag := 2;
end;
end;
function TEnvirnoment.CanFly(nSX, nSY, nDX, nDY: Integer): Boolean;
var
r28, r30: real;
n14, n18, n1C: Integer;
begin
Result := True;
r28 := (nDX - nSX) / 1.0E1;
r30 := (nDY - nDX) / 1.0E1;
n14 := 0;
while (True) do begin
n18 := ROUND(nSX + r28);
n1C := ROUND(nSY + r30);
if not CanWalk(n18, n1C, True) then begin
Result := False;
break;
end;
Inc(n14);
if n14 >= 10 then break;
end;
end;
function TEnvirnoment.GetXYHuman(nMapX, nMapY: Integer): Boolean;
var
I: Integer;
MapCellInfo: pTMapCellinfo;
OSObject: pTOSObject;
BaseObject: TBaseObject;
begin
Result := False;
if GetMapCellInfo(nMapX, nMapY, MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
for I := 0 to MapCellInfo.ObjList.Count - 1 do begin
OSObject := MapCellInfo.ObjList.Items[I];
if (OSObject <> nil) and (OSObject.btType = OS_MOVINGOBJECT) then begin
BaseObject := TBaseObject(OSObject.CellObj);
if BaseObject.m_btRaceServer = RC_PLAYOBJECT then begin
Result := True;
break;
end;
end;
end;
end;
end;
function TEnvirnoment.sub_4B5FC8(nX, nY: Integer): Boolean;
var
MapCellInfo: pTMapCellinfo;
begin
Result := True;
if GetMapCellInfo(nX, nY, MapCellInfo) and (MapCellInfo.chFlag = 2) then
Result := False;
end;
function TEnvirnoment.GetEnvirInfo: string;
var
sMsg: string;
begin
sMsg := '地图名:%s(%s) DAY:%s DARK:%s SAFE:%s FIGHT:%s FIGHT3:%s QUIZ:%s NORECONNECT:%s(%s) MUSIC:%s(%d) EXPRATE:%s(%f) PKWINLEVEL:%s(%d) PKLOSTLEVEL:%s(%d) PKWINEXP:%s(%d) PKLOSTEXP:%s(%d) DECHP:%s(%d/%d) INCHP:%s(%d/%d)';
sMsg := sMsg + ' DECGAMEGOLD:%s(%d/%d) INCGAMEGOLD:%s(%d/%d) INCGAMEPOINT:%s(%d/%d) RUNHUMAN:%s RUNMON:%s NEEDHOLE:%s NORECALL:%s NOGUILDRECALL:%s NODEARRECALL:%s NOMASTERRECALL:%s NODRUG:%s MINE:%s NOPOSITIONMOVE:%s';
Result := format(sMsg, [sMapName,
sMapDesc,
BoolToCStr(m_boDAY),
BoolToCStr(m_boDARK),
BoolToCStr(m_boSAFE),
BoolToCStr(m_boFightZone),
BoolToCStr(m_boFight3Zone),
BoolToCStr(m_boQUIZ),
BoolToCStr(m_boNORECONNECT), sNoReconnectMap,
BoolToCStr(m_boMUSIC), m_nMUSICID,
BoolToCStr(m_boEXPRATE), m_nEXPRATE / 100,
BoolToCStr(m_boPKWINLEVEL), m_nPKWINLEVEL,
BoolToCStr(m_boPKLOSTLEVEL), m_nPKLOSTLEVEL,
BoolToCStr(m_boPKWINEXP), m_nPKWINEXP,
BoolToCStr(m_boPKLOSTEXP), m_nPKLOSTEXP,
BoolToCStr(m_boDECHP), m_nDECHPTIME, m_nDECHPPOINT,
BoolToCStr(m_boINCHP), m_nINCHPTIME, m_nINCHPPOINT,
BoolToCStr(m_boDecGameGold), m_nDECGAMEGOLDTIME, m_nDecGameGold,
BoolToCStr(m_boIncGameGold), m_nINCGAMEGOLDTIME, m_nIncGameGold,
BoolToCStr(m_boINCGAMEPOINT), m_nINCGAMEPOINTTIME, m_nINCGAMEPOINT,
BoolToCStr(m_boRUNHUMAN),
BoolToCStr(m_boRUNMON),
BoolToCStr(m_boNEEDHOLE),
BoolToCStr(m_boNORECALL),
BoolToCStr(m_boNOGUILDRECALL),
BoolToCStr(m_boNODEARRECALL),
BoolToCStr(m_boNOMASTERRECALL),
BoolToCStr(m_boNODRUG),
BoolToCStr(m_boMINE),
BoolToCStr(m_boNOPOSITIONMOVE)
]);
end;
procedure TEnvirnoment.AddObject(nType: Integer);
begin
case nType of
0: Inc(m_nHumCount);
1: Inc(m_nMonCount);
end;
end;
procedure TEnvirnoment.DelObjectCount(BaseObject: TObject);
var
btRaceServer: Byte;
begin
btRaceServer := TBaseObject(BaseObject).m_btRaceServer;
if btRaceServer = RC_PLAYOBJECT then Dec(m_nHumCount);
if btRaceServer >= RC_ANIMAL then Dec(m_nMonCount);
end;
procedure TMapManager.Run;
begin
end;
end.
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