📄 objbase.pas
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m_dwAttackCountA: LongWord; //0x614 人物攻击计数(Dword)
m_dwMagicAttackCount: LongWord; //0x618 魔法攻击计数(Dword)
m_dwMoveCount: LongWord; //0x61C 人物跑计数(Dword)
m_dwMoveCountA: LongWord; //0x620 人物跑计数(Dword)
m_nOverSpeedCount: Integer; //0x624 超速计数(Dword)
m_boDieInFight3Zone: Boolean; //0x628
m_Script: pTScript; //0x62C
m_NPC: TBaseObject; //0x630
m_nVal: array[0..9] of Integer; //0x634 - 658
m_nMval: array[0..99] of Integer;
m_DyVal: array[0..9] of Integer; //0x65C - 680
m_sPlayDiceLabel: string;
m_boTimeRecall: Boolean; //0x684
m_dwTimeRecallTick: LongWord; //0x688
m_sMoveMap: string; //0x68C
m_nMoveX: Integer; //0x690
m_nMoveY: Integer; //0x694
bo698: Boolean; //0x698
n69C: Integer; //0x69C
m_dwSaveRcdTick: LongWord; //0x6A0 保存人物数据时间间隔
m_nBright: Integer; //0x6A4
m_boNewHuman: Boolean; //0x6A8
m_boSendNotice: Boolean; //0x6A9
m_dwWaitLoginNoticeOKTick: LongWord;
m_boLoginNoticeOK: Boolean; //0x6AA
bo6AB: Boolean; //0x6AB
m_boExpire: Boolean; //0x6AC 帐号过期
m_dwShowLineNoticeTick: LongWord; //0x6B0
m_nShowLineNoticeIdx: Integer; //0x6B4
//m_AddUseItems :array[9..12] of TUserItem;
m_nSoftVersionDateEx: Integer;
m_CanJmpScriptLableList: TStringList;
m_nScriptGotoCount: Integer;
m_sScriptCurrLable: string; //用于处理 @back 脚本命令
m_sScriptGoBackLable: string; //用于处理 @back 脚本命令
m_dwTurnTick: LongWord;
m_wOldIdent: Word;
m_btOldDir: Byte;
m_boFirstAction: Boolean; //第一个操作
m_dwActionTick: LongWord; //二次操作之间间隔时间
m_sDearName: string[14]; //配偶名称
m_DearHuman: TPlayObject;
m_boCanDearRecall: Boolean; //是否允许夫妻传送
m_boCanMasterRecall: Boolean;
m_dwDearRecallTick: LongWord; //夫妻传送时间
m_dwMasterRecallTick: LongWord;
m_sMasterName: string[14]; //师徒名称
m_MasterHuman: TPlayObject;
m_MasterList: TList;
m_boMaster: Boolean;
m_btCreditPoint: Byte; //声望点
m_btMarryCount: Byte; //离婚次数
m_btReLevel: Byte; //转生等级
m_btReColorIdx: Byte;
m_dwReColorTick: LongWord;
m_nKillMonExpMultiple: Integer; //杀怪经验倍数
m_dwGetMsgTick: LongWord; //处理消息循环时间控制
m_boSetStoragePwd: Boolean;
m_boReConfigPwd: Boolean;
m_boCheckOldPwd: Boolean;
m_boUnLockPwd: Boolean;
m_boUnLockStoragePwd: Boolean;
m_boPasswordLocked: Boolean; //锁密码
m_btPwdFailCount: Byte;
m_boLockLogon: Boolean; //是否启用锁登录功能
m_boLockLogoned: Boolean; //是否打开登录锁
m_sTempPwd: string[7];
m_sStoragePwd: string[7];
m_PoseBaseObject: TBaseObject;
m_boStartMarry: Boolean;
m_boStartMaster: Boolean;
m_boStartUnMarry: Boolean;
m_boStartUnMaster: Boolean;
m_boFilterSendMsg: Boolean; //禁止发方字(发的文字只能自己看到)
m_nKillMonExpRate: Integer; //杀怪经验倍数(此数除以 100 为真正倍数)
m_nPowerRate: Integer; //人物攻击力倍数(此数除以 100 为真正倍数)
m_dwKillMonExpRateTime: LongWord;
m_dwPowerRateTime: LongWord;
m_dwRateTick: LongWord;
m_boCanUseItem: Boolean; //是否允许使用物品
m_boCanDeal: Boolean;
m_boCanDrop: Boolean;
m_boCanGetBackItem: Boolean;
m_boCanWalk: Boolean;
m_boCanRun: Boolean;
m_boCanHit: Boolean;
m_boCanSpell: Boolean;
m_boCanSendMsg: Boolean;
m_nMemberType: Integer; //会员类型
m_nMemberLevel: Integer; //会员等级
m_boSendMsgFlag: Boolean; //发祝福语标志
m_boChangeItemNameFlag: Boolean;
m_nGameGold: Integer; //游戏币
m_boDecGameGold: Boolean; //是否自动减游戏币
m_dwDecGameGoldTime: LongWord;
m_dwDecGameGoldTick: LongWord;
m_nDecGameGold: Integer; //一次减点数
m_boIncGameGold: Boolean; //是否自动加游戏币
m_dwIncGameGoldTime: LongWord;
m_dwIncGameGoldTick: LongWord;
m_nIncGameGold: Integer; //一次减点数
m_nGamePoint: Integer; //游戏点数
m_dwIncGamePointTick: LongWord;
m_nPayMentPoint: Integer;
m_dwPayMentPointTick: LongWord;
m_dwDecHPTick: LongWord;
m_dwIncHPTick: LongWord;
m_GetWhisperHuman: TPlayObject;
m_dwClearObjTick: LongWord;
m_wContribution: Word; //贡献度
m_sRankLevelName: string; //显示名称格式串
m_boFilterAction: Boolean;
m_boClientFlag: Boolean;
m_nStep: Byte;
m_nClientFlagMode: Integer;
m_dwAutoGetExpTick: LongWord;
m_nAutoGetExpTime: Integer;
m_nAutoGetExpPoint: Integer;
m_AutoGetExpEnvir: TEnvirnoment;
m_boAutoGetExpInSafeZone: Boolean;
m_DynamicVarList: TList;
m_dwClientTick: LongWord;
m_boTestSpeedMode: Boolean; //进入速度测试模式
nRunCount: Integer;
dwRunTimeCount: LongWord;
m_dwDelayTime: LongWord;
m_boRemoteMsg: Boolean; //是否允许接受消息
m_boNotOnlineAddExp: Boolean; //是否是离线挂机人物
m_dwStartNotOnlineAddExpTime: LongWord; //离线挂机开始时间
m_dwNotOnlineAddExpTime: LongWord; //离线挂机时长
m_nNotOnlineAddExpPoint: Integer; //离线挂机每分钟增加经验值
m_boKickAutoAddExpUser: Boolean;
m_dwAutoAddExpPointTick: LongWord;
m_dwAutoAddExpPointTimeTick: LongWord;
m_boStartAutoAddExpPoint: Boolean;
m_sAutoSendMsg: string; //自动回复信息
m_nDay: Integer;
m_nUserCount: Integer;
m_boTimeGoto: Boolean;
m_dwTimeGotoTick: LongWord;
m_sTimeGotoLable: string;
m_TimeGotoNPC: TObject;
m_boAddSaveList: Boolean;
m_nDealGoldPose: Integer;
m_nBigStoragePage: Integer;
m_nCheckServerCode: Integer;
m_boGotoMapEventOfDropItem: Boolean;
m_boGotoMapEventOfPickUpItem: Boolean;
m_boGotoMapEventOfMine: Boolean;
m_boGotoMapEventOfWalk: Boolean;
m_boGotoMapEventOfRun: Boolean;
//m_dwDedingUseTime:LongWord;
m_dwDedingUseTick: LongWord;
m_boPlayOffLine: Boolean; //是否下线触发
m_dwUserTick: array[0..99] of LongWord; //由功能插件调用
m_nInteger: array[0..99] of Integer; //可保存的私人数字变量
m_sString: array[0..99] of string; //临时私人变量
private
function ClientDropGold(nGold: Integer): Boolean;
procedure ClientQueryBagItems();
procedure ClientQueryUserState(PlayObject: TPlayObject; nX, nY: Integer);
procedure ClientQueryUserSet(ProcessMsg: pTProcessMessage);
function ClientDropItem(sItemName: string; nItemIdx: Integer): Boolean;
function ClientPickUpItem: Boolean;
procedure ClientOpenDoor(nX, nY: Integer);
procedure ClientTakeOnItems(btWhere: Byte; nItemIdx: Integer; sItemName: string);
procedure ClientTakeOffItems(btWhere: Byte; nItemIdx: Integer; sItemName: string);
procedure ClientUseItems(nItemIdx: Integer; sItemName: string);
function UseStdmodeFunItem(StdItem: pTStdItem): Boolean;
function ClientGetButchItem(BaseObject: TBaseObject; nX, nY: Integer; btDir: Byte; var dwDelayTime: LongWord): Boolean;
procedure ClientChangeMagicKey(nSkillIdx, nKey: Integer);
procedure ClientClickNPC(NPC: Integer);
procedure ClientMerchantDlgSelect(nParam1: Integer; sMsg: string);
procedure ClientMerchantQuerySellPrice(nParam1, nMakeIndex: Integer; sMsg: string);
procedure ClientUserSellItem(nParam1, nMakeIndex: Integer; sMsg: string);
procedure ClientUserBuyItem(nIdent, nParam1, nInt, nZz: Integer; sMsg: string);
procedure ClientQueryRepairCost(nParam1, nInt: Integer; sMsg: string);
procedure ClientRepairItem(nParam1, nInt: Integer; sMsg: string);
procedure ClientUserSellOffItem(nParam1, nMakeIndex: Integer; sMsg: string); //拍卖
procedure ClientUserBuySellOffItem(nIdent, nParam1, nInt, nZz: Integer; sMsg: string); //拍卖
procedure ClientGropuClose();
procedure ClientCreateGroup(sHumName: string);
procedure ClientAddGroupMember(sHumName: string);
procedure ClientDelGroupMember(sHumName: string);
procedure ClientDealTry(sHumName: string);
procedure ClientAddDealItem(nItemIdx: Integer; sItemName: string);
procedure ClientDelDealItem(nItemIdx: Integer; sItemName: string);
procedure ClientCancelDeal();
procedure ClientChangeDealGold(nGold: Integer);
procedure ClientDealEnd();
procedure ClientStorageItem(NPC: TObject; nItemIdx: Integer; sMsg: string);
procedure ClientTakeBackStorageItem(NPC: TObject; nItemIdx: Integer; sMsg: string);
procedure ClientGetMinMap();
procedure ClientMakeDrugItem(NPC: TObject; nItemName: string);
procedure ClientOpenGuildDlg();
procedure ClientGuildHome();
procedure ClientGuildMemberList();
procedure ClientGuildAddMember(sHumName: string);
procedure ClientGuildDelMember(sHumName: string);
procedure ClientGuildUpdateNotice(sNotict: string);
procedure ClientGuildUpdateRankInfo(sRankInfo: string);
procedure ClientGuildAlly();
procedure ClientGuildBreakAlly(sGuildName: string);
procedure ClientAdjustBonus(nPoint: Integer; sMsg: string);
function ClientChangeDir(wIdent: Word; nX, nY, nDir: Integer; var dwDelayTime: LongWord): Boolean;
function ClientWalkXY(wIdent: Word; nX, nY: Integer; boLateDelivery: Boolean; var dwDelayTime: LongWord): Boolean;
function ClientHorseRunXY(wIdent: Word; nX, nY: Integer; boLateDelivery: Boolean; var dwDelayTime: LongWord): Boolean;
function ClientRunXY(wIdent: Word; nX, nY: Integer; nFlag: Integer; var dwDelayTime: LongWord): Boolean;
function ClientHitXY(wIdent: Word; nX, nY, nDir: Integer; boLateDelivery: Boolean; var dwDelayTime: LongWord): Boolean;
function ClientSitDownHit(nX, nY, nDir: Integer; var dwDelayTime: LongWord): Boolean;
function ClientSpellXY(wIdent: Word; nKey: Integer; nTargetX, nTargetY: Integer; TargeTBaseObject: TBaseObject; boLateDelivery: Boolean; var dwDelayTime: LongWord): Boolean;
function CheckTakeOnItems(nWhere: Integer; var StdItem: TStdItem): Boolean;
function GetUserItemWeitht(nWhere: Integer): Integer;
procedure SendDelDealItem(UserItem: pTUserItem);
procedure SendAddDealItem(UserItem: pTUserItem);
procedure OpenDealDlg(BaseObject: TBaseObject);
function EatItems(StdItem: pTStdItem): Boolean;
function EatUseItems(nShape: Integer): Boolean;
function ReadBook(StdItem: pTStdItem): Boolean;
function DayBright(): Byte;
procedure BaseObjectMove(sMAP, sX, sY: string);
procedure MoveToHome();
function RepairWeapon(): Boolean;
function SuperRepairWeapon(): Boolean;
function WinLottery(): Boolean;
procedure ChangeServerMakeSlave(SalveInfo: pTSlaveInfo);
function WeaptonMakeLuck(): Boolean;
function PileStones(nX, nY: Integer): Boolean;
procedure MakeMine();
function GetRangeHumanCount(): Integer;
procedure GetStartPoint();
procedure MobPlace(sX, sY, sMonName, sCount: string);
procedure LogonTimcCost;
procedure SendNotice();
procedure SendLogon();
procedure SendServerConfig();
procedure SendServerStatus();
// procedure SendUserName(PlayObject:TPlayObject;nX,nY:Integer);
procedure ClientQueryUserName(Target: TBaseObject; x, y: Integer);
procedure SendUseitems();
procedure SendUseMagic();
procedure SendSaveItemList(nBaseObject: Integer);
procedure SendSaveBigStorageItemList(nBaseObject: Integer; nPage: Integer);
procedure SendDelItemList(ItemList: TStringList);
procedure SendAdjustBonus();
procedure SendChangeGuildName();
procedure SendMapDescription();
procedure SendGoldInfo(boSendName: Boolean);
procedure ShowMapInfo(sMAP, sX, sY: string);
function CancelGroup(): Boolean;
function DoMotaebo(nDir: Byte; nMagicLevel: Integer): Boolean;
function DoSpell(UserMagic: pTUserMagic; nTargetX, nTargetY: Integer; BaseObject: TBaseObject): Boolean;
procedure GetOldAbil(var OAbility: TOAbility);
procedure ReadAllBook;
function CheckItemsNeed(StdItem: pTStdItem): Boolean;
function CheckItemBindUse(UserItem: pTUserItem): Boolean;
function CheckActionStatus(wIdent: Word; var dwDelayTime: LongWord): Boolean;
procedure RecalcAdjusBonus;
procedure CheckMarry();
procedure CheckMaster();
procedure RefMyStatus;
procedure ProcessClientPassword(ProcessMsg: pTProcessMessage);
function CheckDenyLogon: Boolean;
procedure ProcessSpiritSuite;
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