sphandler.h
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690 行
GO
/********************************************************************/
/********************************************************************
酒捞袍 积己(急拱罐扁)
CREATE PROCEDURE [DBO].[SASetItemCreate]
@IDX bigint,
@INVENSLOT varchar(2),
@ITEM varchar(15)
AS
SET NOCOUNT ON
declare @param nvarchar(256)
set @param='@outIdx bigint output'
declare @sql nvarchar(256)
set @sql='update SAItem set sai_slot' + @INVENSLOT + '=''' + @ITEM + ''' where sai_idx=@outIdx'
exec sp_executesql @sql, @param, @outIdx=@IDX output
GO
/********************************************************************/
/********************************************************************
酒捞袍 昏力(矫埃力茄 棺 蜡历啊 流立颇鲍)
CREATE PROCEDURE [DBO].[SASetItemDelete]
@IDX bigint,
@MECHANIC bigint,
@EQUIPSLOT tinyint,
@INVENSLOT varchar(2)
AS
SET NOCOUNT ON
declare @param nvarchar(256)
set @param='@outIdx bigint output'
declare @sql nvarchar(256)
set @sql='update SAItem set sai_slot' + @INVENSLOT + '='''' where sai_idx=@outIdx'
exec sp_executesql @sql, @param, @outIdx=@IDX output
if not(@MECHANIC = 0)--皋墨葱 厘馒吝
begin
if(@EQUIPSLOT = 0)
begin
update SAMechanic set sam_main_slot=0, sam_update_time=getdate() where sam_idx=@MECHANIC
end
else if(@EQUIPSLOT = 1)
begin
update SAMechanic set sam_sub_slot=0, sam_update_time=getdate() where sam_idx=@MECHANIC
end
if(@EQUIPSLOT = 2)
begin
update SAMechanic set sam_back_slot1=0, sam_update_time=getdate() where sam_idx=@MECHANIC
end
if(@EQUIPSLOT = 3)
begin
update SAMechanic set sam_back_slot2=0, sam_update_time=getdate() where sam_idx=@MECHANIC
end
if(@EQUIPSLOT = 4)
begin
update SAMechanic set sam_back_slot3=0, sam_update_time=getdate() where sam_idx=@MECHANIC
end
end
GO
/********************************************************************/
/////////////////////////////////////////////////////////////////////////
/********************************************************************
葛靛喊 霸烙搬苞 盎脚
CREATE PROCEDURE [DBO].[MBSetGameResult]
@IDX bigint,
@MODE tinyint,
@MONEY bigint,
@EXP bigint,
@LEVEL tinyint,
@RANK tinyint
AS
SET NOCOUNT ON
if(@MODE = 1)--ScenarioMode
begin
update MBGame
set mbg_money=@MONEY, mbg_exp=@EXP, mbg_level=@LEVEL
where mbg_idx=@IDX
end
else if(@RANK = 1)--win(FireMode, VSMode, ColorMode, GambleMode)
begin
update MBGame
set mbg_money=@MONEY, mbg_exp = @EXP, mbg_level = @LEVEL, mbg_win=mbg_win+(1), mbg_win_straight=mbg_win_straight+(1),
mbg_best_straight = case when mbg_win_straight > mbg_best_straight then mbg_win_straight else mbg_best_straight end
where mbg_idx=@IDX
end
else--lose(FireMode, VSMode, ColorMode, GambleMode)
begin
update MBGame
set mbg_money=@MONEY, mbg_exp = @EXP, mbg_level = @LEVEL, mbg_lose=mbg_lose+(1), mbg_win_straight=0
where mbg_idx=@IDX
end
GO
/********************************************************************/
/********************************************************************
酒捞袍 厘馒
CREATE PROCEDURE [DBO].[MBSetItemEquip]
@IDX bigint,
@EQUIPSLOT varchar(2),
@EQUIP tinyint
AS
SET NOCOUNT ON
declare @param nvarchar(256)
set @param='@outEquip tinyint output, @outIdx bigint output'
declare @sql nvarchar(256)
set @sql='update MBItem set mbi_equip' + @EQUIPSLOT + '=@outEquip where mbi_idx=@outIdx'
exec sp_executesql @sql, @param, @outEquip=@EQUIP output, @outIdx=@IDX output
GO
/********************************************************************/
/********************************************************************
白喉硅泼
CREATE PROCEDURE [DBO].[MBSetGameBetting]
@IDX1 bigint,
@IDX2 bigint,
@IDX3 bigint,
@IDX4 bigint,
@IDX5 bigint,
@IDX6 bigint,
@IDX7 bigint,
@IDX8 bigint,
@MONEY smallint
AS
SET NOCOUNT ON
update MBGame set mbg_money=mbg_money-(@MONEY)
where @IDX1>0 and mbg_idx=@IDX1
or @IDX2>0 and mbg_idx=@IDX2
or @IDX3>0 and mbg_idx=@IDX3
or @IDX4>0 and mbg_idx=@IDX4
or @IDX5>0 and mbg_idx=@IDX5
or @IDX6>0 and mbg_idx=@IDX6
or @IDX7>0 and mbg_idx=@IDX7
or @IDX8>0 and mbg_idx=@IDX8
GO
/********************************************************************/
//SP
#define SP_RECSET 100
#define SPSEL_MASTER_AUTHOR (SP_RECSET+1)
#define SPSEL_SERVER_INFO (SP_RECSET+2)
#define SPSEL_SERVER_INDEX (SP_RECSET+3)
#define SPSEL_SERVER_AUTHOR (SP_RECSET+4)
#define SPSEL_USER_INFO (SP_RECSET+5)
#define SPSEL_GAME_INFO (SP_RECSET+6)
#define SPSEL_ITEM_INFO (SP_RECSET+7)
#define SPSEL_MECHANIC_INFO (SP_RECSET+8)
#define SPINS_USER_INFO (SP_RECSET+9)
#define SPUPD_GAME_LOGIN 1
#define SPUPD_GAME_LOGOUT 2
#define SPUPD_GAME_POSITION 3
#define SPUPD_GAME_RESULT 4
#define SPUPD_ITEM_BUY 5
#define SPUPD_ITEM_CREATE 6
#define SPUPD_ITEM_DELETE 7
#define SPUPD_SERVER_LOGIN 10
#define SPUPD_ITEM_EQUIP 4
typedef struct _SPINFO //历厘橇肺矫廉 龋免阑 困茄 沥焊
{
short index;
unsigned short sp_index;
void *rec;
union
{
char param[LEN_SP+1];
struct {
UINT64 account;
WORD port;
char remote_ip[LEN_IP+1];
} SAGetServerAuthor;
struct {
char id[LEN_SVRNAME+1];
char group[LEN_SVRNAME+1];
} SAGetServerInfo;
struct {
char remote_ip[LEN_IP+1];
char id[LEN_SVRNAME+1];
char group[LEN_SVRNAME+1];
} MCGetServerIndex;
struct {
UINT64 account;
char remote_ip[LEN_IP+1];
} MCSetServerLogin;
struct {
char id[LEN_ID+1];
} SAGetUserInfo;
struct {
UINT64 account;
} SAGetGameInfo;
struct {
UINT64 account;
} SAGetItemInfo;
struct {
UINT64 account;
} SAGetMechanicInfo;
struct {
char id[LEN_ID+1];
char pwd[LEN_PWD+1];
char nick[LEN_NICKNAME+1];
BYTE gender;
} SAAddUserInfo;
struct {
UINT64 account;
char remote_ip[LEN_IP+1];
char private_ip[LEN_IP+1];
} SASetGameLogin;
struct {
UINT64 account;
} SASetGameLogout;
struct {
UINT64 account;
UINT64 server;
} SASetGamePosition;
struct {
UINT64 account;
UINT64 mechanic;
BYTE level;
UINT64 exp;
short point;
BYTE kill_cnt;
BYTE death_cnt;
bool win;
bool quit;
bool increase; //器牢飘 刘啊
char item_slot[WEAPON_MAX][LEN_SLOTBUF+1];
char item_update[WEAPON_MAX][LEN_ITEMBUF+1];
} SASetGameResult;
struct {
UINT64 account;
char item_invenslot[LEN_SLOTBUF+1];
char item_buf[LEN_ITEMBUF+1];
UINT64 cash;
UINT64 point;
} SASetItemBuy;
struct {
UINT64 account;
char item_invenslot[LEN_SLOTBUF+1];
char item_buf[LEN_ITEMBUF+1];
} SASetItemCreate;
struct {
UINT64 account;
UINT64 mechanic;
BYTE item_equipslot;
char item_invenslot[LEN_SLOTBUF+1];
} SASetItemDelete;
};
} SPINFO;
struct _ITEM_INFO;
bool spsel_server_info(char *svr_name, char *svr_group);
void spset_server_info(CADORecordset *pRec);
bool spsel_server_index(char *svr_name, char *svr_group);
void spset_server_index(CADORecordset *pRec);
bool spsel_master_author();
void spset_master_author(CADORecordset *pRec);
bool spsel_server_author(int id);
void spset_server_author(CADORecordset *pRec, int id);
bool spupd_server_login(int id);
bool spsel_user_info(int id);
bool spset_user_info(CADORecordset *pRec, int id);
bool spsel_game_info(int id);
bool spset_game_info(CADORecordset *pRec, int id);
bool spsel_item_info(int id);
bool spset_item_info(CADORecordset *pRec, int id);
bool spsel_mechanic_info(int id);
bool spset_mechanic_info(CADORecordset *pRec, int id);
bool spins_user_info(SPINFO *sp);
bool spupd_game_login(UINT64 account, DWORD remote_ip, DWORD private_ip);
bool spupd_game_logout(UINT64 account);
bool spupd_game_position(UINT64 account, UINT64 server);
bool spupd_game_result(UINT64 account, UINT64 mechanic,
BYTE level, UINT64 exp, short point,
BYTE kill_cnt, BYTE death_cnt,
bool win, bool quit,
_ITEM_INFO *item_info);
bool spupd_item_buy(UINT64 account, BYTE item_invenindex, char *item_buf, UINT64 cash, UINT64 point);
bool spupd_item_create(UINT64 account, BYTE item_invenindex, char *item_buf);
bool spupd_item_delete(UINT64 account, UINT64 mechanic, BYTE item_invenindex, BYTE item_equipslot);
#endif
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