msghandler.h
来自「国外网游源码....除工具源码缺少之外,其余程序都全...至于,什么游戏,因为国」· C头文件 代码 · 共 242 行
H
242 行
#ifndef __MSGHANDLER_H
#define __MSGHANDLER_H
#include "../Common/msgkind.h"
#pragma pack(push, 1)
typedef struct _MSGINFO //菩哦沥焊
{
union
{
char packet[NET_MAXBUFSIZE+1];
struct _uUserInfo
{
short login_userindex;
char user_id[LEN_ID+1];
char user_nick[LEN_NICKNAME+1];
char clan_name[LEN_CLANNAME+1];
BYTE gender;
BYTE pilot;
UINT64 cash;
UINT64 point;
UINT best_point;
UINT best_straight;
UINT win_straight;
UINT win;
UINT lose;
UINT kill;
UINT death;
UINT rank;
UINT quit;
UINT black;
BYTE level;
UINT64 exp;
BYTE inven_cnt;
BYTE mechanic_cnt;
} uUserInfo;
struct _lsmsUserInfo
{
short login_userindex;
char user_id[LEN_ID+1];
char user_nick[LEN_NICKNAME+1];
char clan_name[LEN_CLANNAME+1];
BYTE gender;
BYTE pilot;
UINT64 cash;
UINT64 point;
UINT best_point;
UINT best_straight;
UINT win_straight;
UINT win;
UINT lose;
UINT kill;
UINT death;
UINT rank;
UINT quit;
UINT black;
BYTE level;
UINT64 exp;
BYTE inven_cnt;
BYTE mechanic_cnt;
DWORD private_ip;
UINT64 account;
} lsmsUserInfo;
struct _uMechanicInfo
{
char index;
DWORD id;
DWORD fight;
BYTE dur;
BYTE skin;
BYTE color;
BYTE weapon_slot[WEAPON_MAX];
} uMechanicInfo;
struct _uServerList
{
BYTE list_type;
short lobby_serverindex;
short user_cnt;
short user_limit;
char server_name[LEN_SVRNAME+1];
} uServerList;
struct _uServerUpdate
{
BYTE list_type;
short lobby_serverindex;
short user_cnt;
} uServerUpdate;
struct _uServerDelete
{
BYTE list_type;
short lobby_serverindex;
} uServerDelete;
struct _uServerInfo
{
char ip[LEN_IP+1];
WORD port;
BYTE auth_size;
BYTE auth_count;
} uServerInfo;
struct _mslsUserInfo
{
short lobby_userindex;
DWORD private_ip;
bool symmetric;
UINT64 account;
char user_id[LEN_ID+1];
char user_nick[LEN_NICKNAME+1];
char clan_name[LEN_CLANNAME+1];
BYTE gender;
BYTE pilot;
UINT64 cash;
UINT64 point;
UINT best_point;
UINT best_straight;
UINT win_straight;
UINT win;
UINT lose;
UINT kill;
UINT death;
UINT rank;
UINT quit;
UINT black;
BYTE level;
UINT64 exp;
BYTE inven_cnt;
BYTE mechanic_cnt;
} mslsUserInfo;
struct _mslsMechanicInfo
{
char index;
DWORD id;
DWORD fight;
BYTE dur;
BYTE skin;
BYTE color;
BYTE weapon_slot[WEAPON_MAX];
UINT64 account;
} mslsMechanicInfo, lsmsMechanicInfo;
struct _lsmsItemBuy
{
BYTE item_invenindex;
DWORD item_id;
BYTE use_type;
DWORD item_value;
UINT64 cash;
UINT64 point;
UINT64 account;
} lsmsItemBuy;
struct _lsmsItemCreate
{
BYTE item_invenindex;
DWORD item_id;
BYTE use_type;
DWORD item_value;
UINT64 account;
} lsmsItemCreate;
struct _lsmsItemDelete
{
BYTE item_invenindex;
BYTE item_equipslot;
UINT64 account;
UINT64 mechanic;
} lsmsItemDelete;
struct _mslsGameOut
{
UINT64 mechanic; //唱埃 蜡历狼 皋墨葱 侥喊锅龋
BYTE level; //饭骇
UINT64 exp; //版氰摹
short point; //霸烙郴俊辑 裙垫茄 器牢飘
BYTE kill_cnt; //霸烙郴俊辑 磷牢冉荐
BYTE death_cnt; //霸烙郴俊辑 磷篮冉荐
bool win; //铰府咯何
bool quit; //厚沥惑辆丰咯何
} mslsGameOut;
};
} MSGINFO;
#pragma pack(pop)
void msc_dummy(int id, char *packet, DWORD msg, DWORD size);
void cms_author_code(int id, char *packet);
void cms_login_info(int id, char *packet);
void cms_udp_ping(int id);
bool msc_user_info(int id);
void msc_server_list(int id);
void msc_server_update(int id);
void msc_server_add(int lobby_serverindex);
void msc_server_delete(int lobby_serverindex);
void sms_author(int id, char *packet);
void sms_login(int id, char *packet);
void sms_open(int id);
void sms_user_cnt(int id, char *packet, DWORD size);
void sms_load_balance(int id, char *packet);
void sms_author_info(int id, char *packet, DWORD size);
void gsms_login_info(int id, char *packet, DWORD size);
void gsms_gamezone_info(int id, char *packet, DWORD size);
void gsms_gamezone_open_full(int id, char *packet, DWORD size);
void gsms_gamezone_open_fail(int id, char *packet, DWORD size);
void gsms_game_end(int id, char *packet, DWORD size);
void gsms_relay_info(int id, char *packet, DWORD size);
void lsms_login_info(int id, char *packet, DWORD size);
void lsms_user_info(int id, char *packet, DWORD size);
void lsms_user_connect(int id, char *packet);
void lsms_item_buy(int id, char *packet, DWORD size);
void lsms_item_create(int id, char *packet, DWORD size);
void lsms_item_delete(int id, char *packet, DWORD size);
void lsms_gamezone_info(int id, char *packet, DWORD size);
void lsms_player_info(int id, char *packet, DWORD size);
void cms_server_select(int id, char *packet);
void cms_login_back(int id, char *packet, DWORD size);
#endif
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