📄 bullet.h
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//-----------------------------------------------------------------------------------------------------------
// File : Bullet.h
//
// MCGames...
//-----------------------------------------------------------------------------------------------------------
#ifndef _BULLET_
#define _BULLET_
class CMCModel;
struct _WEAPON_DATA;
class CBullet
{
public:
CBullet();
virtual ~CBullet();
//-------------------------------------------------------------------------
// 积己 & 颇鲍
//-------------------------------------------------------------------------
virtual HRESULT CreateBullet(CMCModel *pModel,_WEAPON_DATA *pBulletInfo,D3DXVECTOR3 vStartPos,LPDIRECT3DDEVICE9 pd3dDevice=g_pApp->GetD3dDevice());
virtual HRESULT DestroyBullet();
//-------------------------------------------------------------------------
// 罚歹~
//-------------------------------------------------------------------------
virtual BOOL FrameMove();
virtual BOOL Render();
virtual BOOL CheckCollision(CCollision *pObject);
//-------------------------------------------------------------------------
// 牢磐其捞胶
//-------------------------------------------------------------------------
CMCParts* GetPart() { return m_pPart; }
_WEAPON_DATA* GetBulletInfo() { return m_ptagInfo; }
CCollision* GetCollision() { return m_pCollision; }
D3DXVECTOR3 GetStartPos() { return m_vStartPos; }
BOOL IsActive() { return m_bActive; }
protected:
CCollision* m_pCollision;
CMCParts* m_pPart;
LPDIRECT3DDEVICE9 m_pd3dDevice;
D3DMATERIAL9 m_Mtrl;
D3DLIGHT9 m_Light;
_WEAPON_DATA* m_ptagInfo;
D3DXVECTOR3 m_vStartPos; // 芭府甫 舅扁 困窃烙.
BOOL m_bActive; // 混酒 乐绰瘤 盲农~
};
#endif
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