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📄 billboard.h

📁 国外网游源码....除工具源码缺少之外,其余程序都全...至于,什么游戏,因为国内还没有,所以找不到测试
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// Billboard.h: interface for the CBillboard class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_BILLBOARD_H__85E2CE28_4074_41D3_9ABE_1E5C694A6EFD__INCLUDED_)
#define AFX_BILLBOARD_H__85E2CE28_4074_41D3_9ABE_1E5C694A6EFD__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

struct ANITEXTURE{
	int nIndex;
	int nFrameNumber;
	MCTEXTURE * pMcTexture;
	
	ANITEXTURE() :
	nIndex(-1),nFrameNumber(-1),pMcTexture(NULL)
	{
	}
	~ANITEXTURE()
	{
		SAFE_DELETE(pMcTexture);
	}
};

struct BILLVERTEX
{
	D3DXVECTOR3		p;			// Vertex position
//	FLOAT			x,y,z; // Vertex texture coordinates
	DWORD			color;		// Vertex color
	FLOAT			tu, tv; // Vertex texture coordinates

//	BILLVERTEX( D3DXVECTOR3 v,DWORD dwColor, FLOAT fTu, FLOAT fTv)
//	{
//		p = v;
//		color = dwColor;
//		tu = fTu;
//		tv = fTv;
//	}

	static const DWORD FVF;
	//QueryPerformanceFrequency
};

class CBillboard  
{
public:
	CBillboard();
	virtual ~CBillboard();
	

public:
	HRESULT				Create();
	HRESULT				LoadTexture( char * szFileName );
	HRESULT				CreateVertexBuffer();
	HRESULT				Update();
	void				Render();

private:
	DWORD					m_dwCurFrame;
	DWORD					m_dwNextFrame;
	DWORD					m_dwLastFrame;

	ANITEXTURE **			m_pTexture;
	DWORD	*				m_nTexIndex;

	DWORD					m_nBillBoardCount;
	
	LPDIRECT3DTEXTURE9		m_pTextureEx[3];		// 快急父 烙矫风 技泼 窍技~~~
	LPDIRECT3DVERTEXBUFFER9 m_pVertexBuffer;
//	LPDIRECT3DINDEXBUFFER9	m_pIndexBuffer;		// 颇萍努 矫胶袍俊辑绰 鞘夸 绝促..
	D3DMATERIAL9 *			m_pMaterials;

	D3DXVECTOR3				m_vPos;				// Vertex position
	D3DXVECTOR3	*			m_vPosTree;			// Vertex position
	DWORD	*				m_dwTexIndex;

	D3DXMATRIX				m_matBillboardMatrix;
	D3DXVECTOR3				m_vDir;

};

#endif // !defined(AFX_BILLBOARD_H__85E2CE28_4074_41D3_9ABE_1E5C694A6EFD__INCLUDED_)

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