stdafx.h

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// StdAfx.h: interface for the StdAfx class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_STDAFX_H__F1E25BEB_6418_484F_94DC_603A2D217D09__INCLUDED_)
#define AFX_STDAFX_H__F1E25BEB_6418_484F_94DC_603A2D217D09__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#pragma warning(disable:4786)

#ifndef _WIN32_WINNT		// Windows NT 4 捞饶 滚傈俊辑父 扁瓷阑 荤侩且 荐 乐嚼聪促 
#define _WIN32_WINNT 0x0400		// Windows 98苞 Windows 2000 捞饶 滚傈俊 嘎档废 利钦茄 蔼栏肺 函版秦 林绞矫坷 
#endif

#include <windows.h>
#include <windowsx.h>
#include <Winuser.h>
#include <atlbase.h>
#include <stdio.h>
#include <mmsystem.h>
#include <tchar.h>
#include <stdlib.h>
//#include <streams.h>

#include <D3DX9.h>
#include <D3D9.h>
#include <dxerr9.h>
#include <dshow.h>

#include <math.h>
#include <time.h>
#include <vector>
#include <string>
#include <algorithm>
#include <assert.h>
#include <map>
#include <list>
#include <ctime>
#include <stack>

#include <queue>

using namespace std;

#include "resource.h"

#include "Singleton.h"
#include "MCGApp.h"
#include "Utility.h"
#include "iocrClient.h"
#include "MCGNet.h"

#include "D3DFile.h"
#include "D3DUtil.h"
#include "DXUtil.h"
#include "D3DCamera.h"
#include "dsutil.h"

#include "TextureManager.h"

#include "Effect.h"
#include "EffectManager.h"
#include "BaseEffect.h"

#include "MCAni.h"
#include "MCMesh.h"
#include "MCModel.h"
#include "MCParts.h"
#include "ModelManager.h"

#include "Player.h"
#include "Player_Self.h"
#include "Player_Your.h"

// 扒拱 葛胆包访..
#include "MCObjMesh.h"
#include "MCObject.h"
#include "BaseBuildObject.h"
#include "MCObjectManager.h"

#include "Collision.h"

// Equip 辆幅
#include "Property.h"		// 眠惑努贰胶
#include "Equipment.h"		// 厘厚 备泅

#include "Missile.h"
#include "Longrange.h"
#include "Melee.h"

// Equip ( 角力 备泅 )
#include "Bullet.h"
#include "TestBullet.h"
#include "CoreEquip.h"

#include "TerrainMash.h"
#include "HeightMap.h"
#include "Frustum.h"
#include "QuadTree.h"
#include "MCQuadTree.h"
#include "Terrain.h"

#include "DrawEx.h"
#include "Scene.h"

#include "ServerInSystem.h"
#include "ChannelInSystem.h"
#include "BattleRoomSystem.h"

#include "InventorySystem.h"
#include "CharactorShopSystem.h"
#include "ItemShopSystem.h"

#include "ItemManager.h"
#include "NewLobbySystem.h"

#include "3DGame.h"
#include "Game_3D.h"
#include "GameUI.h"

#include "LobbyCommonImage.h"

#include "AnimFrame.h"
#include "BillBoardManager.h"
#include "ParticleManager.h"

#include "UserInfo.h"
#include "MCFonts.h"

#include "MCSound.h"
#include "PeerNet.h"

#include "Colion.h"
//#include "coldet.h"
/*
// Coldet
#include "box.h"
#include "coldet.h"
#include "coldetimpl.h"
//#include "math3d.h"
#include "mytritri.h"
#include "sysdep.h"
*/

#define MAX_USER 500
#define MAX_ROOM 500

#define _NETCONN
#define _WEBLOGIN

typedef struct _INFO_CLIENT
{
	char        szID[20];
	char        szPW[20];
} INFO_CLIENT;

extern INFO_CLIENT g_ClientInfo;



//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__F1E25BEB_6418_484F_94DC_603A2D217D09__INCLUDED_)

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