📄 tempgamescene.cpp
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// LobbyScene.cpp: implementation of the CMCLobbySceneEx class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ButtonCtrl.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//static LONG g_nVolue = 0;
/* 镜父茄 康巩 迄飘
star series
*/
// 积己磊.
CMCTempGameScene::CMCTempGameScene(CDrawEx *pDraw)
:m_pDraw(pDraw)
{
InitScene();
}
// 家戈磊
CMCTempGameScene::~CMCTempGameScene()
{
}
// 阿辆 函荐 檬扁拳
void CMCTempGameScene::InitScene()
{
}
// 阿辆 单捞磐 肺爹.
bool CMCTempGameScene::LoadScene()
{
//Fonts
m_pFonts = new CMcFonts;
m_pFonts->CreateMCFont(g_pApp->GetD3dDevice(), 12, 0, false, TEXT("奔覆眉"));
m_pDraw->LoadImageFile("data\\Lobby\\ServerBack.png",&m_pBackGround);
return true;
}
void CMCTempGameScene::OnLButtonUp( int x, int y, UINT nFlags )
{
}
void CMCTempGameScene::OnLButtonDown( BOOL fDoubleClick, int x, int y, UINT nFlags )
{
}
void CMCTempGameScene::OnRButtonUp( int x, int y, UINT nFlags )
{
}
void CMCTempGameScene::OnRButtonDown( BOOL fDoubleClick, int x, int y, UINT nFlags )
{
}
void CMCTempGameScene::OnLButtonDClick( BOOL fDoubleClick, int x, int y, UINT nkeyFlags )
{
}
void CMCTempGameScene::OnMouseMove( int x, int y, UINT nFlags )
{
}
void CMCTempGameScene::OnMouseWheel( int x, int y, UINT nFlags )
{
}
void CMCTempGameScene::OnKeyDown( BYTE bVk, BYTE bScan, DWORD dwFlags, ULONG_PTR dwExtraInfo )
{
if(g_pApp->m_iCurrentLayer != 0) //饭捞绢 俺充篮 促捞倔肺弊 冠胶啊 剁况廉具瘤父 饭捞绢啊 积扁绰巴捞促.
{
}
else
{
switch(bVk)
{
case VK_LEFT:
// g_nVolue-=100;
// m_pMusicTest->SetVolume(g_nVolue);
break;
case VK_RIGHT:
// g_nVolue+=100;
// m_pMusicTest->SetVolume(g_nVolue);
break;
case VK_F5:
{
static int aaa = 0;
aaa++;
g_pMusic->PlayMusic(aaa%5,1);
}
break;
}
//俊叼飘冠胶
//m_pEditBox->OnKeyDown(bVk, bScan, dwFlags);
}
}
void CMCTempGameScene::OnKeyUp( BYTE bVk, BYTE bScan, DWORD dwFlags, ULONG_PTR dwExtraInfo )
{
}
void CMCTempGameScene::OnChar( UINT nChar, WPARAM wParam, LPARAM lParam)
{
if(g_pApp->m_iCurrentLayer != 0)
{
}
else
{
// m_pEditBox->OnChar(nChar, wParam, lParam);
}
}
void CMCTempGameScene::CleanupScene()
{
}
HRESULT CMCTempGameScene::InvalidateDeviceObjects()
{
return S_OK;
}
HRESULT CMCTempGameScene::RestoreDeviceObjects()
{
return S_OK;
}
void CMCTempGameScene::ProcessEvent(UINT nCtrlID, UINT nEvent, DWORD nParam)
{
}
bool CMCTempGameScene::render()
{
m_pDraw->DrawSpriteEx(m_pBackGround, 0, 0, 255);
return true;
}
LRESULT CMCTempGameScene::SceneProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_KEYDOWN:
{
// 辑滚 伎泛飘 烙矫
if(wParam == VK_F1)
{
}
// 辑滚 府橇饭浆
if(wParam == VK_F2)
{
}
if(wParam == VK_F3)
{
}
if(wParam == VK_F4)
{
}
if(wParam == VK_F5)
{
}
if(wParam == VK_F6)
{
}
break;
}
break;
case WM_CHAR:
{
if(wParam == VK_SPACE)
{
}
if(wParam == VK_RETURN) //咯扁辑 器目胶 包访 累诀档 秦具登绰单
{
}
}
break;
case WM_MOUSEWHEEL:
{
switch(wParam)
{
case WM_WHEEL_UP: // 荣 诀
{
}
break;
case WM_WHEEL_DOWN://荣 促款
{
}
break;
}
}
break;
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
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