📄 billboardmanager.cpp
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// BillBoardManager.cpp: implementation of the CBillBoardManager class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
const DWORD BILLBOARDVERTEX::FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1;
HRESULT CreateBillBoardBuf( LPDIRECT3DVERTEXBUFFER9 *pVB, float fSize, DWORD dwColor)
{
HRESULT hr;
if(FAILED( g_pApp->GetD3dDevice()->CreateVertexBuffer( 4*sizeof(BILLBOARDVERTEX),
D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
BILLBOARDVERTEX::FVF,D3DPOOL_DEFAULT, pVB, NULL) ))
{
OutputDebugString("[角菩] CEffectBillBoard::CreateBillBoardBuf");
return E_FAIL;
}
BILLBOARDVERTEX *pVertices;
float fSizeDiv2 = fSize/2.0f;
if( FAILED( hr = (*pVB)->Lock( 0, 0, (void**)&pVertices, 0 ) ) )
return hr;
// first triangle
pVertices[0].p = D3DXVECTOR3(-fSizeDiv2, -fSizeDiv2, 0.0f);
pVertices[0].color = dwColor;
pVertices[0].tu = 0.0f;
pVertices[0].tv = 1.0f;
pVertices[1].p = D3DXVECTOR3(-fSizeDiv2, fSizeDiv2, 0.0f);
pVertices[1].color = dwColor;
pVertices[1].tu = 0.0f;
pVertices[1].tv = 0.0f;
pVertices[2].p = D3DXVECTOR3(fSizeDiv2, -fSizeDiv2, 0.0f);
pVertices[2].color = dwColor;
pVertices[2].tu = 1.0f;
pVertices[2].tv = 1.0f;
pVertices[3].p = D3DXVECTOR3(fSizeDiv2, fSizeDiv2, 0.0f);
pVertices[3].color = dwColor;
pVertices[3].tu = 1.0f;
pVertices[3].tv = 0.0f;
if( FAILED( hr = (*pVB)->Unlock() ) ) return hr;
return(S_OK);
}
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CBillBoardManager::CBillBoardManager()
{
m_pVBOneBillBoard = NULL;
m_pVBBillBoard = NULL;
m_dwBDiscard = 0;
}
CBillBoardManager::~CBillBoardManager()
{
SAFE_RELEASE(m_pVBOneBillBoard);
SAFE_RELEASE(m_pVBBillBoard);
}
HRESULT CBillBoardManager::Create()
{
RestoreDeviceObjects();
return S_OK;
}
HRESULT CBillBoardManager::AddBillBoard()
{
return S_OK;
}
HRESULT CBillBoardManager::InvalidateDeviceObjects()
{
SAFE_RELEASE(m_pVBOneBillBoard);
SAFE_RELEASE(m_pVBBillBoard);
return S_OK;
}
HRESULT CBillBoardManager::RestoreDeviceObjects()
{
if(FAILED( g_pApp->GetD3dDevice()->CreateVertexBuffer( 4*sizeof(BILLBOARDVERTEX),
0, BILLBOARDVERTEX::FVF,D3DPOOL_DEFAULT, &m_pVBBillBoard, NULL) ))
{
OutputDebugString("[角菩] CBillBoardManager::CreateVertexBuffer");
return E_FAIL;
}
if(FAILED( g_pApp->GetD3dDevice()->CreateVertexBuffer( m_dwBDiscard*sizeof(BILLBOARDVERTEX),
D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
BILLBOARDVERTEX::FVF,D3DPOOL_DEFAULT, &m_pVBBillBoard, NULL) ))
{
OutputDebugString("[角菩] CBillBoardManager::CreateVertexBuffer");
return E_FAIL;
}
return S_OK;
}
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