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📄 mcobjectmanager.h

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// MCObjectManager.h: interface for the CMCObjectManager class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MCOBJECTMANAGER_H__860DCD2E_77EB_4A55_9A84_37F41F2A8880__INCLUDED_)
#define AFX_MCOBJECTMANAGER_H__860DCD2E_77EB_4A55_9A84_37F41F2A8880__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

enum OBJTYPE { BASEOBJ=0, BUMBOBJ, NOMALOBJ };		// 泅犁风绰 老纳父 窍技~~

typedef std::map<float , CBaseBuildObject *>	mapObject;

class CMCObjectManager  
{
public:
	CMCObjectManager();
	virtual ~CMCObjectManager();

public:

	void			InitObjmanager();
	void			ClearObjmanager();

//	void			AddObject( const char* szFile );
	CMCObject *		AddObject( char* szFile );
	void			DelObject( int nIndex );

	void			AddBuilding( int nIndex, CBaseBuildObject * pBuilding );			// ( 坷宏璃飘 逞滚, 扒拱葛胆 器牢磐..)
	void			DelBuilding( int nIndex );

	void			CreateBuffer();
	void			ReleaseBuffer();

	void			Render( BOOL bDrawBBox, BOOL bWire );
	//void			RenderEx( BOOL bColMesh = FALSE, BOOL bDrawBBox = FALSE, BOOL bWire = FALSE );
	void			RenderEx( BOOL bDraw = TRUE, BOOL bDrawBBox = FALSE, BOOL bWire = FALSE, BOOL bColMesh = FALSE, BOOL bColWire = FALSE );
	void			RenderAlphaEx();
	void			RenderObjDecal();
	void			ShadowRender( BOOL bDraw );

	void			CullObject( CFrustum* pFrustum );

	vector<CBaseBuildObject *>	GetBuildObjectList() { return m_listBuild; }
	vector<CBaseBuildObject *>	GetActiveObjectList() { return m_listActiveObject; }
	vector<CBaseBuildObject *>	GetCamObjectList() { return m_listCamerObject; }
	vector<CBaseBuildObject *>	GetPickObjectList() { return m_listPickObject; }
	vector<CBaseBuildObject *>	GetItemObjectList() { return m_listItemObject; }
	mapObject *					GetPickObjectListEx() { return &m_mapPickObject; }
	//mapObject		

	CBaseBuildObject *	FindBuilding( int nIndex );

protected:
	CMCObject *			FindObject( int nIndex, char * szObjectName );
	//CBaseBuildObject *	FindBuilding( int nIndex, char * szObjectName );
	
	void				SetBox(D3DXVECTOR3 *pvStartPt, D3DXVECTOR3& vMins, D3DXVECTOR3& vMaxs);

private:
	vector<CMCObject *>		m_listObject;
//	vector<CMCObject *>		m_listAlphaObject;
	vector<CBaseBuildObject *>	m_listBuild;

	vector<CBaseBuildObject *>	m_listActiveObject;
	vector<CBaseBuildObject *>	m_listCamerObject;
	vector<CBaseBuildObject *>	m_listPickObject;
	mapObject					m_mapPickObject;

	vector<CBaseBuildObject *>	m_listItemObject;

	CBaseBuildObject **			m_pActiveArray;
	CBaseBuildObject **			m_pPickArray;
	CBaseBuildObject **			m_pCamArray;

//	enum						QuadLocation { COMPLETELY_OUT = 0,
//											   PARTIALLY_IN = 1,
//											   COMPLETELY_IN = 2,
//											   UNKNOWN = -1 };
	
};

#endif // !defined(AFX_MCOBJECTMANAGER_H__860DCD2E_77EB_4A55_9A84_37F41F2A8880__INCLUDED_)

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