particlemanager.cpp
来自「国外网游源码....除工具源码缺少之外,其余程序都全...至于,什么游戏,因为国」· C++ 代码 · 共 64 行
CPP
64 行
// ParticleManager.cpp: implementation of the CParticleManager class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
const DWORD POINTVERTEXEX::FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CParticleManager::CParticleManager()
{
m_pVBOneParticle = NULL;
m_pVBParticle = NULL;
m_dwPDiscard = 0;
}
CParticleManager::~CParticleManager()
{
SAFE_RELEASE(m_pVBOneParticle);
SAFE_RELEASE(m_pVBParticle);
}
HRESULT CParticleManager::Create()
{
RestoreDeviceObjects();
return S_OK;
}
HRESULT CParticleManager::AddParticle()
{
return S_OK;
}
HRESULT CParticleManager::InvalidateDeviceObjects()
{
SAFE_RELEASE(m_pVBOneParticle);
SAFE_RELEASE(m_pVBParticle);
return S_OK;
}
HRESULT CParticleManager::RestoreDeviceObjects()
{
if(FAILED( g_pApp->GetD3dDevice()->CreateVertexBuffer( 4*sizeof(POINTVERTEXEX),
0, POINTVERTEXEX::FVF,D3DPOOL_DEFAULT, &m_pVBOneParticle, NULL) ))
{
OutputDebugString("[角菩] CBillBoardManager::RestoreDeviceObjects");
return E_FAIL;
}
if(FAILED( g_pApp->GetD3dDevice()->CreateVertexBuffer( m_dwPDiscard*sizeof(POINTVERTEXEX),
D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
POINTVERTEXEX::FVF,D3DPOOL_DEFAULT, &m_pVBParticle, NULL) ))
{
OutputDebugString("[角菩] CBillBoardManager::RestoreDeviceObjects");
return E_FAIL;
}
return S_OK;
}
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