decaleffect.h

来自「国外网游源码....除工具源码缺少之外,其余程序都全...至于,什么游戏,因为国」· C头文件 代码 · 共 57 行

H
57
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// DecalEffect.h: interface for the CDecalEffect class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_DECALEFFECT_H__DA49C2F6_77C8_47AC_985D_2720B4BDB746__INCLUDED_)
#define AFX_DECALEFFECT_H__DA49C2F6_77C8_47AC_985D_2720B4BDB746__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

typedef struct
{
	D3DXVECTOR3		p;			// Vertex position
	DWORD			color;		// Vertex color
	FLOAT			tu, tv; // Vertex texture coordinates
} VERTEX_DECAL;

#define D3DFVF_DECAL (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1)

class CFootMark : public CBaseEmitter
{
public:
	CFootMark();
	virtual ~CFootMark();

public:		// 滚玿 沏记..
	HRESULT				Create();
	HRESULT				Render();
	HRESULT				Update( float fElapsedTime );
	HRESULT				RestoreDeviceObjects();
	void				InvalidateDeviceObjects();

public:
	HRESULT				LoadTexture(const char *strTextureFilename);

public:
	// particle system attributes
	D3DXVECTOR3			m_vPos; // position of emitter
	D3DXVECTOR3			m_vDir; // position of emitter

	float				m_fEmitterSize; // position of emitter

	float				m_fLifeTime; // position of emitter
	
private:

protected:
	LPDIRECT3DVERTEXBUFFER9					m_vbDecal;
	LPDIRECT3DINDEXBUFFER9					m_ibDecal;
	LPDIRECT3DTEXTURE9						m_pTexDecal;

//	CRecyclingArrayDynEx<EFFECTPARTICLE>	m_ListParticles;
};

#endif // !defined(AFX_DECALEFFECT_H__DA49C2F6_77C8_47AC_985D_2720B4BDB746__INCLUDED_)

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