property.cpp
来自「国外网游源码....除工具源码缺少之外,其余程序都全...至于,什么游戏,因为国」· C++ 代码 · 共 154 行
CPP
154 行
//--------------------------------------------------------------------------------------------------------
// File. Property.cpp
//--------------------------------------------------------------------------------------------------------
#include "StdAfx.h"
CProperty::CProperty()
{
m_bActive = true;
m_pInfoEquip = NULL;
m_cpPart = NULL;
m_pObject = NULL;
m_dwLastTime = 0;
m_dwCurTime = 0;
m_dwAccTime = 0;
m_dwShock = 0;
}
CProperty::~CProperty()
{
SAFE_DELETE(m_pInfoEquip);
SAFE_DELETE(m_cpPart);
}
void CProperty::SetInfoEquip(_WEAPON_DATA *pInfo)
{
SAFE_DELETE(m_pInfoEquip);
m_pInfoEquip = new _WEAPON_DATA;
*m_pInfoEquip = *pInfo;
// 俩 蠢赴 加档 - (欺季飘 * 俩 蠢赴加档狼 1% ); => 荤侩窍瘤 臼澜.
// m_pInfoEquip->fShootSpeed = (float)FIRESPEED-(m_pInfoEquip->nShootSpeed * FIRESPEED/100);
// m_pInfoEquip->fBulletSpeed = BULLETSPEED/100 * m_pInfoEquip->nBulletSpeed;
// fshootSpeed => 10檬寸 惯荤 惯荐 捞促..
// fshootSpeed Max = 150, Min = 3
m_pInfoEquip->fShootSpeed = (float)(1000 / (m_pInfoEquip->nShootSpeed/10));
m_pInfoEquip->fBulletSpeed = BULLETSPEED/100 * m_pInfoEquip->nBulletSpeed;
m_pInfoEquip->fScale[0] = 0.01f;
m_pInfoEquip->fScale[1] = 0.01f;
m_pInfoEquip->fScale[2] = 0.01f;
this->ResetBullet();
}
bool CProperty::ResetBullet()
{
if( !m_pInfoEquip )
{
CUtility::printf_Debug("\n府悸呼飘 角菩");
return false;
}
m_nMaxBulletNum = m_pInfoEquip->nBulletNum * m_pInfoEquip->nMagazine;
m_nCurBulletNum = m_pInfoEquip->nBulletNum;
return true;
}
PROPERTY_TYPE CProperty::GetProType()
{
return (PROPERTY_TYPE)m_pInfoEquip->sItemData.nSpecies;
}
bool CProperty::FrameShock(long *pDelta)
{
// 矫埃备窍扁
m_dwSCTime = timeGetTime();
DWORD dwElapsed = m_dwSCTime - m_dwSLTime;
m_dwSLTime = m_dwSCTime;
DWORD dwMaxLimit = m_pInfoEquip->nDex + m_pInfoEquip->nShock; // 烙矫~ 弊成 沁澜
// 沥犬档 拌魂
long nDex = (dwMaxLimit - m_pInfoEquip->nDex)*0.1f; // (府乖-沥犬档)*0.1f; 窜困甫 临捞扁 困秦辑 0.1阑 蚌窃
(*pDelta) += m_dwShock;
if( dwMaxLimit < (*pDelta) ) // 府固飘 盲农
{ (*pDelta)=dwMaxLimit; }
// 沥犬档啊 100捞搁 Delta绰 0
if( nDex < (*pDelta) )
{
// dwElaspsed 蔼捞 呈公 累霸 唱客辑 *5肺 辉妨霖促.
(*pDelta) -= CUtility::FrameSecDist(50,dwElapsed*5);
}
if( nDex >= (*pDelta) ) // 沥犬档焊促 蔼捞 累栏搁
{
(*pDelta) = nDex; // 弥历 沥犬档甫 墨乔
}
m_dwShock = 0; // 茄锅 静绊 官肺 檬扁拳 秦拎具窃 (Fire俊辑 促矫 拌魂秦霖促)
return true;
}
bool CProperty::Reload()
{
// Reload绰 Reload 局聪概捞记捞 场唱搁, 单捞磐啊 贸府 等促.
if( m_nMaxBulletNum <= 0 )
{ return false; }
// 25 - 4 =
// (藕距樊 - 泅犁藕距樊) - 弥措藕距樊 = 盎脚等 弥措 藕距樊
short nNum = (m_pInfoEquip->nBulletNum - m_nCurBulletNum);
if( m_nMaxBulletNum >= nNum )
{
m_nMaxBulletNum -= nNum;
m_nCurBulletNum = m_pInfoEquip->nBulletNum;
}
else
{
m_nCurBulletNum += m_nMaxBulletNum;
m_nMaxBulletNum = 0;
}
return true;
}
/*
short CProperty::GetShockDelta()
{
return m_dwAccuracy/100 * m_pInfoEquip->nShock;
}
*/
//
//void CProperty::SetInfoAttack(AttackItemInfo *pInfo) // m_pInfoAttack俊 单捞磐甫 汗荤秦淋
//{
// // Bass Info 历厘
// this->SetInfoEquip( &pInfo->Item );
//
// SAFE_DELETE(m_pInfoAttack);
//
// // Attack Info 历厘
// m_pInfoAttack = new ATTACKINFO;
// m_pInfoAttack->nBulletNum = pInfo->Bullet;
// m_pInfoAttack->MagazineNum = pInfo->Magazine;
// m_pInfoAttack->fDistance = 15.0f; //pInfo->AttackDistance;
// m_pInfoAttack->nDamage = pInfo->power;
// m_pInfoAttack->Accuracy = pInfo->Dex;
// m_pInfoAttack->nStyle = pInfo->nStyle;
//
// // 俩 蠢赴 加档 - (欺季飘 * 俩 蠢赴加档狼 1% );
// m_pInfoAttack->fFireSpeed = (float)FIRESPEED-(pInfo->speed * FIRESPEED/100);
//
// m_pInfoAttack->fBulletSpeed = BULLETSPEED/100 * pInfo->BulletSpeed;
//
// m_pInfoAttack->vScale = D3DXVECTOR3(0.01f,0.01f,0.01f);
//}
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