📄 charactorshopsystem.cpp
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// LobbyScene.cpp: implementation of the CMCLobbySceneEx class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ButtonCtrl.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//static LONG g_nVolue = 0;
/* 镜父茄 康巩 迄飘
star series
*/
// 积己磊.
CMCCharactorShopScene::CMCCharactorShopScene(CDrawEx *pDraw)
:m_pDraw(pDraw)
{
InitScene();
}
// 家戈磊
CMCCharactorShopScene::~CMCCharactorShopScene()
{
if(m_pBackGround)
SAFE_RELEASE(m_pBackGround->pTex);
if(m_pFonts != NULL)
SAFE_RELEASE(m_pFonts);
//滚瓢.
if(m_pButton_Back != NULL)
SAFE_DELETE(m_pButton_Back);
}
// 阿辆 函荐 檬扁拳
void CMCCharactorShopScene::InitScene()
{
m_pFonts = NULL;
m_pButton_Back = NULL;
}
// 阿辆 单捞磐 肺爹.
bool CMCCharactorShopScene::LoadScene()
{
CScene::LoadingText("[CharactorScene]...",0,500,D3DCOLOR_XRGB(0,0,0),16);
int i = 0;
//Fonts
m_pFonts = new CMcFonts;
m_pFonts->CreateMCFont(g_pApp->GetD3dDevice(), 12, 0, false, TEXT("奔覆眉"));
// m_pBackGround = new SPRITE_TEXTURE;
m_pBackGround = m_pDraw->LoadImageFileEx("data\\Lobby\\BattleRoomBack.png");
//矫胶袍 皋春 滚瓢
m_pButton_Back = new CButtonCtrl( g_pApp->GetD3dDevice(), m_pDraw );
m_pButton_Back->CreateButton("data\\Lobby\\Four_Btn\\SystemBack.mca",ID_BUTTON_BACK, Four_Button);
CScene::LoadingProgress(80);
return true;
}
void CMCCharactorShopScene::OnLButtonUp( int x, int y, UINT nFlags )
{
if(g_pApp->m_iCurrentLayer != 0)
{
}
else
{
if(m_pButton_Back != NULL)
{
if(m_pButton_Back->UpdateData(x,y,nFlags))
{
//肺厚肺 促矫 唱埃促.
g_pApp->ChangeScene(SCENE_LOBBY);
return;
}
}
}
}
void CMCCharactorShopScene::OnLButtonDown( BOOL fDoubleClick, int x, int y, UINT nFlags )
{
if(g_pApp->m_iCurrentLayer != 0)
{
}
else
{
if(m_pButton_Back != NULL)
m_pButton_Back->UpdateData(x,y,nFlags);
}
}
void CMCCharactorShopScene::OnRButtonUp( int x, int y, UINT nFlags )
{
}
void CMCCharactorShopScene::OnRButtonDown( BOOL fDoubleClick, int x, int y, UINT nFlags )
{
}
void CMCCharactorShopScene::OnLButtonDClick( BOOL fDoubleClick, int x, int y, UINT nkeyFlags )
{
}
void CMCCharactorShopScene::OnMouseMove( int x, int y, UINT nFlags )
{
if(g_pApp->m_iCurrentLayer != 0)
{
}
else
{
if(m_pButton_Back != NULL)
m_pButton_Back->UpdateData(x,y,nFlags);
}
}
void CMCCharactorShopScene::OnMouseWheel( int x, int y, UINT nFlags )
{
}
void CMCCharactorShopScene::OnKeyDown( BYTE bVk, BYTE bScan, DWORD dwFlags, ULONG_PTR dwExtraInfo )
{
if(g_pApp->m_iCurrentLayer != 0) //饭捞绢 俺充篮 促捞倔肺弊 冠胶啊 剁况廉具瘤父 饭捞绢啊 积扁绰巴捞促.
{
}
else
{
switch(bVk)
{
case VK_LEFT:
// g_nVolue-=100;
// m_pMusicTest->SetVolume(g_nVolue);
break;
case VK_RIGHT:
// g_nVolue+=100;
// m_pMusicTest->SetVolume(g_nVolue);
break;
case VK_F5:
{
static int aaa = 0;
aaa++;
g_pMusic->PlayMusic(aaa%5,1);
}
break;
}
//俊叼飘冠胶
//m_pEditBox->OnKeyDown(bVk, bScan, dwFlags);
}
}
void CMCCharactorShopScene::OnKeyUp( BYTE bVk, BYTE bScan, DWORD dwFlags, ULONG_PTR dwExtraInfo )
{
}
void CMCCharactorShopScene::OnChar( UINT nChar, WPARAM wParam, LPARAM lParam)
{
if(g_pApp->m_iCurrentLayer != 0)
{
}
else
{
// m_pEditBox->OnChar(nChar, wParam, lParam);
}
}
void CMCCharactorShopScene::CleanupScene()
{
}
HRESULT CMCCharactorShopScene::InvalidateDeviceObjects()
{
return S_OK;
}
HRESULT CMCCharactorShopScene::RestoreDeviceObjects()
{
return S_OK;
}
void CMCCharactorShopScene::ProcessEvent(UINT nCtrlID, UINT nEvent, DWORD nParam)
{
}
bool CMCCharactorShopScene::render()
{
//硅版 弊妨林扁
m_pDraw->DrawSpriteEx(*m_pBackGround, 0, 0, 255);
Draw_SystemMenu(); //皋春滚瓢 弊府扁.
return true;
}
LRESULT CMCCharactorShopScene::SceneProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_KEYDOWN:
{
// 辑滚 伎泛飘 烙矫
if(wParam == VK_F1)
{
}
// 辑滚 府橇饭浆
if(wParam == VK_F2)
{
}
if(wParam == VK_F3)
{
}
if(wParam == VK_F4)
{
}
if(wParam == VK_F5)
{
}
if(wParam == VK_F6)
{
}
break;
}
break;
case WM_CHAR:
{
if(wParam == VK_SPACE)
{
}
if(wParam == VK_RETURN) //咯扁辑 器目胶 包访 累诀档 秦具登绰单
{
}
}
break;
case WM_MOUSEWHEEL:
{
switch(wParam)
{
case WM_WHEEL_UP: // 荣 诀
{
}
break;
case WM_WHEEL_DOWN://荣 促款
{
}
break;
}
}
break;
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
void CMCCharactorShopScene::Draw_SystemMenu()
{
m_pButton_Back->DrawButton(255, 0, 898, 12);
}
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