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📄 charactorshopsystem.cpp

📁 国外网游源码....除工具源码缺少之外,其余程序都全...至于,什么游戏,因为国内还没有,所以找不到测试
💻 CPP
字号:
// LobbyScene.cpp: implementation of the CMCLobbySceneEx class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "ButtonCtrl.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//static LONG g_nVolue = 0;
/* 镜父茄 康巩 迄飘
star series
*/
// 积己磊.
CMCCharactorShopScene::CMCCharactorShopScene(CDrawEx *pDraw)
:m_pDraw(pDraw)
{
	InitScene();
}

// 家戈磊
CMCCharactorShopScene::~CMCCharactorShopScene()
{
	if(m_pBackGround)
		SAFE_RELEASE(m_pBackGround->pTex);

	if(m_pFonts != NULL)
		SAFE_RELEASE(m_pFonts);

	//滚瓢.
	if(m_pButton_Back != NULL)
		SAFE_DELETE(m_pButton_Back);
}

 
// 阿辆 函荐 檬扁拳
void CMCCharactorShopScene::InitScene()
{
	m_pFonts = NULL;

	m_pButton_Back = NULL;
}

// 阿辆 单捞磐 肺爹.
bool CMCCharactorShopScene::LoadScene()
{
	CScene::LoadingText("[CharactorScene]...",0,500,D3DCOLOR_XRGB(0,0,0),16);


	int i = 0;
	
	//Fonts
	m_pFonts = new CMcFonts;
	m_pFonts->CreateMCFont(g_pApp->GetD3dDevice(), 12, 0, false, TEXT("奔覆眉"));

//	m_pBackGround = new SPRITE_TEXTURE;
	m_pBackGround = m_pDraw->LoadImageFileEx("data\\Lobby\\BattleRoomBack.png");

	//矫胶袍 皋春 滚瓢
	m_pButton_Back = new CButtonCtrl( g_pApp->GetD3dDevice(), m_pDraw );
	m_pButton_Back->CreateButton("data\\Lobby\\Four_Btn\\SystemBack.mca",ID_BUTTON_BACK, Four_Button);

	CScene::LoadingProgress(80);
	
	return true;
}

void CMCCharactorShopScene::OnLButtonUp( int x, int y, UINT nFlags )
{
	if(g_pApp->m_iCurrentLayer != 0)
	{
	}
	else
	{
		if(m_pButton_Back != NULL)
		{
			if(m_pButton_Back->UpdateData(x,y,nFlags))
			{
				//肺厚肺 促矫 唱埃促.
				g_pApp->ChangeScene(SCENE_LOBBY);
				
				return;		
			}
		}
	}
}

void CMCCharactorShopScene::OnLButtonDown( BOOL fDoubleClick, int x, int y, UINT nFlags )
{
	if(g_pApp->m_iCurrentLayer != 0)
	{
	}
	else
	{	
		
		if(m_pButton_Back != NULL)
			m_pButton_Back->UpdateData(x,y,nFlags);
	}
}

void CMCCharactorShopScene::OnRButtonUp( int x, int y, UINT nFlags )
{
}

void CMCCharactorShopScene::OnRButtonDown( BOOL fDoubleClick, int x, int y, UINT nFlags )
{

}

void CMCCharactorShopScene::OnLButtonDClick( BOOL fDoubleClick, int x, int y, UINT nkeyFlags )
{

}

void CMCCharactorShopScene::OnMouseMove( int x, int y, UINT nFlags )
{
	if(g_pApp->m_iCurrentLayer != 0)
	{
	}
	else
	{
		if(m_pButton_Back != NULL)
			m_pButton_Back->UpdateData(x,y,nFlags);
	}
}

void CMCCharactorShopScene::OnMouseWheel( int x, int y, UINT nFlags )
{

}

void CMCCharactorShopScene::OnKeyDown( BYTE bVk, BYTE bScan, DWORD dwFlags, ULONG_PTR dwExtraInfo )
{
	if(g_pApp->m_iCurrentLayer != 0) //饭捞绢 俺充篮 促捞倔肺弊 冠胶啊 剁况廉具瘤父 饭捞绢啊 积扁绰巴捞促.
	{
		
	}
	else
	{	
		switch(bVk)
		{
		case VK_LEFT:
//			g_nVolue-=100;
//			m_pMusicTest->SetVolume(g_nVolue);
			break;
		case VK_RIGHT:
//			g_nVolue+=100;
//			m_pMusicTest->SetVolume(g_nVolue);
			break;
		case VK_F5:
			{
				static int aaa = 0;
				aaa++;
				g_pMusic->PlayMusic(aaa%5,1);
			}
			break;

		}
		
		//俊叼飘冠胶
		//m_pEditBox->OnKeyDown(bVk, bScan, dwFlags);
	}
}

void CMCCharactorShopScene::OnKeyUp( BYTE bVk, BYTE bScan, DWORD dwFlags, ULONG_PTR dwExtraInfo )
{

}

void CMCCharactorShopScene::OnChar( UINT nChar, WPARAM wParam, LPARAM lParam)
{
	if(g_pApp->m_iCurrentLayer != 0)
	{
		
	}
	else
	{
	//	m_pEditBox->OnChar(nChar, wParam, lParam);
	}
}

void CMCCharactorShopScene::CleanupScene()
{
	
}

HRESULT CMCCharactorShopScene::InvalidateDeviceObjects()
{
	return S_OK;
}

HRESULT CMCCharactorShopScene::RestoreDeviceObjects()
{
	return S_OK;
}

void CMCCharactorShopScene::ProcessEvent(UINT nCtrlID, UINT nEvent, DWORD nParam)
{
}



bool CMCCharactorShopScene::render()
{
	//硅版 弊妨林扁
	m_pDraw->DrawSpriteEx(*m_pBackGround, 0, 0, 255);


	Draw_SystemMenu();		//皋春滚瓢 弊府扁.

	return true;
}

LRESULT CMCCharactorShopScene::SceneProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	switch(uMsg)
	{
		case WM_KEYDOWN:
			{
				// 辑滚 伎泛飘 烙矫
				if(wParam == VK_F1)
				{
					
				}

				// 辑滚 府橇饭浆
				if(wParam == VK_F2)
				{
				
				}
				
				if(wParam == VK_F3)
				{
				
				}
				
				if(wParam == VK_F4)
				{
				
				}
				
				if(wParam == VK_F5)
				{
				
				}
				
				if(wParam == VK_F6)
				{
				
				}
				break;
			}
			break;
		case WM_CHAR: 
			{
				if(wParam == VK_SPACE)
				{
				}
				
				if(wParam == VK_RETURN) //咯扁辑 器目胶 包访 累诀档 秦具登绰单
				{
				}
			}		
			break;

		case WM_MOUSEWHEEL:
			{
				switch(wParam)
				{
				case WM_WHEEL_UP: // 荣 诀
					{
					
					}
					break;
				
				case WM_WHEEL_DOWN://荣 促款
					{
					
					}
					break;
				}
			}
			break;
	}

	return DefWindowProc( hWnd, uMsg, wParam, lParam );
}

void CMCCharactorShopScene::Draw_SystemMenu()
{
	m_pButton_Back->DrawButton(255, 0, 898, 12);
}

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