📄 damageemitter.h
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// DamageEmitter.h: interface for the CDamageEmitter class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DAMAGEEMITTER_H__6FBBA39E_9385_4044_8FEF_EA3B70B3E6FB__INCLUDED_)
#define AFX_DAMAGEEMITTER_H__6FBBA39E_9385_4044_8FEF_EA3B70B3E6FB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// 单捞瘤 磐瘤绰巴代.. 葛澜笼..
class CEffectModel;
class CAnimSequence;
class CSpriteMesh;
class CSpriteParticle;
class CSpriteBillBoard;
class CMCGTimer;
/*
class CDamageEmitter
{
public:
CDamageEmitter();
virtual ~CDamageEmitter();
};
class CNomalGunDamage : public CDamageEmitter
{
public:
CNomalGunDamage();
virtual ~CNomalGunDamage();
public:
void Create(); // 概浆..
void Render();
void Update( float fElapsedTime );
void SetEmitter( D3DVECTOR vPos, D3DXVECTOR3 vNomal, int nMaterial );
CMCGTimer * Timer() { return m_pTimer; }
private:
public:
private:
CEffectModel * m_pFlash; // 嘎篮何困 概浆..
CAnimSequence * m_pBullet; // 咆胶媚父 静烙.. // 醚舅 何困..
CSpriteMesh * m_pSprBullet; // 醚舅..嘎篮 何困..
CAnimSequence * m_pScrap; // 颇祈.. 入.. 棺 扁鸥殿殿阑 鞍捞 静技~~;
CSpriteParticle * m_pSprScrap; // 颇祈.. 入..
CAnimSequence * m_pSmoke; // 楷扁
CSpriteParticle * m_pSprSmoke; // 楷扁
CAnimSequence * m_pBillTest; // 缴缴秦辑 呼焊靛 父甸绢 揜伙..
CSpriteBillBoard * m_pSprBillTest; // 缴缴秦辑 呼焊靛 父甸绢 揜伙..
CMCGTimer * m_pTimer;
D3DVECTOR m_vPos;
D3DVECTOR m_vNomal;
int m_nMaterial;
};
*/
#endif // !defined(AFX_DAMAGEEMITTER_H__6FBBA39E_9385_4044_8FEF_EA3B70B3E6FB__INCLUDED_)
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