epairs.h

来自「quake3工具源码。包括生成bsp文件」· C头文件 代码 · 共 1,381 行 · 第 1/4 页

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    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A motorized, cybernetic pig, of course."},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

	//////////////////////////////
	//	path_corner_track
	//	
	//	path corners for tracked turrets only!
	//////////////////////////////
	
	{"classname",    "path_corner_track"},
	{"distance",	 "90.0"},
	{"color",        "0.5 0.3 0"},
	{"size",		 "-8 -8 -8 8 8 8"},

	////////////////////////////////////////
	// Episode 2 monsters
	////////////////////////////////////////

    {"classname",    "monster_skeleton"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "Where's he at?  Ahh!  He's in me!"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_spider"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-32 -32 -24 32 32 32"},
	{"flag",		 "WANDER"},
	{"rem",          "Dumbass."},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_tarantula"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "Dumbass."},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_griffon"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_harpy"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_centurion"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_siren"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_ferryman"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_satyr"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-32 -32 -24 32 32 64"},
	{"flag",		 "WANDER"},
	{"rem",          "This thing will beat you down."},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_column"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-32 -32 -24 32 32 64"},
	{"flag",		 "WANDER"},
	{"rem",          "Look at the tits on that statue!!"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

	////////////////////////////////////////
	// Episode 3 monsters
	////////////////////////////////////////

    {"classname",    "monster_plague_rat"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"rem",          "I broke you!"},
	{"flag",		 "WANDER"},
	{"rem",          "I broke you!"},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_rotworm"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "I beat the dictionary out of your filthy mouth!"},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_buboid"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "Dumbass."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_priest"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_doombat"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_lycanthir"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_fletcher"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_dwarf"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_dragonegg"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_babydragon"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

	////////////////////////////////////////
	// Episode 4 monsters
	////////////////////////////////////////

    {"classname",    "monster_gang1"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "Less than half a fucking man."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_gang2"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "You're fucking dumb!  Suck it down."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_blackprisoner"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_whiteprisoner"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_femgang"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_rocketdude"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_chaingang"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "A big thing with a big beak."},
	{"rem",          "radius - wander radius"},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monster_labmonkey"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-16 -16 -24 16 16 32"},
	{"flag",		 "WANDER"},
	{"rem",          "Lab monkey.  This thing will crack your skull."},
	{"rem",			 "Spawnflags:"},
	{"rem",			 "WANDER - monster will wander around"},

    {"classname",    "monkey_message"},
	{"color",        "1.0 0.0 0.0"},
    {"size",         "-8 -8 -8 8 8 8"},
	{"rem",          "Target this from the monkey switch to display current monkey state."},

	//////////////////////////////////////////////////////////////////
	// monster AI markers
	//////////////////////////////////////////////////////////////////

	{"classname",	"monster_path_corner"},
	{"distance",	"90.0"},
	{"color",		"0.5 0.3 0"},
	{"size",		"-8 -8 -8 8 8 8"},
	{"rem",			"A path corner for a monster to travel along"},
	{"rem"			"target1 - target4: "},
	{"rem",			"Can have up to 4 targets for the monster"},
	{"rem",			"to travel to.  If there is more than one target"},
	{"rem",			"the monster will randomly choose the next target"},
	{"rem",			"from those available."},
	{"rem",			"action1 - action4: "},
	{"rem",			"Use the action field to make a monster perform a"},
	{"rem",			"specific action at the path corner.  For example"},
	{"rem",			"'action scoop' will make a sludge minion scoop"},
	{"rem",			"sludge at that path corner (other monsters will"},
	{"rem",			"ignore the scoop command.  You can have multiple"},
	{"rem",			"actions on a path corner, for instance:"},
	{"rem",			"	action1	scoop"},
	{"rem",			"	action2	interrogate"},
	{"rem",			"Sludge minions reaching this path corner will scoop"},
	{"rem",			"while Inmaters will search out nearest prisoner"},


	//////////////////////////////////////////////////////////////////
	// decorations
	//////////////////////////////////////////////////////////////////

    {"classname",	"deco_e1"},
	{"color",		"1.0 0.0 0.0"},
    {"size",		"-16 -16 -24 16 16 0"},
	{"flag",		"DECO_EXPLODE"},
	{"flag",		"DECO_NO_EXPLODE"},
	{"flag",		"DECO_PUSHABLE"},
	{"rem",			"model - choose model # -- see list."},

    {"classname",	"deco_e2"},
	{"color",		"1.0 0.0 0.0"},
    {"size",		"-16 -16 -24 16 16 0"},
	{"flag",		"DECO_EXPLODE"},
	{"flag",		"DECO_NO_EXPLODE"},
	{"flag",		"DECO_PUSHABLE"},
	{"rem",			"model - choose model # -- see list."},

    {"classname",	"deco_e3"},
	{"color",		"1.0 0.0 0.0"},
    {"size",		"-16 -16 -24 16 16 0"},
	{"flag",		"DECO_EXPLODE"},
	{"flag",		"DECO_NO_EXPLODE"},
	{"flag",		"DECO_PUSHABLE"},
	{"rem",			"model - choose model # -- see list."},

    {"classname",	"deco_e4"},
	{"color",		"1.0 0.0 0.0"},
    {"size",		"-16 -16 -24 16 16 0"},
	{"flag",		"DECO_EXPLODE"},
	{"flag",		"DECO_NO_EXPLODE"},
	{"flag",		"DECO_PUSHABLE"},
	{"rem",			"model - choose model # -- see list."},

	{NULL,            NULL},
};

#endif

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