select.cpp
来自「quake3工具源码。包括生成bsp文件」· C++ 代码 · 共 1,712 行 · 第 1/3 页
CPP
1,712 行
vec3_t select_origin;
vec3_t select_matrix[3];
qboolean select_fliporder;
void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)
{
brush_t *b;
face_t *f;
int i, j;
vec3_t temp;
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (f=b->brush_faces ; f ; f=f->next)
{
for (i=0 ; i<3 ; i++)
{
VectorSubtract (f->planepts[i], select_origin, temp);
for (j=0 ; j<3 ; j++)
f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
}
if (select_fliporder)
{
VectorCopy (f->planepts[0], temp);
VectorCopy (f->planepts[2], f->planepts[0]);
VectorCopy (temp, f->planepts[2]);
}
}
if(b->owner->eclass->fixedsize)
{
if (bRotation && b->owner->md3Class)
{
b->owner->vRotation[nAxis] += fDeg;
}
}
Brush_Build(b, bSnap);
if (b->patchBrush)
{
//Patch_ApplyMatrix(b->nPatchID, select_origin, select_matrix);
Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, bSnap);
}
}
}
void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)
{
if (fabs(ez[0]) == 1)
p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
else if (fabs(ez[1]) == 1)
p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
else
p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
}
void Back(vec3_t& dir, vec3_t& p)
{
if (fabs(dir[0]) == 1)
p[0] = 0;
else if (fabs(dir[1]) == 1)
p[1] = 0;
else p[2] = 0;
}
// using scale[0] and scale[1]
void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)
{
float px = DotProduct(rex, p);
float py = DotProduct(rey, p);
px *= f->texdef.scale[0];
py *= f->texdef.scale[1];
vec3_t aux;
VectorCopy(rex, aux);
VectorScale(aux, px, aux);
VectorCopy(aux, p);
VectorCopy(rey, aux);
VectorScale(aux, py, aux);
VectorAdd(p, aux, p);
}
void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
{
vec3_t ex,ey,ez; // local axis base
#ifdef _DEBUG
if (g_qeglobals.m_bBrushPrimitMode)
Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");
#endif
// compute first local axis base
TextureAxisFromPlane(&f->plane, ex, ey);
CrossProduct(ex, ey, ez);
vec3_t aux;
VectorCopy(ex, aux);
VectorScale(aux, -f->texdef.shift[0], aux);
VectorCopy(aux, p1);
VectorCopy(ey, aux);
VectorScale(aux, -f->texdef.shift[1], aux);
VectorAdd(p1, aux, p1);
VectorCopy(p1, p2);
VectorAdd(p2, ex, p2);
VectorCopy(p1, p3);
VectorAdd(p3, ey, p3);
VectorCopy(ez, aux);
VectorScale(aux, -f->texdef.rotate, aux);
VectorRotate(p1, aux, p1);
VectorRotate(p2, aux, p2);
VectorRotate(p3, aux, p3);
// computing rotated local axis base
vec3_t rex,rey;
VectorCopy(ex, rex);
VectorRotate(rex, aux, rex);
VectorCopy(ey, rey);
VectorRotate(rey, aux, rey);
ComputeScale(rex,rey,p1,f);
ComputeScale(rex,rey,p2,f);
ComputeScale(rex,rey,p3,f);
// project on normal plane
// along ez
// assumes plane normal is normalized
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);
};
void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
{
vec3_t ex,ey,ez;
#ifdef _DEBUG
if (g_qeglobals.m_bBrushPrimitMode)
Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");
#endif
// computing new local axis base
TextureAxisFromPlane(&normal2, ex, ey);
CrossProduct(ex, ey, ez);
// projecting back on (ex,ey)
Back(ez,p1);
Back(ez,p2);
Back(ez,p3);
vec3_t aux;
// rotation
VectorCopy(p2, aux);
VectorSubtract(aux, p1,aux);
float x = DotProduct(aux,ex);
float y = DotProduct(aux,ey);
f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
vec3_t rex,rey;
// computing rotated local axis base
VectorCopy(ez, aux);
VectorScale(aux, f->texdef.rotate, aux);
VectorCopy(ex, rex);
VectorRotate(rex, aux, rex);
VectorCopy(ey, rey);
VectorRotate(rey, aux, rey);
// scale
VectorCopy(p2, aux);
VectorSubtract(aux, p1, aux);
f->texdef.scale[0] = DotProduct(aux, rex);
VectorCopy(p3, aux);
VectorSubtract(aux, p1, aux);
f->texdef.scale[1] = DotProduct(aux, rey);
// shift
// only using p1
x = DotProduct(rex,p1);
y = DotProduct(rey,p1);
x /= f->texdef.scale[0];
y /= f->texdef.scale[1];
VectorCopy(rex, p1);
VectorScale(p1, x, p1);
VectorCopy(rey, aux);
VectorScale(aux, y, aux);
VectorAdd(p1, aux, p1);
VectorCopy(ez, aux);
VectorScale(aux, -f->texdef.rotate, aux);
VectorRotate(p1, aux, p1);
f->texdef.shift[0] = -DotProduct(p1, ex);
f->texdef.shift[1] = -DotProduct(p1, ey);
// stored rot is good considering local axis base
// change it if necessary
f->texdef.rotate = -f->texdef.rotate;
Clamp(f->texdef.shift[0], f->d_texture->width);
Clamp(f->texdef.shift[1], f->d_texture->height);
Clamp(f->texdef.rotate, 360);
}
void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
{
vec3_t p1,p2,p3, rota;
p1[0] = p1[1] = p1[2] = 0;
VectorCopy(p1, p2);
VectorCopy(p1, p3);
VectorCopy(p1, rota);
ComputeAbsolute(f, p1, p2, p3);
rota[nAxis] = fDeg;
VectorRotate(p1, rota, select_origin, p1);
VectorRotate(p2, rota, select_origin, p2);
VectorRotate(p3, rota, select_origin, p3);
plane_t normal2;
vec3_t vNormal;
vNormal[0] = f->plane.normal[0];
vNormal[1] = f->plane.normal[1];
vNormal[2] = f->plane.normal[2];
VectorRotate(vNormal, rota, vNormal);
normal2.normal[0] = vNormal[0];
normal2.normal[1] = vNormal[1];
normal2.normal[2] = vNormal[2];
AbsoluteToLocal(normal2, f, p1, p2 ,p3);
}
void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)
{
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (face_t* f=b->brush_faces ; f ; f=f->next)
{
if (g_qeglobals.m_bBrushPrimitMode)
RotateFaceTexture_BrushPrimit( f, nAxis, fDeg, vOrigin );
else
RotateFaceTexture(f, nAxis, fDeg);
//++timo removed that call .. works fine .. ???????
// Brush_Build(b, false);
}
Brush_Build(b, false);
}
}
void Select_FlipAxis (int axis)
{
int i;
Select_GetMid (select_origin);
for (i=0 ; i<3 ; i++)
{
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
select_matrix[axis][axis] = -1;
select_fliporder = true;
Select_ApplyMatrix (true, false, 0, 0);
Sys_UpdateWindows (W_ALL);
}
void Select_Scale(float x, float y, float z)
{
Select_GetMid (select_origin);
for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
{
for (face_t* f=b->brush_faces ; f ; f=f->next)
{
for (int i=0 ; i<3 ; i++)
{
f->planepts[i][0] -= select_origin[0];
f->planepts[i][1] -= select_origin[1];
f->planepts[i][2] -= select_origin[2];
f->planepts[i][0] *= x;
//f->planepts[i][0] = floor(f->planepts[i][0] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
f->planepts[i][1] *= y;
//f->planepts[i][1] = floor(f->planepts[i][1] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
f->planepts[i][2] *= z;
//f->planepts[i][2] = floor(f->planepts[i][2] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
f->planepts[i][0] += select_origin[0];
f->planepts[i][1] += select_origin[1];
f->planepts[i][2] += select_origin[2];
}
}
Brush_Build(b, false);
if (b->patchBrush)
{
vec3_t v;
v[0] = x;
v[1] = y;
v[2] = z;
//Patch_Scale(b->nPatchID, select_origin, v);
Patch_Scale(b->pPatch, select_origin, v);
}
}
}
void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
{
vec3_t temp;
int i, j;
vec_t c, s;
if (deg == 0)
{
//Sys_Printf("0 deg\n");
return;
}
if (bMouse)
{
VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
}
else
{
Select_GetMid (select_origin);
}
select_fliporder = false;
if (deg == 90)
{
for (i=0 ; i<3 ; i++)
{
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
i = (axis+1)%3;
j = (axis+2)%3;
VectorCopy (select_matrix[i], temp);
VectorCopy (select_matrix[j], select_matrix[i]);
VectorSubtract (vec3_origin, temp, select_matrix[j]);
}
else
{
deg = -deg;
if (deg == -180.0)
{
c = -1;
s = 0;
}
else if (deg == -270.0)
{
c = 0;
s = -1;
}
else
{
c = cos(deg * Q_PI / 180.0);
s = sin(deg * Q_PI / 180.0);
}
for (i=0 ; i<3 ; i++)
{
VectorCopy (vec3_origin, select_matrix[i]);
select_matrix[i][i] = 1;
}
switch (axis)
{
case 0:
select_matrix[1][1] = c;
select_matrix[1][2] = -s;
select_matrix[2][1] = s;
select_matrix[2][2] = c;
break;
case 1:
select_matrix[0][0] = c;
select_matrix[0][2] = s;
select_matrix[2][0] = -s;
select_matrix[2][2] = c;
break;
case 2:
select_matrix[0][0] = c;
select_matrix[0][1] = -s;
select_matrix[1][0] = s;
select_matrix[1][1] = c;
break;
}
}
if (g_PrefsDlg.m_bRotateLock)
RotateTextures(axis, deg, select_origin);
Select_ApplyMatrix(!bMouse, true, axis, deg);
if (bPaint)
Sys_UpdateWindows (W_ALL);
}
/*
================================================================
GROUP SELECTIONS
================================================================
*/
void Select_CompleteTall (void)
{
brush_t *b, *next;
//int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete ();
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
|| (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
continue;
if (FilterBrush (b))
continue;
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
#if 0
// old stuff
for (i=0 ; i<2 ; i++)
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
break;
if (i == 2)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
#endif
}
Sys_UpdateWindows (W_ALL);
}
void Select_PartialTall (void)
{
brush_t *b, *next;
//int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete ();
int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
|| (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
continue;
if (FilterBrush (b))
continue;
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
#if 0
// old stuff
for (i=0 ; i<2 ; i++)
if (b->mins[i] > maxs[i] || b->maxs[i] < mins[i])
break;
if (i == 2)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
#endif
}
Sys_UpdateWindows (W_ALL);
}
void Select_Touching (void)
{
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (FilterBrush (b))
continue;
for (i=0 ; i<3 ; i++)
if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
break;
if (i == 3)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
Sys_UpdateWindows (W_ALL);
}
void Select_Inside (void)
{
brush_t *b, *next;
int i;
vec3_t mins, maxs;
if (!QE_SingleBrush ())
return;
g_qeglobals.d_select_mode = sel_brush;
VectorCopy (selected_brushes.next->mins, mins);
VectorCopy (selected_brushes.next->maxs, maxs);
Select_Delete ();
for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
next = b->next;
if (FilterBrush (b))
continue;
for (i=0 ; i<3 ; i++)
if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
break;
if (i == 3)
{
Brush_RemoveFromList (b);
Brush_AddToList (b, &selected_brushes);
}
}
Sys_UpdateWindows (W_ALL);
}
/*
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