qerplugin.h
来自「quake3工具源码。包括生成bsp文件」· C头文件 代码 · 共 545 行 · 第 1/2 页
H
545 行
#define QERAPP_REGISTER_VERTEXMAKER "QERApp_Register_VertexMaker"
#define QERAPP_ADDPRIMITIVE "QERApp_AddPrimitive"
// v1.70
#define QERAPP_GETENTITYCOUNT "QERApp_GetEntityCount"
#define QERAPP_GETENTITYHANDLE "QERApp_GetEntityHandle"
//++timo not implemented for the moment
// #define QERAPP_GETENTITYINFO "QERApp_GetEntityInfo"
//++timo does the keyval need some more funcs to add/remove ?
// get the pointer and do the changes yourself
#define QERAPP_GETENTITYKEYVALLIST "QERApp_GetKeyValList"
#define QERAPP_ALLOCATEEPAIR "QERApp_AllocateEpair"
// will check current KeyVal list is NULL, otherwise use GetKeyValList
#define QERAPP_SETENTITYKEYVALLIST "QERApp_SetKeyValList"
#define QERAPP_ALLOCATEENTITYBRUSHHANDLES "QERApp_AllocateEntityBrushHandles"
#define QERAPP_RELEASEENTITYBRUSHHANDLES "QERApp_ReleaseEntityBrushHandles"
#define QERAPP_GETENTITYBRUSHHANDLE "QERApp_GetEntityBrushHandle"
#define QERAPP_CREATEENTITYHANDLE "QERApp_CreateEntityHandle"
#define QERAPP_COMMITBRUSHHANDLETOENTITY "QERApp_CommitBrushHandleToEntity"
#define QERAPP_COMMITENTITYHANDLETOMAP "QERApp_CommitEntityHandleToMap"
#define QERAPP_SETSCREENUPDATE "QERApp_SetScreenUpdate"
#define QERAPP_BUILDBRUSH2 "QERApp_BuildBrush2"
struct _QERPointData
{
int m_nCount;
vec3_t *m_pVectors;
};
struct _QERFaceData
{
char m_TextureName[QER_MAX_NAMELEN];
int m_nContents;
int m_nFlags;
int m_nValue;
float m_fShift[2];
float m_fRotate;
float m_fScale[2];
vec3_t m_v1, m_v2, m_v3;
// brush primitive additions
qboolean m_bBPrimit;
brushprimit_texdef_t brushprimit_texdef;
};
typedef void (WINAPI* PFN_QERAPP_CREATEBRUSH)(vec3_t vMin, vec3_t vMax);
typedef LPVOID (WINAPI* PFN_QERAPP_CREATEBRUSHHANDLE)();
typedef void (WINAPI* PFN_QERAPP_DELETEBRUSHHANDLE)(LPVOID pv);
typedef void (WINAPI* PFN_QERAPP_COMMITBRUSHHANDLETOMAP)(LPVOID pv);
typedef void (WINAPI* PFN_QERAPP_ADDFACE)(LPVOID pv, vec3_t v1, vec3_t v2, vec3_t v3);
typedef void (WINAPI* PFN_QERAPP_ADDFACEDATA)(LPVOID pv, _QERFaceData *pData);
typedef int (WINAPI* PFN_QERAPP_GETFACECOUNT)(LPVOID pv);
typedef _QERFaceData* (WINAPI* PFN_QERAPP_GETFACEDATA)(LPVOID pv, int nFaceIndex);
typedef void (WINAPI* PFN_QERAPP_SETFACEDATA)(LPVOID pv, int nFaceIndex, _QERFaceData *pData);
typedef void (WINAPI* PFN_QERAPP_DELETEFACE)(LPVOID pv, int nFaceIndex);
typedef void (WINAPI* PFN_QERAPP_TEXTUREBRUSH)(LPVOID pv, LPCSTR pName);
typedef void (WINAPI* PFN_QERAPP_BUILDBRUSH)(LPVOID pv); // PGM
typedef void (WINAPI* PFN_QERAPP_SELECTBRUSH)(LPVOID pv); // PGM
typedef void (WINAPI* PFN_QERAPP_DESELECTBRUSH)(LPVOID pv); // PGM
typedef void (WINAPI* PFN_QERAPP_DESELECTALLBRUSHES)(); // PGM
typedef void (WINAPI* PFN_QERAPP_DELETESELECTION)();
typedef void (WINAPI* PFN_QERAPP_GETPOINTS)(int nMax, _QERPointData *pData, LPCSTR pMsg);
typedef void (WINAPI* PFN_QERAPP_SYSMSG)(LPCSTR pMsg);
typedef void (WINAPI* PFN_QERAPP_INFOMSG)(LPCSTR pMsg);
typedef void (WINAPI* PFN_QERAPP_HIDEINFOMSG)();
typedef void (WINAPI* PFN_QERAPP_POSITIONVIEW)(vec3_t v1, vec3_t v2); //PGM
typedef int (WINAPI* PFN_QERAPP_SELECTEDBRUSHCOUNT)();
typedef int (WINAPI* PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES)();
typedef void (WINAPI* PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES)();
typedef LPVOID (WINAPI* PFN_QERAPP_GETSELECTEDBRUSHHANDLE)(int nIndex);
typedef int (WINAPI* PFN_QERAPP_ACTIVEBRUSHCOUNT)();
typedef int (WINAPI* PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES)();
typedef void (WINAPI* PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES)();
typedef LPVOID (WINAPI* PFN_QERAPP_GETACTIVEBRUSHHANDLE)(int nIndex);
typedef int (WINAPI* PFN_QERAPP_TEXTURECOUNT)();
typedef LPCSTR (WINAPI* PFN_QERAPP_GETTEXTURE)(int nIndex);
typedef LPCSTR (WINAPI* PFN_QERAPP_GETCURRENTTEXTURE)();
typedef void (WINAPI* PFN_QERAPP_SETCURRENTTEXTURE)(LPCSTR pName);
typedef void (WINAPI* PFN_QERAPP_REGISTERMAPLOAD)(LPVOID vp);
typedef void (WINAPI* PFN_QERAPP_REGISTERMAPSAVE)(LPVOID vp);
typedef int (WINAPI* PFN_QERAPP_GETECLASSCOUNT)();
typedef LPCSTR (WINAPI* PFN_QERAPP_GETECLASS)(int nIndex);
typedef void (WINAPI* PFN_QERAPP_RESETPLUGINS)();
//--typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
// called by texture loaders for each texture loaded
typedef void (WINAPI* PFN_QERAPP_LOADTEXTURERGBA)(LPVOID vp);
//--typedef LPCSTR (WINAPI* PFN_QERAPP_GETENTITY)(int nIndex);
// v1.70
typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
typedef LPVOID (WINAPI* PFN_QERAPP_GETENTITYHANDLE)(int nIndex);
typedef epair_t** (WINAPI* PFN_QERAPP_GETENTITYKEYVALLIST)(LPVOID vp);
typedef epair_t* (WINAPI* PFN_QERAPP_ALLOCATEEPAIR)( char*, char* );
typedef void (WINAPI* PFN_QERAPP_SETENTITYKEYVALLIST)(LPVOID vp, epair_t* ep);
typedef int (WINAPI* PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES)(LPVOID vp);
typedef void (WINAPI* PFN_QERAPP_RELEASEENTITYBRUSHHANDLES)();
typedef LPVOID (WINAPI* PFN_QERAPP_GETENTITYBRUSHHANDLE)(int nIndex);
typedef LPVOID (WINAPI* PFN_QERAPP_CREATEENTITYHANDLE)();
typedef void (WINAPI* PFN_QERAPP_COMMITBRUSHHANDLETOENTITY)( LPVOID vpBrush, LPVOID vpEntity);
typedef void (WINAPI* PFN_QERAPP_COMMITENTITYHANDLETOMAP)(LPVOID vp);
typedef void (WINAPI* PFN_QERAPP_SETSCREENUPDATE)(int bScreenUpdate);
// this one uses window flags defined in qertypes.h
typedef void (WINAPI* PFN_QERAPP_SYSUPDATEWINDOWS)(int bits);
//++timo remove this one
typedef void (WINAPI* PFN_QERAPP_BUILDBRUSH2)(LPVOID vp, int bConvert);
// Radiant functions for Plugin Entities
// will look for the value of the correponding key in the project epairs
typedef char* (WINAPI* PFN_QERAPP_READPROJECTKEY)(char* );
// will scan the file, parse the first EClass found, and associate it to the caller plugin
// will only read first EClass in the file, and return true/false
typedef int (WINAPI* PFN_QERAPP_SCANFILEFORECLASS)(char* );
// plugins can request additional interfaces from the editor when they need specific services
typedef int (WINAPI* PFN_QERAPP_REQUESTINTERFACE)( REFGUID, LPVOID );
// use this one for errors, Radiant will stop after the "edit preferences" dialog
typedef void (WINAPI* PFN_QERAPP_ERRORMSG)(LPCSTR pMsg);
// use to gain read access to the project epairs
// FIXME: removed, accessed through QERPlug_RegisterPluginEntities with the IEpair interface
// typedef void (WINAPI* PFN_QERAPP_GETPROJECTEPAIR)(epair_t **);
// used to allocate and read a buffer
//++timo NOTE: perhaps this would need moving to some kind of dedicated interface
typedef int (WINAPI* PFN_QERAPP_LOADFILE)(const char *pLocation, void ** buffer);
typedef char* (WINAPI* PFN_QERAPP_EXPANDRELETIVEPATH)(char *);
typedef void (WINAPI* PFN_QERAPP_QECONVERTDOSTOUNIXNAME)( char *dst, const char *src );
typedef int (WINAPI* PFN_QERAPP_HASSHADER)(const char *);
typedef int (WINAPI* PFN_QERAPP_TEXTURELOADSKIN)(char *pName, int *pnWidth, int *pnHeight);
// free memory previously allocated by Radiant
// NOTE: this is dirty
typedef void (WINAPI* PFN_QERAPP_RADIANTFREE)( void * );
// retrieves the path to the engine from the preferences dialog box
typedef char* (WINAPI* PFN_QERAPP_GETGAMEPATH)();
// retrieves full Radiant path
typedef char* (WINAPI* PFN_QERAPP_GETQERPATH)();
// patches in/out
// NOTE: this is a bit different from the brushes in/out, no LPVOID handles this time
// use int indexes instead
// if you call AllocateActivePatchHandles, you'll be playing with active patches
// AllocateSelectedPatcheHandles for selected stuff
// a call to CreatePatchHandle will move you to a seperate index table
typedef int (WINAPI* PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES) ();
typedef int (WINAPI* PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES) ();
typedef void (WINAPI* PFN_QERAPP_RELEASEPATCHHANDLES) ();
typedef patchMesh_t* (WINAPI* PFN_QERAPP_GETPATCHDATA) (int);
typedef void (WINAPI* PFN_QERAPP_DELETEPATCH) (int);
typedef int (WINAPI* PFN_QERAPP_CREATEPATCHHANDLE) ();
// when commiting, only a few patchMesh_t members are relevant:
// int width, height; // in control points, not patches
// int contents, flags, value, type;
// drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
// once you have commited the index is still available, if the patch handle was allocated by you
// then you can re-use the index to commit other patches .. otherwise you can change existing patches
// NOTE: the handle thing for plugin-allocated patches is a bit silly (nobody's perfect)
// TODO: change current behaviour to an index = 0 to tell Radiant to allocate, other indexes to existing patches
// patch is selected after a commit
// you can add an optional texture / shader name .. if NULL will use the current texture
typedef void (WINAPI* PFN_QERAPP_COMMITPATCHHANDLETOMAP) (int, patchMesh_t* pMesh, char *texName);
// FIXME:
// add map format extensions
// add texture format handlers
// add surface dialog handler
// add model handler/displayer
// v1 func table
// Plugins need to declare one of these and implement the getfunctable as described above
struct _QERFuncTable_1
{
float m_fVersion;
int m_nSize;
PFN_QERAPP_CREATEBRUSH m_pfnCreateBrush;
PFN_QERAPP_CREATEBRUSHHANDLE m_pfnCreateBrushHandle;
PFN_QERAPP_DELETEBRUSHHANDLE m_pfnDeleteBrushHandle;
PFN_QERAPP_COMMITBRUSHHANDLETOMAP m_pfnCommitBrushHandle;
PFN_QERAPP_ADDFACE m_pfnAddFace;
PFN_QERAPP_ADDFACEDATA m_pfnAddFaceData;
PFN_QERAPP_GETFACEDATA m_pfnGetFaceData;
PFN_QERAPP_GETFACECOUNT m_pfnGetFaceCount;
PFN_QERAPP_SETFACEDATA m_pfnSetFaceData;
PFN_QERAPP_DELETEFACE m_pfnDeleteFace;
PFN_QERAPP_TEXTUREBRUSH m_pfnTextureBrush;
PFN_QERAPP_BUILDBRUSH m_pfnBuildBrush; // PGM
PFN_QERAPP_SELECTBRUSH m_pfnSelectBrush; // PGM
PFN_QERAPP_DESELECTBRUSH m_pfnDeselectBrush; // PGM
PFN_QERAPP_DESELECTALLBRUSHES m_pfnDeselectAllBrushes; // PGM
PFN_QERAPP_DELETESELECTION m_pfnDeleteSelection;
PFN_QERAPP_GETPOINTS m_pfnGetPoints;
PFN_QERAPP_SYSMSG m_pfnSysMsg;
PFN_QERAPP_INFOMSG m_pfnInfoMsg;
PFN_QERAPP_HIDEINFOMSG m_pfnHideInfoMsg;
PFN_QERAPP_POSITIONVIEW m_pfnPositionView; // PGM
PFN_QERAPP_SELECTEDBRUSHCOUNT m_pfnSelectedBrushCount;
PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES m_pfnAllocateSelectedBrushHandles;
PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES m_pfnReleaseSelectedBrushHandles;
PFN_QERAPP_GETSELECTEDBRUSHHANDLE m_pfnGetSelectedBrushHandle;
PFN_QERAPP_ACTIVEBRUSHCOUNT m_pfnActiveBrushCount;
PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES m_pfnAllocateActiveBrushHandles;
PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES m_pfnReleaseActiveBrushHandles;
PFN_QERAPP_GETACTIVEBRUSHHANDLE m_pfnGetActiveBrushHandle;
//++timo this would need to be removed and replaced by the IShaders interface
PFN_QERAPP_TEXTURECOUNT m_pfnTextureCount;
PFN_QERAPP_GETTEXTURE m_pfnGetTexture;
PFN_QERAPP_GETCURRENTTEXTURE m_pfnGetCurrentTexture;
PFN_QERAPP_SETCURRENTTEXTURE m_pfnSetCurrentTexture;
PFN_QERAPP_GETECLASSCOUNT m_pfnGetEClassCount;
PFN_QERAPP_GETECLASS m_pfnGetEClass;
PFN_QERAPP_RESETPLUGINS m_pfnResetPlugins;
// v1.00 ends here
// v1.50 starts here
PFN_QERAPP_LOADTEXTURERGBA m_pfnLoadTextureRGBA;
// v1.50 ends here
// v1.70 starts here
PFN_QERAPP_GETENTITYCOUNT m_pfnGetEntityCount;
PFN_QERAPP_GETENTITYHANDLE m_pfnGetEntityHandle;
PFN_QERAPP_GETENTITYKEYVALLIST m_pfnGetEntityKeyValList;
PFN_QERAPP_SETENTITYKEYVALLIST m_pfnSetEntityKeyValList;
PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES m_pfnAllocateEntityBrushHandles;
PFN_QERAPP_RELEASEENTITYBRUSHHANDLES m_pfnReleaseEntityBrushHandles;
PFN_QERAPP_GETENTITYBRUSHHANDLE m_pfnGetEntityBrushHandle;
PFN_QERAPP_CREATEENTITYHANDLE m_pfnCreateEntityHandle;
PFN_QERAPP_COMMITBRUSHHANDLETOENTITY m_pfnCommitBrushHandleToEntity;
PFN_QERAPP_COMMITENTITYHANDLETOMAP m_pfnCommitEntityHandleToMap;
PFN_QERAPP_ALLOCATEEPAIR m_pfnAllocateEpair;
PFN_QERAPP_SETSCREENUPDATE m_pfnSetScreenUpdate;
PFN_QERAPP_SYSUPDATEWINDOWS m_pfnSysUpdateWindows;
PFN_QERAPP_BUILDBRUSH2 m_pfnBuildBrush2;
// Radiant functions for Plugin Entities
PFN_QERAPP_READPROJECTKEY m_pfnReadProjectKey;
PFN_QERAPP_SCANFILEFORECLASS m_pfnScanFileForEClass;
// plugins can request additional interfaces
PFN_QERAPP_REQUESTINTERFACE m_pfnRequestInterface;
PFN_QERAPP_ERRORMSG m_pfnErrorMsg;
// loading a file into a buffer
PFN_QERAPP_LOADFILE m_pfnLoadFile;
PFN_QERAPP_EXPANDRELETIVEPATH m_pfnExpandReletivePath;
PFN_QERAPP_QECONVERTDOSTOUNIXNAME m_pfnQE_ConvertDOSToUnixName;
PFN_QERAPP_HASSHADER m_pfnHasShader;
PFN_QERAPP_TEXTURELOADSKIN m_pfnTexture_LoadSkin;
PFN_QERAPP_RADIANTFREE m_pfnRadiantFree;
PFN_QERAPP_GETGAMEPATH m_pfnGetGamePath;
PFN_QERAPP_GETQERPATH m_pfnGetQERPath;
// patches in / out
PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES m_pfnAllocateActivePatchHandles;
PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES m_pfnAllocateSelectedPatchHandles;
PFN_QERAPP_RELEASEPATCHHANDLES m_pfnReleasePatchHandles;
PFN_QERAPP_GETPATCHDATA m_pfnGetPatchData;
PFN_QERAPP_DELETEPATCH m_pfnDeletePatch;
PFN_QERAPP_CREATEPATCHHANDLE m_pfnCreatePatchHandle;
PFN_QERAPP_COMMITPATCHHANDLETOMAP m_pfnCommitPatchHandleToMap;
};
//--typedef int (WINAPI* PFN_QERAPP_BRUSHCOUNT )();
//--typedef brush_t* (WINAPI* PFN_QERAPP_GETBRUSH )();
//--typedef void (WINAPI* PFN_QERAPP_DELETEBRUSH )();
#endif
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