qgl_win.c

来自「quake3工具源码。包括生成bsp文件」· C语言 代码 · 共 1,210 行 · 第 1/5 页

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	qglTexGenfv                  = NULL;
	qglTexGeni                   = NULL;
	qglTexGeniv                  = NULL;
	qglTexImage1D                = NULL;
	qglTexImage2D                = NULL;
	qglTexParameterf             = NULL;
	qglTexParameterfv            = NULL;
	qglTexParameteri             = NULL;
	qglTexParameteriv            = NULL;
	qglTexSubImage1D             = NULL;
	qglTexSubImage2D             = NULL;
	qglTranslated                = NULL;
	qglTranslatef                = NULL;
	qglVertex2d                  = NULL;
	qglVertex2dv                 = NULL;
	qglVertex2f                  = NULL;
	qglVertex2fv                 = NULL;
	qglVertex2i                  = NULL;
	qglVertex2iv                 = NULL;
	qglVertex2s                  = NULL;
	qglVertex2sv                 = NULL;
	qglVertex3d                  = NULL;
	qglVertex3dv                 = NULL;
	qglVertex3f                  = NULL;
	qglVertex3fv                 = NULL;
	qglVertex3i                  = NULL;
	qglVertex3iv                 = NULL;
	qglVertex3s                  = NULL;
	qglVertex3sv                 = NULL;
	qglVertex4d                  = NULL;
	qglVertex4dv                 = NULL;
	qglVertex4f                  = NULL;
	qglVertex4fv                 = NULL;
	qglVertex4i                  = NULL;
	qglVertex4iv                 = NULL;
	qglVertex4s                  = NULL;
	qglVertex4sv                 = NULL;
	qglVertexPointer             = NULL;
	qglViewport                  = NULL;

	qwglCopyContext              = NULL;
	qwglCreateContext            = NULL;
	qwglCreateLayerContext       = NULL;
	qwglDeleteContext            = NULL;
	qwglDescribeLayerPlane       = NULL;
	qwglGetCurrentContext        = NULL;
	qwglGetCurrentDC             = NULL;
	qwglGetLayerPaletteEntries   = NULL;
	qwglGetProcAddress           = NULL;
	qwglMakeCurrent              = NULL;
	qwglRealizeLayerPalette      = NULL;
	qwglSetLayerPaletteEntries   = NULL;
	qwglShareLists               = NULL;
	qwglSwapLayerBuffers         = NULL;
	qwglUseFontBitmaps           = NULL;
	qwglUseFontOutlines          = NULL;

	qwglChoosePixelFormat        = NULL;
	qwglDescribePixelFormat      = NULL;
	qwglGetPixelFormat           = NULL;
	qwglSetPixelFormat           = NULL;
	qwglSwapBuffers              = NULL;

	qwglSwapIntervalEXT	= NULL;

	qwglGetDeviceGammaRampEXT = NULL;
	qwglSetDeviceGammaRampEXT = NULL;

  qgluPerspective = NULL;
  qgluBuild2DMipmaps = NULL;

  qgluLookAt = NULL;
}

#	define GPA(h, a ) GetProcAddress( h, a )

/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to 
** the appropriate GL stuff.  In Windows this means doing a 
** LoadLibrary and a bunch of calls to GetProcAddress.  On other
** operating systems we need to do the right thing, whatever that
** might be.
** 
*/
int QGL_Init(const char *dllname, const char* pGluName )
{

  g_hGLDLL = LoadLibrary(dllname);
  if (g_hGLDLL == NULL)
  {
    return 0;
  }

  g_hGLUDLL = LoadLibrary(pGluName);
  if (g_hGLUDLL == NULL)
  {
    FreeLibrary(g_hGLDLL);
    g_hGLDLL = NULL;
    return 0;
  }


  qgluPerspective              = GPA(g_hGLUDLL, "gluPerspective");
  qgluBuild2DMipmaps           = GPA(g_hGLUDLL, "gluBuild2DMipmaps");
	// added for plugins
	qgluLookAt                   = GPA(g_hGLUDLL, "gluLookAt" );

	qglAccum                     = GPA(g_hGLDLL, "glAccum" );
	qglAlphaFunc                 = GPA(g_hGLDLL, "glAlphaFunc" );
	qglAreTexturesResident       = GPA(g_hGLDLL, "glAreTexturesResident" );
	qglArrayElement              = GPA(g_hGLDLL, "glArrayElement" );
	qglBegin                     = GPA(g_hGLDLL, "glBegin" );
	qglBindTexture               = GPA(g_hGLDLL, "glBindTexture" );
	qglBitmap                    = GPA(g_hGLDLL, "glBitmap" );
	qglBlendFunc                 = GPA(g_hGLDLL, "glBlendFunc" );
	qglCallList                  = GPA(g_hGLDLL, "glCallList" );
	qglCallLists                 = GPA(g_hGLDLL, "glCallLists" );
	qglClear                     = GPA(g_hGLDLL, "glClear" );
	qglClearAccum                = GPA(g_hGLDLL, "glClearAccum" );
	qglClearColor                = GPA(g_hGLDLL, "glClearColor" );
	qglClearDepth                = GPA(g_hGLDLL, "glClearDepth" );
	qglClearIndex                = GPA(g_hGLDLL, "glClearIndex" );
	qglClearStencil              = GPA(g_hGLDLL, "glClearStencil" );
	qglClipPlane                 = GPA(g_hGLDLL, "glClipPlane" );
	qglColor3b                   = GPA(g_hGLDLL, "glColor3b" );
	qglColor3bv                  = GPA(g_hGLDLL, "glColor3bv" );
	qglColor3d                   = GPA(g_hGLDLL, "glColor3d" );
	qglColor3dv                  = GPA(g_hGLDLL, "glColor3dv" );
	qglColor3f                   = GPA(g_hGLDLL, "glColor3f" );
	qglColor3fv                  = GPA(g_hGLDLL, "glColor3fv" );
	qglColor3i                   = GPA(g_hGLDLL, "glColor3i" );
	qglColor3iv                  = GPA(g_hGLDLL, "glColor3iv" );
	qglColor3s                   = GPA(g_hGLDLL, "glColor3s" );
	qglColor3sv                  = GPA(g_hGLDLL, "glColor3sv" );
	qglColor3ub                  = GPA(g_hGLDLL, "glColor3ub" );
	qglColor3ubv                 = GPA(g_hGLDLL, "glColor3ubv" );
	qglColor3ui                  = GPA(g_hGLDLL, "glColor3ui" );
	qglColor3uiv                 = GPA(g_hGLDLL, "glColor3uiv" );
	qglColor3us                  = GPA(g_hGLDLL, "glColor3us" );
	qglColor3usv                 = GPA(g_hGLDLL, "glColor3usv" );
	qglColor4b                   = GPA(g_hGLDLL, "glColor4b" );
	qglColor4bv                  = GPA(g_hGLDLL, "glColor4bv" );
	qglColor4d                   = GPA(g_hGLDLL, "glColor4d" );
	qglColor4dv                  = GPA(g_hGLDLL, "glColor4dv" );
	qglColor4f                   = GPA(g_hGLDLL, "glColor4f" );
	qglColor4fv                  = GPA(g_hGLDLL, "glColor4fv" );
	qglColor4i                   = GPA(g_hGLDLL, "glColor4i" );
	qglColor4iv                  = GPA(g_hGLDLL, "glColor4iv" );
	qglColor4s                   = GPA(g_hGLDLL, "glColor4s" );
	qglColor4sv                  = GPA(g_hGLDLL, "glColor4sv" );
	qglColor4ub                  = GPA(g_hGLDLL, "glColor4ub" );
	qglColor4ubv                 = GPA(g_hGLDLL, "glColor4ubv" );
	qglColor4ui                  = GPA(g_hGLDLL, "glColor4ui" );
	qglColor4uiv                 = GPA(g_hGLDLL, "glColor4uiv" );
	qglColor4us                  = GPA(g_hGLDLL, "glColor4us" );
	qglColor4usv                 = GPA(g_hGLDLL, "glColor4usv" );
	qglColorMask                 = GPA(g_hGLDLL, "glColorMask" );
	qglColorMaterial             = GPA(g_hGLDLL, "glColorMaterial" );
	qglColorPointer              = GPA(g_hGLDLL, "glColorPointer" );
	qglCopyPixels                = GPA(g_hGLDLL, "glCopyPixels" );
	qglCopyTexImage1D            = GPA(g_hGLDLL, "glCopyTexImage1D" );
	qglCopyTexImage2D            = GPA(g_hGLDLL, "glCopyTexImage2D" );
	qglCopyTexSubImage1D         = GPA(g_hGLDLL, "glCopyTexSubImage1D" );
	qglCopyTexSubImage2D         = GPA(g_hGLDLL, "glCopyTexSubImage2D" );
	qglCullFace                  = GPA(g_hGLDLL, "glCullFace" );
	qglDeleteLists               = GPA(g_hGLDLL, "glDeleteLists" );
	qglDeleteTextures            = GPA(g_hGLDLL, "glDeleteTextures" );
	qglDepthFunc                 = GPA(g_hGLDLL, "glDepthFunc" );
	qglDepthMask                 = GPA(g_hGLDLL, "glDepthMask" );
	qglDepthRange                = GPA(g_hGLDLL, "glDepthRange" );
	qglDisable                   = GPA(g_hGLDLL, "glDisable" );
	qglDisableClientState        = GPA(g_hGLDLL, "glDisableClientState" );
	qglDrawArrays                = GPA(g_hGLDLL, "glDrawArrays" );
	qglDrawBuffer                = GPA(g_hGLDLL, "glDrawBuffer" );
	qglDrawElements              = GPA(g_hGLDLL, "glDrawElements" );
	qglDrawPixels                = GPA(g_hGLDLL, "glDrawPixels" );
	qglEdgeFlag                  = GPA(g_hGLDLL, "glEdgeFlag" );
	qglEdgeFlagPointer           = GPA(g_hGLDLL, "glEdgeFlagPointer" );
	qglEdgeFlagv                 = GPA(g_hGLDLL, "glEdgeFlagv" );
	qglEnable                    = GPA(g_hGLDLL, "glEnable" );
	qglEnableClientState         = GPA(g_hGLDLL, "glEnableClientState" );
	qglEnd                       = GPA(g_hGLDLL, "glEnd" );
	qglEndList                   = GPA(g_hGLDLL, "glEndList" );
	qglEvalCoord1d				       = GPA(g_hGLDLL, "glEvalCoord1d" );
	qglEvalCoord1dv              = GPA(g_hGLDLL, "glEvalCoord1dv" );
	qglEvalCoord1f               = GPA(g_hGLDLL, "glEvalCoord1f" );
	qglEvalCoord1fv              = GPA(g_hGLDLL, "glEvalCoord1fv" );
	qglEvalCoord2d               = GPA(g_hGLDLL, "glEvalCoord2d" );
	qglEvalCoord2dv              = GPA(g_hGLDLL, "glEvalCoord2dv" );
	qglEvalCoord2f               = GPA(g_hGLDLL, "glEvalCoord2f" );
	qglEvalCoord2fv              = GPA(g_hGLDLL, "glEvalCoord2fv" );
	qglEvalMesh1                 = GPA(g_hGLDLL, "glEvalMesh1" );
	qglEvalMesh2                 = GPA(g_hGLDLL, "glEvalMesh2" );
	qglEvalPoint1                = GPA(g_hGLDLL, "glEvalPoint1" );
	qglEvalPoint2                = GPA(g_hGLDLL, "glEvalPoint2" );
	qglFeedbackBuffer            = GPA(g_hGLDLL, "glFeedbackBuffer" );
	qglFinish                    = GPA(g_hGLDLL, "glFinish" );
	qglFlush                     = GPA(g_hGLDLL, "glFlush" );
	qglFogf                      = GPA(g_hGLDLL, "glFogf" );
	qglFogfv                     = GPA(g_hGLDLL, "glFogfv" );
	qglFogi                      = GPA(g_hGLDLL, "glFogi" );
	qglFogiv                     = GPA(g_hGLDLL, "glFogiv" );
	qglFrontFace                 = GPA(g_hGLDLL, "glFrontFace" );
	qglFrustum                   = GPA(g_hGLDLL, "glFrustum" );
	qglGenLists                  = GPA(g_hGLDLL, "glGenLists" );
	qglGenTextures               = GPA(g_hGLDLL, "glGenTextures" );
	qglGetBooleanv               = GPA(g_hGLDLL, "glGetBooleanv" );
	qglGetClipPlane              = GPA(g_hGLDLL, "glGetClipPlane" );
	qglGetDoublev                = GPA(g_hGLDLL, "glGetDoublev" );
	qglGetError                  = GPA(g_hGLDLL, "glGetError" );
	qglGetFloatv                 = GPA(g_hGLDLL, "glGetFloatv" );
	qglGetIntegerv               = GPA(g_hGLDLL, "glGetIntegerv" );
	qglGetLightfv                = GPA(g_hGLDLL, "glGetLightfv" );
	qglGetLightiv                = GPA(g_hGLDLL, "glGetLightiv" );
	qglGetMapdv                  = GPA(g_hGLDLL, "glGetMapdv" );
	qglGetMapfv                  = GPA(g_hGLDLL, "glGetMapfv" );
	qglGetMapiv                  = GPA(g_hGLDLL, "glGetMapiv" );
	qglGetMaterialfv             = GPA(g_hGLDLL, "glGetMaterialfv" );
	qglGetMaterialiv             = GPA(g_hGLDLL, "glGetMaterialiv" );
	qglGetPixelMapfv             = GPA(g_hGLDLL, "glGetPixelMapfv" );
	qglGetPixelMapuiv            = GPA(g_hGLDLL, "glGetPixelMapuiv" );
	qglGetPixelMapusv            = GPA(g_hGLDLL, "glGetPixelMapusv" );
	qglGetPointerv               = GPA(g_hGLDLL, "glGetPointerv" );
	qglGetPolygonStipple         = GPA(g_hGLDLL, "glGetPolygonStipple" );
	qglGetString                 = GPA(g_hGLDLL, "glGetString" );
	qglGetTexEnvfv               = GPA(g_hGLDLL, "glGetTexEnvfv" );
	qglGetTexEnviv               = GPA(g_hGLDLL, "glGetTexEnviv" );
	qglGetTexGendv               = GPA(g_hGLDLL, "glGetTexGendv" );
	qglGetTexGenfv               = GPA(g_hGLDLL, "glGetTexGenfv" );
	qglGetTexGeniv               = GPA(g_hGLDLL, "glGetTexGeniv" );
	qglGetTexImage               = GPA(g_hGLDLL, "glGetTexImage" );
	qglGetTexLevelParameterfv    = GPA(g_hGLDLL, "glGetLevelParameterfv" );
	qglGetTexLevelParameteriv    = GPA(g_hGLDLL, "glGetLevelParameteriv" );
	qglGetTexParameterfv         = GPA(g_hGLDLL, "glGetTexParameterfv" );
	qglGetTexParameteriv         = GPA(g_hGLDLL, "glGetTexParameteriv" );
	qglHint                      = GPA(g_hGLDLL, "glHint" );
	qglIndexMask                 = GPA(g_hGLDLL, "glIndexMask" );
	qglIndexPointer              = GPA(g_hGLDLL, "glIndexPointer" );
	qglIndexd                    = GPA(g_hGLDLL, "glIndexd" );
	qglIndexdv                   = GPA(g_hGLDLL, "glIndexdv" );

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