mesh.h
来自「quake3工具源码。包括生成bsp文件」· C头文件 代码 · 共 28 行
H
28 行
// mesh.h
typedef struct {
int width, height;
drawVert_t *verts;
} mesh_t;
#define MAX_EXPANDED_AXIS 128
extern int originalWidths[MAX_EXPANDED_AXIS];
extern int originalHeights[MAX_EXPANDED_AXIS];
void FreeMesh( mesh_t *m );
mesh_t *CopyMesh( mesh_t *mesh );
void PrintMesh( mesh_t *m );
mesh_t *TransposeMesh( mesh_t *in );
void InvertMesh( mesh_t *m );
mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]);
mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
void MakeMeshNormals( mesh_t in );
void PutMeshOnCurve( mesh_t in );
void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up);
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