📄 rcssmonitor.conf
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############################################################################## Frameview2d## this configuration file was autamaticly generated by calling # rcssmonitor -gen_conf_file# you can use it to customize Frameview2d# general options:### plane is the smallest part of the euclidean plane you wish to be set es default# x coordinate of the plane center (default 0)plane_origin_x = # y coordinate of the plane center (default 0)plane_origin_y = # width of the plane (default 112)plane_size_x = # height of the plane (default 85)plane_size_y = # window width (default 600)window_size_x = # window height (default 450)window_size_y = # thickness of lines (default 1)line_thickness = # font which is used in the status line (default 6x13bold)font_name = # this is the font used in objects [like players in SMonitorDevice] (default 6x13bold)font_inside = [SMonitorDevice]### all options can be used on the command line if prefixed with '-m_'### for example '-m_host localhost' will specify the host of the soccer server#color options: all colors are define by their rrggbb values# defines the socket port for communication (default 6000)port = # defines the host on which the soccer server is running (default localhost)host = # version of monitor <-> server protocol (default 2)version = # if set then a connection to the server is established during the start (default 1)connect_on_start = # print all player types after a connection (default 0)list_player_types = # show if a player collides with the ball (default 0)show_ball_collisions = # don't connect to the soccer server (default 0)just_edit = # factor all player's and the ball sizes are multiplied by (default 1)scale = # level of player information such as his number, stamina and type (default 1)detail = # initial mode to use (default std)mode = # default inner player radius (if server doesn't provide type info) (default 0.3)player_radius = # default outer player radius (if server doesn't provide type info) (default 1.085)kick_radius = # x position of player number relative to player's center (default 0)player_num_pos_x = # y position of player number relative to player's center (default 0)player_num_pos_y = # define how large the inner circle of the ball should be (default 0.3)ball_radius = # color of left team players (default ffff00)c_team_l = # color of left goalie (default 00ff00)c_goalie_l = # color of left team number strings (default ff0000)c_font_l = # color of right team players (default 00ffff)c_team_r = # color of right goalie (default ff99ff)c_goalie_r = # color of right team number strings (default 00ff00)c_font_r = # color of the ball (default ffffff)c_ball = # color of the soccer field (default 009900)c_field = # color of the soccer field lines (default ffffff)c_line = # color of the soccer field goals (default 000000)c_goal = # color of the exact view area (default 00b400)c_varea_exact = # color of the fuzzy view area (default 00aa00)c_varea_fuzzy =
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