📄 builder_base.h
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/* * Copyright (c) 1999 - 2001, Artur Merke <amerke@ira.uka.de> * * This file is part of FrameView2d. * * FrameView2d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * FrameView2d is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FrameView2d; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */#ifndef _BUILDER_BASE_H_#define _BUILDER_BASE_H_#include "rgbcolor.h"#include "vector2d.h"#include "object2d.h"#include "area2d.h"#include "visobject.h"/** This is an interface class. All classes which are used to influence the 2d viewing area by building or moving object must inherit from this class and implement all the abstract methods. */class BuilderBase { public: virtual ~BuilderBase() { } /// virtual bool set_cmd_insert_frame(int parent_frame,int this_frame,const Point2d & pos , const Angle & ang, int layer)=0; /// virtual bool set_cmd_insert_visobject(int parent_frame, VisualObject2d * v_obj)= 0; /// virtual bool set_cmd_insert_point(int parent_frame, int this_object,const Point2d & obj, int layer, const RGBcolor &col)=0; virtual bool set_cmd_insert_points(int parent_frame,int this_object, int len_data, const Point2d * data,int layer, const RGBcolor &col)=0; /// virtual bool set_cmd_insert_line(int parent_frame, int this_object,const Line2d & obj, int layer, const RGBcolor &col)=0; virtual bool set_cmd_insert_lines(int parent_frame,int this_object, int len_data, const Line2d * data,int layer, const RGBcolor &col)=0; /// virtual bool set_cmd_insert_circle(int parent_frame, int this_object,const Circle2d & obj, int layer, const RGBcolor &col)=0; virtual bool set_cmd_insert_circles(int parent_frame,int this_object, int len_data, const Circle2d * data,int layer, const RGBcolor &col)=0; virtual bool set_cmd_insert_f_circle(int parent_frame, int this_object,const Circle2d & obj, int layer, const RGBcolor &col)=0; virtual bool set_cmd_insert_f_circles(int parent_frame,int this_object, int len_data, const Circle2d * data,int layer, const RGBcolor &col)=0; /// virtual bool set_cmd_insert_circlearc(int parent_frame, int this_object,const CircleArc2d & obj, int layer, const RGBcolor &col)=0; virtual bool set_cmd_insert_circlearcs(int parent_frame,int this_object, int len_data, const CircleArc2d * data,int layer, const RGBcolor &col)=0; virtual bool set_cmd_insert_f_circlearc(int parent_frame, int this_object,const CircleArc2d & obj, int layer, const RGBcolor &col)=0; virtual bool set_cmd_insert_f_circlearcs(int parent_frame,int this_object, int len_data, const CircleArc2d * data,int layer, const RGBcolor &col)=0; /// virtual bool set_cmd_insert_polyline(int parent_frame,int this_object, int len_data, const Point2d * data,int layer, const RGBcolor &col)=0; /// virtual bool set_cmd_insert_polygon(int parent_frame,int this_object, int len_data, const Point2d * data,int layer, const RGBcolor &col)=0; virtual bool set_cmd_insert_f_polygon(int parent_frame,int this_object, int len_data, const Point2d * data,int layer, const RGBcolor &col)=0; /// virtual bool set_cmd_insert_string(int parent_frame,int this_object,const Point2d & pos, int len_data, const char * data,int layer, const RGBcolor &col)=0; /// virtual bool set_cmd_set_object_visible(int frame, int this_object,int vis)=0; /// virtual bool set_cmd_set_object_layer(int frame, int this_object,int layer)=0; /// virtual bool set_cmd_set_object_color(int frame, int this_object,const RGBcolor& col)=0; /// virtual bool set_cmd_set_frame_visible(int this_frame,int visible)=0; /// virtual bool set_cmd_set_frame_layer(int this_frame,int layer)=0; /// virtual bool set_cmd_set_frame_pos(int this_frame, const Point2d & pos)=0; /// virtual bool set_cmd_set_frame_ang(int this_frame, const Angle & ang)=0; /// virtual bool set_cmd_set_frame_scale(int this_frame, double scale)=0; /// virtual bool set_cmd_set_frame_pos_ang(int this_frame, const Point2d & pos, const Angle & ang)=0; /// virtual bool set_cmd_remove_frame(int this_frame)=0; /// virtual bool set_cmd_remove_object(int frame, int this_object)=0; /// virtual bool set_cmd_empty_frame(int this_frame)=0; /// virtual bool set_cmd_set_view_area(const Area2d & area)= 0; /// virtual bool set_cmd_set_status_line(int len_data, const char * data)= 0; /// virtual bool set_cmd_set_background_color(const RGBcolor & col)= 0;};#endif
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