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📄 display_x11.h

📁 robocup rcssmonitor-11.1.1.zip
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/* * Copyright (c) 1999 - 2001, Artur Merke <amerke@ira.uka.de>  * * This file is part of FrameView2d. * * FrameView2d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * FrameView2d is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FrameView2d; see the file COPYING.  If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */#ifndef _DISPLAY_X11_#define _DISPLAY_X11_#include "X11/Xlib.h"#include "display_base.h"#include "conv.h"#include "area2d.h"#include "multi.h"class DisplayX11: public DisplayBase {private:  Display *disp;  //Window win;    Pixmap pixmap;  GC gc;  WinPlaneConverter conv;  unsigned int area_number;  void init_area_number();  void step_area_number();  void ASetForeground(unsigned long pix) { XSetForeground (disp, gc, pix); }   public:  DisplayX11(Display*,Pixmap,GC);  virtual ~DisplayX11() {}  void ASetNewPixmap(Pixmap p) { pixmap= p; }  void ASetPlainArea( const Area2d &);  void ASetWindowArea(int width, int height);  unsigned long AGetColor(const RGBcolor&);#if 0  void ASetForeground(char*);  void ASetBackground(char*);  void AFillRectangle(double a1,double a2,double w,double h);  void ARefresh();  void AReset();#endif  //here the interface of DisplayBase is filled protected:  struct D_XPoint: public DisplayObject {    virtual ~D_XPoint() {}    unsigned long XColor_pixel;    XPoint p;  };  struct D_XPoints: public DisplayObject {    D_XPoints(int num) { pp.set_max_size(num); }    virtual ~D_XPoints() {}    unsigned long XColor_pixel;    Multi<XPoint> pp;    /** because D_XPoints is also used in representations of Polygons	(which need one point more) at this point we just spend an 	additional field element!     */    void set_max_size(int num) { pp.set_max_size(num+1); }  };  struct D_XSegment: public DisplayObject {    virtual ~D_XSegment() {}    unsigned long XColor_pixel;    XSegment s;  };  struct D_XSegments: public DisplayObject {    D_XSegments(int num) { ss.set_max_size(num); }    virtual ~D_XSegments() {}    unsigned long XColor_pixel;    Multi<XSegment> ss;    void set_max_size(int num) { ss.set_max_size(num); }  };  struct D_XArc: public DisplayObject {    virtual ~D_XArc() {}    unsigned long XColor_pixel;    XArc a;  };  struct D_XArcs: public DisplayObject {    D_XArcs(int num) { aa.set_max_size(num); }    virtual ~D_XArcs() {}    unsigned long XColor_pixel;    Multi<XArc> aa;    void set_max_size(int num) { aa.set_max_size(num); }  };  D_XPoint d_xpoint;  D_XPoints d_xpoints;    D_XSegment d_xsegment;  D_XSegments d_xsegments;  D_XArc d_xarc;  D_XArcs d_xarcs; public:  void draw_point(DisplayObject * d_obj, const RGBcolor & col, const Point2d & );  DisplayObject * create_point() { return new(D_XPoint); }    void draw_points(DisplayObject * d_obj, const RGBcolor & col, int num, const Point2d * );  DisplayObject * create_points(int num) { return new(D_XPoints)(num); }  //the endpoints of the line are absolute coordinates  void draw_line(DisplayObject * d_obj, const RGBcolor & col, const Line2d & );  DisplayObject * create_line() { return new(D_XSegment); }    void draw_lines(DisplayObject * d_obj, const RGBcolor & col, int num, const Line2d * );  DisplayObject * create_lines(int num) { return new(D_XSegments)(num); }    void draw_circle(DisplayObject * d_obj, const RGBcolor & col, const Circle2d & );  void fill_circle(DisplayObject * d_obj, const RGBcolor & col, const Circle2d & );  DisplayObject * create_circle() { return new(D_XArc); }    void draw_circles(DisplayObject * d_obj, const RGBcolor & col, int num, const Circle2d * );  void fill_circles(DisplayObject * d_obj, const RGBcolor & col, int num, const Circle2d * );  DisplayObject * create_circles(int num) { return new(D_XArcs)(num); }  //specifies an arc with absolute begin in ang1 and absolute!!! end in ang2, the path goes from ang1 to ang2 couterclockwise  void draw_circlearc(DisplayObject * d_obj, const RGBcolor & col, const CircleArc2d & );  void fill_circlearc(DisplayObject * d_obj, const RGBcolor & col, const CircleArc2d & );  DisplayObject * create_circlearc() { return new(D_XArc); }    void draw_circlearcs(DisplayObject * d_obj, const RGBcolor & col, int num, const CircleArc2d * );  void fill_circlearcs(DisplayObject * d_obj, const RGBcolor & col, int num, const CircleArc2d * );  DisplayObject * create_circlearcs(int num) { return new(D_XArcs)(num); }  //all boudary points of the polygon are treated as absolute coordinates  void draw_polyline(DisplayObject * d_obj, const RGBcolor & col, int num, const Point2d * );  DisplayObject * create_polyline(int num) { return new(D_XPoints)(num); }    void draw_polygon(DisplayObject * d_obj, const RGBcolor & col, int num, const Point2d * );  void fill_polygon(DisplayObject * d_obj, const RGBcolor & col, int num, const Point2d * );  DisplayObject * create_polygon(int num) { return new(D_XPoints)(num+1); }    void draw_string(DisplayObject * d_obj, const RGBcolor & col, const Point2d &,int len, const char * str);  DisplayObject * create_string() { return new(D_XPoint); }  //  void set_background_color(const RGBcolor & col); protected:  inline void copy_2_XPoint(XPoint & p, const Point2d & point) const {    p.x= conv.x_Plane_to_x_Win(point.x);    p.y= conv.y_Plane_to_y_Win(point.y);  }  inline void copy_2_XSegment(XSegment & s, const Line2d & line) const {    s.x1= conv.x_Plane_to_x_Win(line.p1.x);    s.y1= conv.y_Plane_to_y_Win(line.p1.y);    s.x2= conv.x_Plane_to_x_Win(line.p2.x);    s.y2= conv.y_Plane_to_y_Win(line.p2.y);  }  inline void copy_2_XArc(XArc & a, const Circle2d & circle) const {    const short ang= 360*64;#if 0    a.x= conv.x_Plane_to_x_Win(circle.center.x-circle.radius);    a.y= conv.y_Plane_to_y_Win(circle.center.y+circle.radius);    a.width= conv.size_x_Plane_to_size_x_Win(circle.radius*2);      a.height= conv.size_y_Plane_to_size_y_Win(circle.radius*2);#else    a.width= conv.size_x_Plane_to_size_x_Win(circle.radius);      a.height= conv.size_y_Plane_to_size_y_Win(circle.radius);    a.x= conv.x_Plane_to_x_Win(circle.center.x);    a.y= conv.y_Plane_to_y_Win(circle.center.y);    a.x-= a.width;    a.y-= a.height;    a.width *= 2;    a.height *= 2;#endif    a.angle1= 0;    a.angle2= ang;  }  inline void copy_2_XArc(XArc & a, const CircleArc2d & circlearc) const {    const short two_pi= 360*64;    Angle ang= circlearc.ang2- circlearc.ang1;    a.x= conv.x_Plane_to_x_Win(circlearc.center.x-circlearc.radius);    a.y= conv.y_Plane_to_y_Win(circlearc.center.y+circlearc.radius);    a.width= conv.size_x_Plane_to_size_x_Win(circlearc.radius*2);      a.height= conv.size_y_Plane_to_size_y_Win(circlearc.radius*2);    if (circlearc.ang1.get_value() == circlearc.ang2.get_value() ) {      a.angle1= 0;      a.angle2= two_pi;    }    else {      a.angle1= conv.angle_Plane_to_angle_Win(circlearc.ang1);      a.angle2= conv.angle_Plane_to_angle_Win(ang);    }  }  void copy_2_XPoints(XPoint * dest, int num,const Point2d * vec) const;  void copy_2_XPoints(XPoint * dest, int num,const Point2d * vec, const Point2d&) const;  void copy_2_XSegments(XSegment * dest, int num,const Line2d * vec) const;  void copy_2_XArcs(XArc * dest, int num,const Circle2d * vec) const;  void copy_2_XArcs(XArc * dest, int num,const CircleArc2d * vec) const;};#endif

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