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📄 mud.h

📁 chord 源码 http://pdos.csail.mit.edu/chord/
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#ifndef _MUD_H_#define _MUD_H_#include <dbfe.h>#include <dhashclient.h>#include "avatar.h"#include "room.h"#define MUD_MAX_ROOMS 1000//This is for the test script#define T_MAX_ROOMS 100#define T_MAX_THINGS 3enum mud_stat {  MUD_OK = 0,  MUD_NAME_EXISTS = 1,  MUD_NOENT = 2,  MUD_UNDEF_ERR = 3};typedef callback<void, mud_stat>::ref mud_cb_t;typedef callback<void, mud_stat, ptr<avatar> >::ref mud_lookup_cb_t;typedef callback<void, mud_stat, ptr<room> >::ref mud_rlookup_cb_t;class game_engine {  ref<dhashclient> dhash;  ptr<room> main_room;  ptr<room> rlist[MUD_MAX_ROOMS];  void lookup_cb (mud_lookup_cb_t, dhash_stat, ptr<dhash_block>, vec<chordID>);  void create_lookup_cb (mud_lookup_cb_t, dhash_stat, ptr<dhash_block>, 			 vec<chordID>);  void room_lookup_cb (mud_rlookup_cb_t, dhash_stat, ptr<dhash_block>, 		       vec<chordID>);  void done_insert (mud_cb_t, dhash_stat, ptr<insert_info>);  void done_enter_player (ref<avatar>, dhash_stat, ptr<insert_info>);  void ep_lookup_cb (ref<avatar>, int, mud_cb_t, mud_stat, ptr<room>); public:  game_engine (ref<dhashclient> dh) :     dhash (dh) {    for (int i=0; i<MUD_MAX_ROOMS; i++)      rlist[i] = NULL;  };  ~game_engine () {};  void set_mainroom (ref<room> r) { main_room = r; };  void lookup (ref<room>, mud_rlookup_cb_t);  void lookup (str name, mud_lookup_cb_t, bool create = 0);  void insert (ref<avatar>, mud_cb_t, bool newa = false);  void insert (ref<thing>, mud_cb_t, bool newt = false);  void insert (ref<room>, mud_cb_t, bool newroom = false);  void enter_player (ref<avatar>);  void enter_player (ref<avatar>, int, mud_cb_t);};#endif

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