📄 hally.air
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[Begin Action 181]
181,0,0,0,2
181,1,0,0,2
181,2,0,0,2
181,3,0,0,2
181,4,0,0,2
181,5,0,0,2
181,6,0,0,2
181,7,0,0,2
181,8,0,0,2
181,9,0,0,2
181,10,0,0,2
181,11,0,0,2
181,12,0,0,2
181,13,0,0,2
181,14,0,0,2
181,15,0,0,2
181,16,0,0,2
181,17,0,0,2
181,18,0,0,2
181,19,0,0,2
181,20,0,0,2
181,21,0,0,2
181,22,0,0,2
181,23,0,0,3
181,24,0,0,3
181,25,0,0,-1
[Begin Action 182]
0,0,0,0,7
0,1,0,0,7
0,2,0,0,7
0,3,0,0,7
0,10,0,0,-1
[Begin Action 191]
191,0,0,0,4,,A
191,1,0,0,4,,A
191,2,0,0,4,,A
191,3,0,0,4,,A
191,4,0,0,4,,A
191,5,0,0,4,,A
191,6,0,0,4,,A
loopstart
191,3,0,0,4,,A
191,4,0,0,4,,A
191,5,0,0,4,,A
191,6,0,0,4,,A
191,3,0,0,4,,A
191,4,0,0,4,,A
191,5,0,0,4,,A
191,6,0,0,4,,A
191,3,0,0,4,,A
191,4,0,0,4,,A
191,5,0,0,4,,A
191,6,0,0,4,,A
191,3,0,0,4,,A
191,4,0,0,4,,A
191,5,0,0,4,,A
191,6,0,0,4,,A
; 192 intro vs. Krizalid
[Begin action 192]
192,0,0,0,22
192,1,0,0,7
192,2,0,0,7
192,3,0,0,7
192,4,0,0,49
192,5,0,0,7
192,6,1,0,7
; Pre-fight intro (vs. Iori)
[Begin action 193]
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-80
0,0, 0,0, 14
193,0, 0,0, 5
193,1, 0,0, 6
193,2, 0,0, 148
193,3, 0,0, 7
193,2, 0,0, 7
193,3, 0,0, 7
193,2, 0,0, 7
193,3, 0,0, 7
193,2, 0,0, 7
193,3, 0,0, 7
193,2, 0,0, 7
193,3, 0,0, 7
193,2, 0,0, 7
193,3, 0,0, 7
193,2, 0,0, 7
193,3, 0,0, 7
193,2, 0,0, 7
193,3, 0,0, 7
193,4, 0,0, 19
193,5, 0,0, 4
193,6, 0,0, 26
193,1, 0,0, 7
193,0, 0,0, 5
; Flame 1 (goes with action 192)
[Begin action 171]
171,0, 0,0, 2
171,1, 0,0, 1
171,2, 0,0, 2
171,3, 0,0, 1
; Flame 2 (goes with action 192)
[Begin action 172]
171,4, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 5
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 3
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
171,5, 0,0, 2
171,6, 0,0, 2
171,7, 0,0, 2
171,4, 0,0, 2
; Flame 3 (goes with action 192)
[Begin action 173]
172,0, 0,0, 3
172,1, 0,0, 2
172,2, 0,0, 2
172,3, 0,0, 1
172,4, 0,0, 2
172,5, 0,0, 1
172,6, 0,0, 3
172,7, 0,0, 1
172,8, 0,0, 6
; Start guarding (standing)
[Begin action 120]
Clsn2default: 2
Clsn2[0] = 19, -1,-20,-88
Clsn2[1] = -8,-108, 15,-85
120,0, 0,0, 2
120,1, 0,0, 3
120,2, 0,0, 3
; Start guarding (crouching)
[Begin action 121]
Clsn2default: 1
Clsn2[0] = 19,-72,-20, -1
121,0, 0,0, 4
121,1, 0,0, 6
; Start guarding (in the air)
[Begin action 122]
Clsn2default: 1
Clsn2[0] = 19,-72,-20, -1
121,0, 0,0, 4
121,1, 0,0, 6
; Guarding (standing)
[Begin action 130]
Clsn2: 2
Clsn2[0] = -42,-81, -7, 2
Clsn2[1] = -8,-36, 23, 2
130,0, 0,0, -1
; Guarding (crouching)
[Begin action 131]
Clsn2: 1
Clsn2[0] = 19,-72,-20, -1
131,0, 0,0, -1
; Guarding (in the air)
[Begin action 132]
Clsn2: 1
Clsn2[0] = 19,-72,-20, -1
131,0, 0,0, -1
; Stop guarding (standing)
[Begin action 140]
Clsn2: 2
Clsn2[0] = -42,-81, -7, 2
Clsn2[1] = -8,-36, 23, 2
120,2, 0,0, 3
Clsn2: 2
Clsn2[0] = -42,-81, -7, 2
Clsn2[1] = -8,-36, 23, 2
120,1, 0,0, 3
Clsn2: 2
Clsn2[0] = -23,-93, 11, 2
Clsn2[1] = -8,-36, 23, 2
120,0, 0,0, 4
; Stop guarding (crouching)
[Begin action 141]
Clsn2default: 1
Clsn2[0] = 19,-72,-20, -1
121,1, 0,0, 4
121,0, 0,0, 6
; Stop guarding (in the air)
[Begin action 142]
Clsn2default: 1
Clsn2[0] = 19,-72,-20, -1
121,1, 0,0, 4
121,0, 0,0, 6
; Guarding a hit (standing)
[Begin action 150]
Clsn2: 2
Clsn2[0] = -41,-86, -9, 2
Clsn2[1] = -14,-40, 18, 2
130,0, 0,0, -1
; Guarding a hit (crouching)
[Begin action 151]
Clsn2: 1
Clsn2[0] = 19,-72,-20, -1
131,0, 0,0, -1
; Guarding a hit (in the air)
[Begin action 152]
Clsn2: 1
Clsn2[0] = 19,-72,-20, -1
131,0, 0,0, -1
; Standing/air hit high (light)
[Begin action 5000]
Clsn2default: 2
Clsn2[0] = -20,-88, 19, -1
Clsn2[1] = -32,-104, -1,-73
5000, 0, 0,0, 1
5000,10, 0,0, 4
; Standing/air hit high (medium)
[Begin action 5001]
Clsn2default: 2
Clsn2[0] = -20,-88, 19, -1
Clsn2[1] = -32,-104, -1,-73
5000, 0, 0,0, 1
5000,10, 0,0, 4
; Standing/air hit high (hard)
[Begin action 5002]
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-72
Clsn2[1] = -1,-104,-48,-57
5000,15, 0,0, 1
5000,20, 0,0, 4
; Standing recover high (light)
[Begin action 5005]
Clsn2default: 2
Clsn2[0] = -20,-88, 19, -1
Clsn2[1] = -32,-104, -1,-73
5000,10, 0,0, 4
5000, 0, 0,0, -1
; Standing recover high (medium)
[Begin action 5006]
Clsn2default: 2
Clsn2[0] = -20,-88, 19, -1
Clsn2[1] = -32,-104, -1,-73
5000,10, 0,0, 4
5000, 0, 0,0, -1
; Standing recover high (hard)
[Begin action 5007]
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-72
Clsn2[1] = -1,-104,-48,-57
5000,20, 0,0, 4
5000,15, 0,0, 4
Clsn2default: 2
Clsn2[0] = -20,-88, 19, -1
Clsn2[1] = -32,-104, -1,-73
5000,10, 0,0, 4
5000, 0, 0,0, -1
; Standing hit low (light)
[Begin action 5010]
Clsn2: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = -16,-97, 15,-65
5010, 0, 0,0, 1
Clsn2: 2
Clsn2[0] = -20, -1, 19,-72
Clsn2[1] = -32,-96, 7,-57
5010,10, 0,0, 4
; Standing hit low (medium)
[Begin action 5011]
Clsn2: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = -16,-97, 15,-65
5010, 0, 0,0, 1
Clsn2: 2
Clsn2[0] = -20, -1, 19,-72
Clsn2[1] = -32,-96, 7,-57
5010,10, 0,0, 4
; Standing hit low (hard)
[Begin action 5012]
Clsn2: 2
Clsn2[0] = -20, -1, 19,-72
Clsn2[1] = -32,-96, 7,-57
5010,15, 0,0, 1
Clsn2: 2
Clsn2[0] = -20, -1, 19,-64
Clsn2[1] = 3,-53,-44,-100
5010,20, 0,0, 4
; Standing recover low (light)
[Begin action 5015]
Clsn2: 2
Clsn2[0] = -20, -1, 19,-72
Clsn2[1] = -32,-96, 7,-57
5010,10, 0,0, 4
Clsn2: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = -16,-97, 15,-65
5010, 0, 0,0, -1
; Standing recover low (medium)
[Begin action 5016]
Clsn2: 2
Clsn2[0] = -20, -1, 19,-72
Clsn2[1] = -32,-96, 7,-57
5010,10, 0,0, 4
Clsn2: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = -16,-97, 15,-65
5010, 0, 0,0, -1
; Standing recover low (hard)
[Begin action 5017]
Clsn2: 2
Clsn2[0] = -20, -1, 19,-64
Clsn2[1] = 3,-53,-44,-100
5010,20, 0,0, 4
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-72
Clsn2[1] = -32,-96, 7,-57
5010,15, 0,0, 4
5010,10, 0,0, 4
Clsn2: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = -16,-97, 15,-65
5010, 0, 0,0, -1
; Crouching hit (light)
[Begin action 5020]
Clsn2: 1
Clsn2[0] = -20, -1, 19,-64
5020, 0, 0,0, 1
Clsn2: 2
Clsn2[0] = -20, -1, 19,-48
Clsn2[1] = -36,-64, 3,-25
5020,10, 0,0, 4
; Crouching hit (medium)
[Begin action 5021]
Clsn2: 1
Clsn2[0] = -20, -1, 19,-64
5020, 0, 0,0, 1
Clsn2: 2
Clsn2[0] = -20, -1, 19,-48
Clsn2[1] = -36,-64, 3,-25
5020,10, 0,0, 4
; Crouching hit (hard)
[Begin action 5022]
Clsn2default: 2
Clsn2[0] = -20,-48, 19, -1
Clsn2[1] = -48,-64, -1,-17
5020,15, 0,0, 1
5020,20, 0,0, 4
; Crouching recover (light)
[Begin action 5025]
Clsn2: 2
Clsn2[0] = -20, -1, 19,-48
Clsn2[1] = -36,-64, 3,-25
5020,10, 0,0, 4
Clsn2: 1
Clsn2[0] = -20, -1, 19,-64
5020, 0, 0,0, -1
; Crouching recover (medium)
[Begin action 5026]
Clsn2: 2
Clsn2[0] = -20, -1, 19,-48
Clsn2[1] = -36,-64, 3,-25
5020,10, 0,0, 4
Clsn2: 1
Clsn2[0] = -20, -1, 19,-64
5020, 0, 0,0, -1
; Crouching recover (hard)
[Begin action 5027]
Clsn2default: 2
Clsn2[0] = -20,-48, 19, -1
Clsn2[1] = -48,-64, -1,-17
5020,20, 0,0, 4
5020,15, 0,0, 4
Clsn2: 2
Clsn2[0] = -20, -1, 19,-48
Clsn2[1] = -36,-64, 3,-25
5020,10, 0,0, 4
Clsn2: 1
Clsn2[0] = -20, -1, 19,-64
5020, 0, 0,0, -1
; Hit back
[Begin action 5030]
Clsn2: 1
Clsn2[0] = -28,-92, 27,-37
5030,0, 0,0, 8
; Air recovery
[Begin action 5040]
Clsn2: 1
Clsn2[0] = -28,-92, 27,-37
5030,0, 0,0, 5
Clsn2default: 1
Clsn2[0] = 15,-88,-16,-33
800, 0, 0,0, 9
800, 1, 0,0, 3
41, 4, 0,0, 3
41, 3, 0,0, 3
41, 2, 0,0, 3
41, 1, 0,0, 3
41, 0, 0,0, -1
; Air fall
[Begin action 5050]
Clsn2default: 1
Clsn2[0] = -28,-92, 27,-37
5030,10, 0, 0, 10
5030,20, 0, 0, 3
5040, 0, 0,-42, -1
; Tripped
[Begin action 5070]
Clsn2default: 1
Clsn2[0] = -28,-92, 27,-37
5030, 0, 0,0, 10
5030,10, 0,0, 4
5030,20, 0,0, 4
5070, 0, 0,0, -1
; Bounce into air
[Begin action 5100]
Clsn2default: 1
Clsn2[0] = -28, 5, 27,-50
5030,20, 1,33, 3
[Begin action 5160]
Clsn2default: 1
Clsn2[0] = -28, 5, 27,-50
5040, 0,-1, 0, 3
; Hit ground from bounce
[Begin action 5170]
Clsn2: 1
Clsn2[0] = -32, 3, 31,-28
5040,10, 0,0, 3
; Lie down
[Begin action 5110]
Clsn2: 1
Clsn2[0] = -32, 3, 31,-28
5120,0, 0,0, 3
; Lie down
[Begin action 5111]
Clsn2: 1
Clsn2[0] = -32, 3, 31,-28
5120,0, 0,0, 4
5120,10, 0,0, -1
; Get up
[Begin action 5120]
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-79
5120,0, 0,0, 6
5120,1, 0,0, 6
5120,2, 0,0, 6
105, 10, 0,0, 5
; Fall recovery (near ground)
[Begin action 5200]
Clsn2: 1
Clsn2[0] = 15,-88,-16,-33
41,2, 0,0, -1
; Fall recovery (in mid-air)
[Begin action 5210]
Clsn2default: 1
Clsn2[0] = 15,-88,-16,-33
800, 0, 0,0, 9
800, 1, 0,0, 3
41, 4, 0,0, 3
41, 3, 0,0, 3
41, 2, 0,0, 3
41, 1, 0,0, 3
41, 0, 0,0, -1
; Dizzy
[Begin action 5300]
Clsn2default: 2
Clsn2[0] = -12, -1, 27,-80
Clsn2[1] = 23,-96, 0,-73
5300,0, 0,0, 8
5300,1, 0,0, 9
5300,2, 0,0, 9
5300,3, 0,0, 11
5300,2, 0,0, 9
5300,1, 0,0, 8
; Turning
[Begin Action 5]
Clsn2default: 2
Clsn2[0] = -19,-88, 20, -1
Clsn2[1] = -11,-104, 12,-80
21,2, 0,0, 3, H
; Crouch Turning
[Begin Action 6]
Clsn2default: 1
Clsn2[0] = -19, -1, 20,-64
105,10, 0,0, 1, H
; Stand to crouch
[Begin Action 10]
Clsn2: 2
Clsn2[0] = 19, -1,-20,-72
Clsn2[1] = -8,-92, 15,-69
10,0, 0,0, 3
; Crouching animation
[Begin Action 11]
Clsn2default: 1
Clsn2[0] = 19, -1,-20,-64
105,10, 0,0, -1
; Crouch to Stand
[Begin Action 12]
Clsn2: 2
Clsn2[0] = -20, -1, 19,-64
Clsn2[1] = -8,-76, 15,-53
10,0, 0,0, 3
; Walking Forward
[Begin Action 20]
Clsn2: 2
Clsn2[0] = -15,-112, 4,-98
Clsn2[1] = -21,-103, 12, -4
21, 0, 0,0, 8
Clsn2: 2
Clsn2[0] = -15,-112, 4,-98
Clsn2[1] = -21,-103, 12, -4
21, 1, 0,0, 8
Clsn2: 2
Clsn2[0] = -8,-101, 7,-84
Clsn2[1] = -24,-91, 16, 1
21, 2, 0,0, 8
; Walking Back
[Begin Action 21]
Clsn2: 2
Clsn2[0] = -23,-95, 16, -2
Clsn2[1] = -4,-98, 6,-84
21, 2, 0,0, 8
Clsn2: 2
Clsn2[0] = -10,-110, 3,-95
Clsn2[1] = -22,-98, 16, -1
21, 1, 0,0, 8
Clsn2: 2
Clsn2[0] = -10,-110, 3,-95
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