⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ms5dlg.cpp

📁 该工程是一个非常完整的,优化的五子棋源代码(VC),可以帮你学习路径选择算法和vc编程.
💻 CPP
📖 第 1 页 / 共 4 页
字号:
// ms5Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "ms5.h"
#include "ms5Dlg.h"
#include "math.h"
#include "FiveStoneProcess.h"
#include "fstream.h"
#include "mmsystem.h"
#include "CVSCDlg.h"
#include "About.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define STRLEN 1024

BOOL m_renren;//是否是人人模式
BOOL stop;
int debugcolor = 1;//1为黑,2为白
BOOL debug = false;//标志是否处于调试程序状态
FiveStoneProcess fivestone;
CWnd *thisdlg;
HWND thiswnd;
BOOL first = false;//表示计算机是否先走
int points[16][16];

POINT steps[225];//保存一盘中走的棋
int stepcount;//走的总棋数

BOOL soundeffect;//是否有音效
BOOL is_cvsc;//是否是电脑宝宝对下
int grade;//1-5,表示计算机的智力等级
BOOL goblack;//控制是否在cvsc线程中走黑棋

HANDLE cvscThread = NULL;
CBitmap bmp[9];//这里存放各个图片

int round(double x)
{
	double iptr;
	if (modf(x,&iptr)>=0.5) iptr+=1;
	return (int)iptr;
}

BOOL IsFileValid(LPCSTR path) 
{ 
	unsigned int attribs; 
	attribs = GetFileAttributes(path); 
	if (attribs == 0xFFFFFFFF) 
		return FALSE; 
	else 
		return (attribs & FILE_ATTRIBUTE_DIRECTORY ? FALSE : TRUE); 
} 

CRect getpointRect(int x, int y)
{
	//用于得到一个子的矩形区域
	CRect rect;
	rect.top = 24*y-5;
	rect.bottom = 24*y+15;
	rect.left = 24*x-5;
	rect.right = 24*x+15;	
	return rect;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMs5Dlg dialog

CMs5Dlg::CMs5Dlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMs5Dlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMs5Dlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	soundeffect = true;
	is_cvsc = false;
	stop = false;
	m_renren = false;
}

CMs5Dlg::~CMs5Dlg()
{
	for (int i=0;i<9;i++)
		bmp[i].DeleteObject();  
	conn.Close();
}
void CMs5Dlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMs5Dlg)
	DDX_Control(pDX, IDC_THINKPROCESS, m_thinkprocess);
	DDX_Control(pDX, IDC_CLEARSCORE, m_clearscore);
	DDX_Control(pDX, IDC_WINRATIO, m_winratio);
	DDX_Control(pDX, IDC_TIERATIO, m_tieratio);
	DDX_Control(pDX, IDC_WINNUM, m_winnum);
	DDX_Control(pDX, IDC_TIENUM, m_tienum);
	DDX_Control(pDX, IDC_LOSSRATIO, m_lossratio);
	DDX_Control(pDX, IDC_LOSSNUM, m_lossnum);
	DDX_Control(pDX, IDC_CONTINUE, m_continue);
	DDX_Control(pDX, IDC_LAST, m_last);
	DDX_Control(pDX, IDC_FIRST, m_first);
	DDX_Control(pDX, IDC_NEXT, m_next);
	DDX_Control(pDX, IDC_PRE, m_pre);
	DDX_Control(pDX, IDC_OUTINFO, m_outinfo);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMs5Dlg, CDialog)
	//{{AFX_MSG_MAP(CMs5Dlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_LBUTTONDOWN()
	ON_COMMAND(IDM_START, OnStart)
	ON_WM_RBUTTONDOWN()
	ON_COMMAND(IDM_EXIT, OnExit)
	ON_COMMAND(IDM_ALIVE, OnAlive)
	ON_COMMAND(IDM_TWOLEVEL, OnTwolevel)
	ON_COMMAND(IDM_ERASE, OnErase)
	ON_COMMAND(IDM_MAKEALIVE, OnMakealive)
	ON_COMMAND(IDM_MAKETWOLEVEL, OnMaketwolevel)
	ON_COMMAND(IDM_GETALLPOINTS, OnGetallpoints)
	ON_COMMAND(IDM_AROUND, OnAround)
	ON_COMMAND(IDM_RUN, OnRun)
	ON_COMMAND(IDM_DEBUG, OnDebug)
	ON_COMMAND(IDM_FIVE, OnFive)
	ON_COMMAND(IDM_CHANGE, OnChange)
	ON_COMMAND(IDM_ADVICE, OnAdvice)
	ON_COMMAND(IDM_SAVE, OnSave)
	ON_COMMAND(IDM_LOAD, OnLoad)
	ON_COMMAND(IDM_REGRET, OnRegret)
	ON_COMMAND(IDM_QIANMODEL, OnQianmodel)
	ON_COMMAND(IDM_QIANADDONE, OnQianaddone)
	ON_BN_CLICKED(IDC_PRE, OnPre)
	ON_BN_CLICKED(IDC_NEXT, OnNext)
	ON_BN_CLICKED(IDC_FIRST, OnFirst)
	ON_BN_CLICKED(IDC_LAST, OnLast)
	ON_BN_CLICKED(IDC_CONTINUE, OnContinue)
	ON_COMMAND(IDM_TWOLEVELQIANMODEL, OnTwolevelqianmodel)
	ON_COMMAND(IDM_DEBUGQIAN, OnDebugqian)
	ON_COMMAND(IDM_HASFIVE, OnHasfive)
	ON_COMMAND(IDM_DEFENT, OnDefent)
	ON_COMMAND(IDM_DEBUGCHANGE, OnDebugchange)
	ON_COMMAND(IDM_SUB, OnSub)
	ON_COMMAND(IDM_TWOMODEL, OnTwomodel)
	ON_COMMAND(IDM_THREEQIANMODEL, OnThreeqianmodel)
	ON_WM_CTLCOLOR()
	ON_COMMAND(IDM_GRADE1, OnGrade1)
	ON_COMMAND(IDM_GRADE2, OnGrade2)
	ON_COMMAND(IDM_GRADE3, OnGrade3)
	ON_COMMAND(IDM_GRADE4, OnGrade4)
	ON_COMMAND(IDM_GRADE5, OnGrade5)
	ON_COMMAND(ID_ABOUT, OnAbout)
	ON_COMMAND(IDM_SOUND, OnSound)
	ON_COMMAND(IDM_BEATPOINT, OnBeatpoint)
	ON_COMMAND(IDM_MAKETWOALIVE, OnMaketwoalive)
	ON_COMMAND(IDM_TWOLEVELBEAT, OnTwolevelbeat)
	ON_COMMAND(IDM_CVSC, OnCvsc)
	ON_BN_CLICKED(IDC_CLEARSCORE, OnClearscore)
	ON_COMMAND(IDM_QIANGQIANMODELADDONE, OnQiangqianmodeladdone)
	ON_COMMAND(IDM_QIANGQIANMODEL, OnQiangqianmodel)
	ON_COMMAND(IDM_QIANGTOWLEVELQIANMODEL, OnQiangtowlevelqianmodel)
	ON_COMMAND(IDM_SHOW, OnShow)
	ON_COMMAND(IDM_HASCANFOUR, OnHascanfour)
	ON_COMMAND(IDM_QIANGTWOLEVEL, OnQiangtwolevel)
	ON_COMMAND(IDM_MAKEQIAN, OnMakeqian)
	ON_COMMAND(IDM_SMALLSUBQIAN, OnSmallsubqian)
	ON_COMMAND(IDM_BEAT, OnBeat)
	ON_COMMAND(IDM_MAKEBEAT, OnMakebeat)
	ON_COMMAND(IDM_VALUE, OnValue)
	ON_COMMAND(IDM_DEFENTPOINT, OnDefentpoint)
	ON_COMMAND(IDM_CHONGTWO, OnChongtwo)
	ON_COMMAND(IDM_GETCLOSETWOLEVEL, OnGetclosetwolevel)
	ON_COMMAND(IDM_TWOLEVELDEFENT, OnTwoleveldefent)
	ON_WM_TIMER()
	ON_COMMAND(IDM_RENREN, OnRenren)
	ON_WM_MOUSEMOVE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMs5Dlg message handlers

BOOL CMs5Dlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon

	bmp[0].LoadBitmap("1raw");
	bmp[1].LoadBitmap("2raw");
	bmp[2].LoadBitmap("3raw");
	bmp[3].LoadBitmap("4raw");
	bmp[4].LoadBitmap("5raw");
	bmp[5].LoadBitmap("dark");
	bmp[6].LoadBitmap("white");
	bmp[7].LoadBitmap("gray1");
	bmp[8].LoadBitmap("gray2");

	m_thinkprocess.SetRange(0,100);
	m_thinkprocess.SetStartColor(RGB(255,0,0));
	m_thinkprocess.SetEndColor(RGB(0,255,0));

	SetTimer(1,1,NULL);

	if (!IsFileValid("score.m")) 
	{
		//文件不存在,那么使用单体分离技术分离出这个文件
		HINSTANCE hModule=AfxGetResourceHandle(); 
		
		HRSRC hRes=::FindResource(hModule,MAKEINTRESOURCE(IDR_SCORE),_T("score")); 
		
		HGLOBAL hGlobal=LoadResource(hModule,hRes); 
		
		BYTE *pRes=(LPBYTE)LockResource(hGlobal);
		
		CFile tempFile("score.m",CFile::modeCreate|CFile::modeWrite);
		
		tempFile.Write(pRes,SizeofResource(hModule,hRes));
		
		tempFile.Close();
		
		UnlockResource(pRes);
		
		FreeResource(hGlobal);
	}
	CBitmap bmp;
	bmp.LoadBitmap("ms5");
	m_brush=CreatePatternBrush((HBITMAP)bmp);
	bmp.DeleteObject();

	m_pre.LoadBitmaps(IDB_BUTTON,5, 5, 5, 5, 4 );
	m_next.LoadBitmaps(IDB_BUTTON,5, 5, 5, 5, 4 );
	m_first.LoadBitmaps(IDB_BUTTON,5, 5, 5, 5, 4 );
	m_last.LoadBitmaps(IDB_BUTTON,5, 5, 5, 5, 4 );
	m_continue.LoadBitmaps(IDB_BUTTON,5, 5, 5, 5, 4 );
	m_clearscore.LoadBitmaps(IDB_BUTTON,5, 5, 5, 5, 4 );
	
	conn.Open("score.m",FALSE,FALSE,_T(""));	

	CDaoRecordset rs(&conn);
	rs.Open(dbOpenDynaset,"select win,loss,tie from score");
	
	if(!rs.IsEOF()){
		CString winnum,lossnum,tienum;
		COleVariant var;
		rs.GetFieldValue("win",var);		
		win_num = var.intVal;
		rs.GetFieldValue("loss",var);
		loss_num = var.intVal;
		rs.GetFieldValue("tie",var);
		tie_num = var.intVal;
		winnum.Format("%d",win_num);
		lossnum.Format("%d",loss_num);
		tienum.Format("%d",tie_num);
		m_winnum.SetWindowText(winnum);
		m_lossnum.SetWindowText(lossnum);
		m_tienum.SetWindowText(tienum);		
		SetRatio();
	}
	
	rs.Close();
	
	fivestone.m_outinfo = &m_outinfo;

	thiswnd = this->GetSafeHwnd();

	thisdlg = this;

	OnGrade3();
	
	OnStart();	
		
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CMs5Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMs5Dlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		
		CPaintDC dc(this);
		CDC dcmem;BITMAP bm;
		dcmem.CreateCompatibleDC(&dc);
		switch(grade)
		{
			case 1:		
				dcmem.SelectObject(&bmp[0]);//"1raw"
				GetObject(bmp[0],sizeof(BITMAP),(LPVOID)&bm);	
				dc.BitBlt(406,84,bm.bmWidth,bm.bmHeight,&dcmem,0,0,SRCCOPY);
				break;
			case 2:
				dcmem.SelectObject(&bmp[1]);//"2raw"
				GetObject(bmp[1],sizeof(BITMAP),(LPVOID)&bm);
				dc.BitBlt(446,53,bm.bmWidth,bm.bmHeight,&dcmem,0,0,SRCCOPY);				
				break;
			case 3:
				dcmem.SelectObject(&bmp[2]);//"3raw"
				GetObject(bmp[2],sizeof(BITMAP),(LPVOID)&bm);
				dc.BitBlt(441,53,bm.bmWidth,bm.bmHeight,&dcmem,0,0,SRCCOPY);												
				break;
			case 4:
				dcmem.SelectObject(&bmp[3]);//"4raw"
				GetObject(bmp[3],sizeof(BITMAP),(LPVOID)&bm);
				dc.BitBlt(410,49,bm.bmWidth,bm.bmHeight,&dcmem,0,0,SRCCOPY);																
				break;
			case 5:
				dcmem.SelectObject(&bmp[4]);//"5raw"
				GetObject(bmp[4],sizeof(BITMAP),(LPVOID)&bm);
				dc.BitBlt(430,60,bm.bmWidth,bm.bmHeight,&dcmem,0,0,SRCCOPY);																				
				break;
		}					
		for (int i=1;i<=15;i++)
			for(int j=1;j<=15;j++)
			{
				int tempx,tempy;				
				switch (points[i][j])
				{
					case 1://黑色棋						
						GetObject(bmp[5],sizeof(BITMAP),(LPVOID)&bm);//"dark"
						tempx = 24*i-bm.bmWidth/2-5;
						tempy = 24*j-bm.bmHeight/2-5;												
						dcmem.SelectObject(&bmp[5]);
						dc.BitBlt(tempx+10,tempy+10,bm.bmWidth,bm.bmHeight,&dcmem,0,0,SRCCOPY);
						break;
					case 2://白色棋
						GetObject(bmp[6],sizeof(BITMAP),(LPVOID)&bm);//"white"
						tempx = 24*i-bm.bmWidth/2-5;
						tempy = 24*j-bm.bmHeight/2-5;												
						dcmem.SelectObject(&bmp[6]);
						dc.BitBlt(tempx+10,tempy+10,bm.bmWidth,bm.bmHeight,&dcmem,0,0,SRCCOPY);						
						break;
					case 3://gray1,表示机器刚走的黑子
						GetObject(bmp[7],sizeof(BITMAP),(LPVOID)&bm);//"gray1"
						tempx = 24*i-bm.bmWidth/2-5;
						tempy = 24*j-bm.bmHeight/2-5;												
						dcmem.SelectObject(&bmp[7]);
						dc.BitBlt(tempx+10,tempy+10,bm.bmWidth,bm.bmHeight,&dcmem,0,0,SRCCOPY);						
						if (!debug)	points[i][j] = 1;//变回正常色
						break;	
					case 4://gray2,表示机器刚走的白子
						GetObject(bmp[8],sizeof(BITMAP),(LPVOID)&bm);//"gray2"
						tempx = 24*i-bm.bmWidth/2-5;
						tempy = 24*j-bm.bmHeight/2-5;												
						dcmem.SelectObject(&bmp[8]);
						dc.BitBlt(tempx+10,tempy+10,bm.bmWidth,bm.bmHeight,&dcmem,0,0,SRCCOPY);							
						if (!debug)	points[i][j] = 2;//变回正常色
						break;	
					default:break;
				}																
			}
		if (!is_cvsc)
		{
			if (!stop&&fivestone.has_tie())
			{
				if (soundeffect)
					sndPlaySound("win",SND_RESOURCE|SND_ASYNC);
				stop = true;
				if (!m_renren)
				{
					tie_num++;			
					CString s;
					s.Format("%d",tie_num);
					updatescore("tie",tie_num);			
					m_tienum.SetWindowText(s);
					SetRatio();
				}				
				else SetWindowText("五子棋进阶");
				if (!m_renren) MyMessageBox("累死我了,终于平了!");
				else MyMessageBox("你们平了,累不累呀?");
			}
			if (!stop&&fivestone.has_five(1))
			{
				stop = true;
				if (first)
				{
					if (soundeffect)
						sndPlaySound("loss",SND_RESOURCE|SND_ASYNC);
					if (!m_renren)
					{
						loss_num++;
						CString s;
						s.Format("%d",loss_num);
						updatescore("loss",loss_num);					
						m_lossnum.SetWindowText(s);
						SetRatio();
					}
					else SetWindowText("五子棋进阶");
					if (!m_renren) MyMessageBox("哈哈,你输了!");
					else MyMessageBox("了不起啊,黑棋胜!");
				}
				else
				{
					if (soundeffect)
						sndPlaySound("win",SND_RESOURCE|SND_ASYNC);
					if (!m_renren)
					{
						win_num++;
						CString s;
						s.Format("%d",win_num);
						updatescore("win",win_num);										
						m_winnum.SetWindowText(s);
						SetRatio();
					}
					else SetWindowText("五子棋进阶");
					if (!m_renren) MyMessageBox("啊,你居然赢了!");
					else MyMessageBox("了不起啊,黑棋胜!");
				}
			}
			if (!stop&&fivestone.has_five(2))
			{
				stop = true;
				if (!first)
				{
					if (soundeffect)
						sndPlaySound("loss",SND_RESOURCE|SND_ASYNC);
					if (!m_renren)
					{
						loss_num++;
						CString s;
						s.Format("%d",loss_num);
						updatescore("loss",loss_num);										
						m_lossnum.SetWindowText(s);
						SetRatio();
					}
					else SetWindowText("五子棋进阶");
					if (!m_renren) MyMessageBox("哈哈,你输了!");
					else MyMessageBox("白棋胜!很不容易啊!");
				}
				else
				{
					if (soundeffect)
						sndPlaySound("win",SND_RESOURCE|SND_ASYNC);
					if (!m_renren)
					{
						win_num++;
						CString s;
						s.Format("%d",win_num);
						updatescore("win",win_num);										
						m_winnum.SetWindowText(s);
						SetRatio();
					}
					else SetWindowText("五子棋进阶");
					if (!m_renren) MyMessageBox("啊,你居然赢了!");
					else MyMessageBox("白棋胜!很不容易啊!");
				}
			}	
			

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -