📄 acceptsocket.cpp
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// AcceptSocket.cpp : implementation file
//
#include "stdafx.h"
#include "Server.h"
#include "AcceptSocket.h"
#include "ServerDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAcceptSocket
CAcceptSocket::CAcceptSocket(CServerDoc *pDoc)
{
m_pDoc = pDoc;
}
CAcceptSocket::~CAcceptSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CAcceptSocket, CSocket)
//{{AFX_MSG_MAP(CAcceptSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CAcceptSocket member functions
void CAcceptSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CSocket::OnAccept(nErrorCode);
m_pDoc->ProcessAccept();
}
IMPLEMENT_DYNAMIC(CAcceptSocket, CSocket)
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