📄 esystemdlg.h
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// ESystemDlg.h : header file
//
#if !defined(AFX_ESYSTEMDLG_H__A12141A8_ECD8_11D5_99FA_00E04CE2E086__INCLUDED_)
#define AFX_ESYSTEMDLG_H__A12141A8_ECD8_11D5_99FA_00E04CE2E086__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Global.h"
#include "Monitor.h"
/////////////////////////////////////////////////////////////////////////////
// CESystemDlg dialog
class CESystemDlg : public CDialog
{
// Construction
public:
void Report(void);
int ZHQ;
void PresentData(void);
int K;
int N;
int M;
int L;
int S;
int T;
CEdit m_arrELocation[10];
CEdit m_arrEPListCount[10];
CEdit m_arrEStatus[10];
CEdit m_arrEPList[10];
CEdit m_ctrlTimer;
CEdit m_ctrlEndPassengers;
CEdit m_ctrlPassengers;
CMonitor* m_hMonitor;
CESystemDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CESystemDlg)
enum { IDD = IDD_ESYSTEM_DIALOG };
CEdit m_ctrlMessages;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CESystemDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CESystemDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnControlStart();
afx_msg void OnControlPause();
afx_msg void OnControlStop();
afx_msg void OnControlExit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int m_iPassCount;
int m_iCount;
int m_iEndCount;
UINT m_iTimer;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ESYSTEMDLG_H__A12141A8_ECD8_11D5_99FA_00E04CE2E086__INCLUDED_)
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