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📄 c07p346.txt

📁 Data Abstraction & Problem Solving with C++源码
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// ********************************************************// Header file QueueP.h for the ADT queue.// Pointer-based implementation.// ********************************************************#include "QueueException.h"typedef desired-type-of-queue-item QueueItemType;class Queue{public:// constructors and destructor:   Queue();                     // default constructor   Queue(const Queue& Q);       // copy constructor   ~Queue();                    // destructor// Queue operations:   bool isEmpty() const;   // Determines whether the queue is empty.   // Precondition: None.   // Postcondition: Returns true if the queue is empty;   // otherwise returns false.   void enqueue(QueueItemType newItem);   // Inserts an item at the back of a queue.   // Precondition: newItem is the item to be inserted.   // Postcondition: If the insertion is successful, newItem   // is at the back of the queue.   void dequeue() throw(QueueException);   // Dequeues the front of a queue.   // Precondition: None.   // Postcondition: If the queue is not empty, the item   // that was added to the queue earliest is deleted.   // Exception: Throws QueueException if the queue is   // empty.   void dequeue(QueueItemType& queueFront)	   throw(QueueException);   // Retrieves and deletes the front of a queue.   // Precondition: None.   // Postcondition: If the queue is not empty, queueFront   // contains the item that was added to the queue   // earliest, and the item is deleted.   // Exception: Throws QueueException if the queue is   // empty.   void getFront(QueueItemType& queueFront) const          throw(QueueException);   // Retrieves the item at the front of a queue.   // Precondition: None.   // Postcondition: If the queue is not empty, queueFront   // contains the item that was added to the queue   // earliest.   // Exception: Throws QueueException if the queue is   // empty.private:   // The queue is implemented as a linked list   // with one external pointer to the front of the queue   // and a second external pointer to the back of the   // queue.   struct QueueNode   {  QueueItemType  item;      QueueNode     *next;   }; // end struct   QueueNode *backPtr;   QueueNode *frontPtr;};  // end class// End of header file.

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