📄 vc实现线程池_programing repository.mht
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<TD>
<DIV=20
=
class=3Dcnt>=D5=E2=C1=BD=CC=EC=D4=DA=D7=F6=B9=D8=D3=DA=CD=F8=C2=E7=D6=A9=D6=
=EB=B5=C4=B3=CC=D0=F2,=CF=A3=CD=FB=BF=C9=D2=D4=CD=A8=B9=FD=CF=DF=B3=CC=B3=
=D8=C0=B4=CC=E1=B8=DF=B3=CC=D0=F2=B5=C4=D0=D4=C4=DC,=CD=F8=C9=CF=CB=D1=CB=
=F7=C1=CB=D2=BB=CF=C2,=BF=B4=B5=BD=D5=E2=B7=BD=C3=E6=B5=C4=B6=AB=CE=F7=BB=
=B9=B2=BB=C9=D9,=B8=FA=B4=F3=BC=D2=B7=D6=CF=ED=D2=BB=CF=C2!~=D3=D0=D0=ED=B6=
=E0=D3=A6=D3=C3=B3=CC=D0=F2=B4=B4=BD=A8=B5=C4=CF=DF=B3=CC=BB=A8=B7=D1=C1=CB=
=B4=F3=C1=BF=CA=B1=BC=E4=D4=DA=CB=AF=C3=DF=D7=B4=CC=AC=C0=B4=B5=C8=B4=FD=CA=
=C2=BC=FE=B5=C4=B7=A2=C9=FA=A1=A3=BB=B9=D3=D0=D2=BB=D0=A9=CF=DF=B3=CC=BD=F8=
=C8=EB=CB=AF=C3=DF=D7=B4=CC=AC=BA=F3=B6=A8=C6=DA=B1=BB=BB=BD=D0=D1=D2=D4=C2=
=D6=D1=AF=B9=A4=D7=F7=B7=BD=CA=BD=C0=B4=B8=C4=B1=E4=BB=F2=D5=DF=B8=FC=D0=C2=
=D7=B4=CC=AC=D0=C5=CF=A2=A1=A3=CF=DF=B3=CC=B3=D8=BF=C9=D2=D4=C8=C3=C4=E3=B8=
=FC=D3=D0=D0=A7=B5=D8=CA=B9=D3=C3=CF=DF=B3=CC=A3=AC=CB=FC=CE=AA=C4=E3=B5=C4=
=D3=A6=D3=C3=B3=CC=D0=F2=CC=E1=B9=A9=D2=BB=B8=F6=D3=C9=CF=B5=CD=B3=B9=DC=C0=
=ED=B5=C4=B9=A4=D7=F7=D5=DF=CF=DF=B3=CC=B3=D8=A1=A3=D6=C1=C9=D9=BB=E1=D3=D0=
=D2=BB=B8=F6=CF=DF=B3=CC=C0=B4=BC=E0=CC=FD=B7=C5=B5=BD=CF=DF=B3=CC=B3=D8=B5=
=C4=CB=F9=D3=D0=B5=C8=B4=FD=B2=D9=D7=F7=A3=AC=B5=B1=B5=C8=B4=FD=B2=D9=D7=F7=
=CD=EA=B3=C9=BA=F3=A3=AC=CF=DF=B3=CC=B3=D8=D6=D0=BD=AB=BB=E1=D3=D0=D2=BB=B8=
=F6=B9=A4=D7=F7=D5=DF=CF=DF=B3=CC=C0=B4=D6=B4=D0=D0=CF=E0=D3=A6=B5=C4=BB=D8=
=B5=F7=BA=AF=CA=FD=A1=A3<BR> =20
=
=C4=E3=D2=B2=BF=C9=D2=D4=B0=D1=C3=BB=D3=D0=B5=C8=B4=FD=B2=D9=D7=F7=B5=C4=B9=
=A4=D7=F7=CF=EE=C4=BF=B7=C5=B5=BD=CF=DF=B3=CC=B3=D8=D6=D0=A3=AC=D3=C3Queu=
eUserWorkItem=BA=AF=CA=FD=C0=B4=CD=EA=B3=C9=D5=E2=B8=F6=B9=A4=D7=F7=A3=AC=
=B0=D1=D2=AA=D6=B4=D0=D0=B5=C4=B9=A4=D7=F7=CF=EE=C4=BF=BA=AF=CA=FD=CD=A8=B9=
=FD=D2=BB=B8=F6=B2=CE=CA=FD=B4=AB=B5=DD=B8=F8=CF=DF=B3=CC=B3=D8=A1=A3=B9=A4=
=D7=F7=CF=EE=C4=BF=B1=BB=B7=C5=B5=BD=CF=DF=B3=CC=B3=D8=D6=D0=BA=F3=A3=AC=BE=
=CD=B2=BB=C4=DC=D4=D9=C8=A1=CF=FB=C1=CB=A1=A3<BR> =20
Timer-queue timers=BA=CDRegistered wait=20
=
operations=D2=B2=CA=B9=D3=C3=CF=DF=B3=CC=B3=D8=C0=B4=CA=B5=CF=D6=A1=A3=CB=
=FB=C3=C7=B5=C4=BB=D8=B5=F7=BA=AF=CA=FD=D2=B2=B7=C5=D4=DA=CF=DF=B3=CC=B3=D8=
=D6=D0=A1=A3=C4=E3=D2=B2=BF=C9=D2=D4=D3=C3BindIOCompletionCallback=BA=AF=CA=
=FD=C0=B4=CD=B6=B5=DD=D2=BB=B8=F6=D2=EC=B2=BDIO=B2=D9=D7=F7=A3=AC=D4=DAIO=
=CD=EA=B3=C9=B6=CB=BF=DA=C9=CF=A3=AC=BB=D8=B5=F7=BA=AF=CA=FD=D2=B2=CA=C7=D3=
=C9=CF=DF=B3=CC=B3=D8=CF=DF=B3=CC=C0=B4=D6=B4=D0=D0=A1=A3<BR> =
=20
=
=B5=B1=B5=DA=D2=BB=B4=CE=B5=F7=D3=C3QueueUserWorkItem=BA=AF=CA=FD=BB=F2=D5=
=DFBindIOCompletionCallback=BA=AF=CA=FD=B5=C4=CA=B1=BA=F2=A3=AC=CF=DF=B3=CC=
=B3=D8=B1=BB=D7=D4=B6=AF=B4=B4=BD=A8=A3=AC=BB=F2=D5=DFTimer-queue=20
timers=BB=F2=D5=DFRegistered wait=20
=
operations=B7=C5=C8=EB=BB=D8=B5=F7=BA=AF=CA=FD=B5=C4=CA=B1=BA=F2=A3=AC=CF=
=DF=B3=CC=B3=D8=D2=B2=BF=C9=D2=D4=B1=BB=B4=B4=BD=A8=A1=A3=CF=DF=B3=CC=B3=D8=
=BF=C9=D2=D4=B4=B4=BD=A8=B5=C4=CF=DF=B3=CC=CA=FD=C1=BF=B2=BB=CF=DE=A3=AC=BD=
=F6=CA=DC=CF=DE=D3=DA=BF=C9=D3=C3=B5=C4=C4=DA=B4=E6=A3=AC=C3=BF=D2=BB=B8=F6=
=CF=DF=B3=CC=CA=B9=D3=C3=C4=AC=C8=CF=B5=C4=B3=F5=CA=BC=B6=D1=D5=BB=B4=F3=D0=
=A1=A3=AC=D4=CB=D0=D0=D4=DA=C4=AC=C8=CF=B5=C4=D3=C5=CF=C8=BC=B6=C9=CF=A1=A3=
<BR> =20
=
=CF=DF=B3=CC=B3=D8=D6=D0=D3=D0=C1=BD=D6=D6=C0=E0=D0=CD=B5=C4=CF=DF=B3=CC=A3=
=BAIO=CF=DF=B3=CC=BA=CD=B7=C7IO=CF=DF=B3=CC=A1=A3IO=CF=DF=B3=CC=B5=C8=B4=FD=
=D4=DA=BF=C9=B8=E6=BE=AF=D7=B4=CC=AC=A3=AC=B9=A4=D7=F7=CF=EE=C4=BF=D7=F7=CE=
=AAAPC=B7=C5=B5=BDIO=CF=DF=B3=CC=D6=D0=A1=A3=C8=E7=B9=FB=C4=E3=B5=C4=B9=A4=
=D7=F7=CF=EE=C4=BF=D0=E8=D2=AA=CF=DF=B3=CC=D6=B4=D0=D0=D4=DA=BF=C9=BE=AF=B8=
=E6=D7=B4=CC=AC=A3=AC=C4=E3=D3=A6=B8=C3=BD=AB=CB=FC=B7=C5=B5=BDIO=CF=DF=B3=
=CC=A1=A3<BR> =20
=
=B7=C7IO=B9=A4=D7=F7=D5=DF=CF=DF=B3=CC=B5=C8=B4=FD=D4=DAIO=CD=EA=B3=C9=B6=
=CB=BF=DA=C9=CF=A3=AC=CA=B9=D3=C3=B7=C7IO=CF=DF=B3=CC=B1=C8IO=CF=DF=B3=CC=
=D0=A7=C2=CA=B8=FC=B8=DF=A3=AC=D2=B2=BE=CD=CA=C7=CB=B5=A3=AC=D6=BB=D2=AA=D3=
=D0=BF=C9=C4=DC=B5=C4=BB=B0=A3=AC=BE=A1=C1=BF=CA=B9=D3=C3=B7=C7IO=CF=DF=B3=
=CC=A1=A3IO=CF=DF=B3=CC=BA=CD=B7=C7IO=CF=DF=B3=CC=D4=DA=D2=EC=B2=BDIO=B2=D9=
=D7=F7=C3=BB=D3=D0=CD=EA=B3=C9=D6=AE=C7=B0=B6=BC=B2=BB=BB=E1=CD=CB=B3=F6=A1=
=A3=C8=BB=B6=F8=A3=AC=B2=BB=D2=AA=D4=DA=B7=C7IO=CF=DF=B3=CC=D6=D0=B7=A2=B3=
=F6=D0=E8=D2=AA=BA=DC=B3=A4=CA=B1=BC=E4=B2=C5=C4=DC=CD=EA=B3=C9=B5=C4=D2=EC=
=B2=BDIO=C7=EB=C7=F3=A1=A3<BR> =20
=
=D5=FD=C8=B7=CA=B9=D3=C3=CF=DF=B3=CC=B3=D8=B5=C4=B7=BD=B7=A8=CA=C7=A3=AC=B9=
=A4=D7=F7=CF=EE=C4=BF=BA=AF=CA=FD=D2=D4=BC=B0=CB=FC=BD=AB=BB=E1=B5=F7=D3=C3=
=B5=BD=B5=C4=CB=F9=D3=D0=BA=AF=CA=FD=B6=BC=B1=D8=D0=EB=CA=C7=CF=DF=B3=CC=B3=
=D8=B0=B2=C8=AB=B5=C4=A1=A3=B0=B2=C8=AB=B5=C4=BA=AF=CA=FD=B2=BB=D3=A6=B8=C3=
=BC=D9=C9=E8=CF=DF=B3=CC=CA=C7=D2=BB=B4=CE=D0=D4=CF=DF=B3=CC=B5=C4=BB=F2=D5=
=DF=CA=C7=D3=C0=BE=C3=CF=DF=B3=CC=A1=A3=D2=BB=B0=E3=C0=B4=CB=B5=A3=AC=D3=A6=
=B8=C3=B1=DC=C3=E2=CA=B9=D3=C3=CF=DF=B3=CC=B1=BE=B5=D8=B4=E6=B4=A2=BA=CD=B7=
=A2=B3=F6=D0=E8=D2=AA=D3=C0=BE=C3=CF=DF=B3=CC=B5=C4=D2=EC=B2=BDIO=B5=F7=D3=
=C3=A3=AC=B1=C8=C8=E7=CB=B5RegNotifyChangeKeyValue=BA=AF=CA=FD=A1=A3=C8=E7=
=B9=FB=D0=E8=D2=AA=D4=DA=D3=C0=BE=C3=CF=DF=B3=CC=D6=D0=D6=B4=D0=D0=D5=E2=D1=
=F9=B5=C4=BA=AF=CA=FD=B5=C4=BB=B0=A3=AC=BF=C9=D2=D4=B8=F8QueueUserWorkIte=
m=B4=AB=B5=DD=D2=BB=B8=F6=D1=A1=CF=EEWT_EXECUTEINPERSISTENTTHREAD=A1=A3<B=
R> =20
=
=D7=A2=D2=E2=A3=AC=CF=DF=B3=CC=B3=D8=B2=BB=C4=DC=BC=E6=C8=DDCOM=B5=C4=B5=A5=
=CF=DF=B3=CC=CC=D7=BC=E4=A3=A8STA=A3=A9=C4=A3=D0=CD=A1=A3<BR> =
<BR> =20
=
=CE=AA=C1=CB=B8=FC=C9=EE=C8=EB=B5=D8=BD=B2=BD=E2=B2=D9=D7=F7=CF=B5=CD=B3=CA=
=B5=CF=D6=B5=C4=CF=DF=B3=CC=B3=D8=B5=C4=D3=C5=D4=BD=D0=D4=A3=AC=CE=D2=C3=C7=
=CA=D7=CF=C8=B3=A2=CA=D4=D7=C5=D7=D4=BC=BA=CA=B5=CF=D6=D2=BB=B8=F6=BC=F2=B5=
=A5=B5=C4=CF=DF=B3=CC=B3=D8=C4=A3=D0=CD=A1=A3<BR> <BR> &n=
bsp; =20
=B4=FA=C2=EB=C8=E7=CF=C2=A3=BA<BR> =20
=
/**//********************************************************************=
****/<BR> =20
/**//* Test Our own thread=20
=
pool. &n=
bsp; &nb=
sp; &nbs=
p; =20
*/<BR> =20
=
/**//********************************************************************=
****/<BR> <BR> =20
typedef struct _THREAD_POOL<BR> =20
{<BR> HANDLE=20
QuitEvent;<BR> HANDLE=20
=
WorkItemSemaphore;<BR> <BR>  =
;=20
LONG WorkItemCount;<BR> =
LIST_ENTRY=20
WorkItemHeader;<BR> =
CRITICAL_SECTION=20
=
WorkItemLock;<BR> <BR> =
LONG=20
ThreadNum;<BR> HANDLE=20
*ThreadsArray;<BR> <BR> }THREAD_POOL,=20
*PTHREAD_POOL;<BR> <BR> typedef VOID=20
(*WORK_ITEM_PROC)(PVOID Param);<BR> <BR> =
typedef=20
struct _WORK_ITEM<BR> =20
{<BR> LIST_ENTRY=20
List;<BR> <BR> =20
WORK_ITEM_PROC UserProc;<BR> =
PVOID=20
UserParam;<BR> <BR> =
}WORK_ITEM, =
*PWORK_ITEM;<BR> <BR> <BR> =20
DWORD WINAPI WorkerThread(PVOID pParam)<BR> =20
{<BR> PTHREAD_POOL pThreadPool =
=3D=20
(PTHREAD_POOL)pParam;<BR> =
HANDLE=20
=
Events[2];<BR> <BR> &=
nbsp; =20
Events[0] =3D=20
pThreadPool->QuitEvent;<BR> =
Events[1] =3D=20
=
pThreadPool->WorkItemSemaphore;<BR> <BR> &=
nbsp; =20
for(;;)<BR> =20
{<BR> =
DWORD=20
dwRet =3D WaitForMultipleObjects(2, Events, FALSE,=20
=
INFINITE);<BR> <BR> &=
nbsp; =20
if(dwRet =3D=3D=20
=
WAIT_OBJECT_0)<BR> &=
nbsp; =20
=
break;<BR> <BR>  =
; =20
//<BR> =
//=20
execute user's=20
=
proc.<BR> =20
=
//<BR> <BR> &nb=
sp; =20
else if(dwRet =3D=3D WAIT_OBJECT_0=20
=
+1)<BR> =20
=
{<BR> &n=
bsp; =20
PWORK_ITEM=20
=
pWorkItem;<BR>  =
; =20
PLIST_ENTRY=20
=
pList;<BR> <BR>  =
; =20
=
EnterCriticalSection(&pThreadPool->WorkItemLock);<BR> &=
nbsp; =20
=
_ASSERT(!IsListEmpty(&pThreadPool->WorkItemHeader));<BR> &nbs=
p;  =
;=20
pList =3D=20
=
RemoveHeadList(&pThreadPool->WorkItemHeader);<BR>  =
; =20
=
LeaveCriticalSection(&pThreadPool->WorkItemLock);<BR> <=
BR> &nbs=
p; =20
pWorkItem =3D CONTAINING_RECORD(pList, WORK_ITEM,=20
=
List);<BR> &nb=
sp; =20
=
pWorkItem->UserProc(pWorkItem->UserParam);<BR> <BR> =
; =
=20
=
InterlockedDecrement(&pThreadPool->WorkItemCount);<BR> =
=
=
free(pWorkItem);<BR>  =
; =20
=
}<BR> <BR> &nbs=
p; =20
=
else<BR> =20
=
{<BR> &n=
bsp; =20
=
_ASSERT(0);<BR> &nbs=
p; =20
=
break;<BR> =20
}<BR> =20
}<BR> <BR> return=20
0;<BR> }<BR> <BR> BOOL=20
InitializeThreadPool(PTHREAD_POOL pThreadPool, LONG=20
ThreadNum)<BR> =
{<BR> =20
pThreadPool->QuitEvent =3D CreateEvent(NULL, TRUE, FALSE,=20
NULL);<BR> =20
pThreadPool->WorkItemSemaphore =3D CreateSemaphore(NULL, 0, =
0x7FFFFFFF,=20
NULL);<BR> =20
pThreadPool->WorkItemCount =3D =
0;<BR> =20
=
InitializeListHead(&pThreadPool->WorkItemHeader);<BR> &=
nbsp; =20
=
InitializeCriticalSection(&pThreadPool->WorkItemLock);<BR> &n=
bsp; =20
pThreadPool->ThreadNum =3D=20
ThreadNum;<BR> =20
pThreadPool->ThreadsArray =3D (HANDLE*)malloc(sizeof(HANDLE) *=20
=
ThreadNum);<BR> <BR> =20
for(int i=3D0; i<ThreadNum; =
i++)<BR> =20
{<BR> =20
pThreadPool->ThreadsArray[i] =3D CreateThread(NULL, 0, =
WorkerThread,=20
pThreadPool, 0, NULL);<BR> =20
}<BR> <BR> return=20
TRUE;<BR> }<BR> <BR> VOID=20
DestroyThreadPool(PTHREAD_POOL pThreadPool)<BR> =20
{<BR> =20
=
SetEvent(pThreadPool->QuitEvent);<BR> <BR>  =
; =20
for(int i=3D0; i<pThreadPool->ThreadNum;=20
i++)<BR> =20
{<BR> =20
WaitForSingleObject(pThreadPool->ThreadsArray[i],=20
=
INFINITE);<BR>  =
;=20
=
CloseHandle(pThreadPool->ThreadsArray[i]);<BR> =
=20
}<BR> <BR> =20
=
free(pThreadPool->ThreadsArray);<BR> <BR> =
=20
=
CloseHandle(pThreadPool->QuitEvent);<BR> =
=20
=
CloseHandle(pThreadPool->WorkItemSemaphore);<BR> &nbs=
p; =20
=
DeleteCriticalSection(&pThreadPool->WorkItemLock);<BR> =
<BR> =20
=
while(!IsListEmpty(&pThreadPool->WorkItemHeader))<BR> &=
nbsp; =20
{<BR> =20
PWORK_ITEM=20
=
pWorkItem;<BR>  =
;=20
PLIST_ENTRY=20
=
pList;<BR> <BR=
> =20
pList =3D=20
=
RemoveHeadList(&pThreadPool->WorkItemHeader);<BR>  =
; =20
pWorkItem =3D CONTAINING_RECORD(pList, WORK_ITEM,=20
=
List);<BR> <BR=
> =20
free(pWorkItem);<BR> =
}<BR> =20
}<BR> <BR> BOOL PostWorkItem(PTHREAD_POOL=20
pThreadPool, WORK_ITEM_PROC UserProc, PVOID =
UserParam)<BR> =20
{<BR> PWORK_ITEM pWorkItem =3D =
=
(PWORK_ITEM)malloc(sizeof(WORK_ITEM));<BR> &=
nbsp;=20
if(pWorkItem =3D=3D=20
=
NULL)<BR> =20
return =
FALSE;<BR> <BR> =20
pWorkItem->UserProc =3D =
UserProc;<BR> =20
pWorkItem->UserParam =3D=20
UserParam;<BR> <BR> =
=
EnterCriticalSection(&pThreadPool->WorkItemLock);<BR> &=
nbsp; =20
InsertTailList(&pThreadPool->WorkItemHeader,=20
&pWorkItem->List);<BR> =20
=
LeaveCriticalSection(&pThreadPool->WorkItemLock);<BR> <=
BR> =20
=
InterlockedIncrement(&pThreadPool->WorkItemCount);<BR> =
=20
ReleaseSemaphore(pThreadPool->WorkItemSemaphore, 1,=20
NULL);<BR> <BR> =
return=20
TRUE;<BR> }<BR> <BR> VOID=20
UserProc1(PVOID dwParam)<BR> =20
{<BR> =20
WorkItem(dwParam);<BR> =
}<BR> <BR> void=20
TestSimpleThreadPool(BOOL bWaitMode, LONG =
ThreadNum)<BR> =20
{<BR> THREAD_POOL=20
=
ThreadPool; <BR> &nbs=
p;=20
InitializeThreadPool(&ThreadPool,=20
=
ThreadNum);<BR> <BR> =
=20
CompleteEvent =3D CreateEvent(NULL, FALSE, FALSE,=20
NULL);<BR> BeginTime =3D=20
GetTickCount();<BR> ItemCount =
=3D=20
20;<BR> <BR> =
for(int i=3D0;=20
i<20; i++)<BR> =20
{<BR> =20
PostWorkItem(&ThreadPool, UserProc1,=20
(PVOID)bWaitMode);<BR> =20
=
}<BR> <BR> &nbs=
p; =20
WaitForSingleObject(CompleteEvent,=20
INFINITE);<BR> =20
=
CloseHandle(CompleteEvent);<BR> <BR> &n=
bsp; =20
DestroyThreadPool(&ThreadPool);<BR> =20
}<BR> =20
=
=CE=D2=C3=C7=B0=D1=B9=A4=D7=F7=CF=EE=C4=BF=B7=C5=B5=BD=D2=BB=B8=F6=B6=D3=C1=
=D0=D6=D0=A3=AC=D3=C3=D2=BB=B8=F6=D0=C5=BA=C5=C1=BF=CD=A8=D6=AA=CF=DF=B3=CC=
=B3=D8=A3=AC=CF=DF=B3=CC=B3=D8=D6=D0=C8=CE=D2=E2=D2=BB=B8=F6=CF=DF=B3=CC=C8=
=A1=B3=F6=B9=A4=D7=F7=CF=EE=C4=BF=C0=B4=D6=B4=D0=D0=A3=AC=D6=B4=D0=D0=CD=EA=
=B1=CF=D6=AE=BA=F3=A3=AC=CF=DF=B3=CC=B7=B5=BB=D8=CF=DF=B3=CC=B3=D8=A3=AC=BC=
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