navigator.java
来自「这是用j2me写的手机游戏流程控制的基本框架demo」· Java 代码 · 共 97 行
JAVA
97 行
package lckz;
import javax.microedition.lcdui.Display;
import javax.microedition.midlet.MIDlet;
public class Navigator
{
final public static int MAIN_SCREEN=1;
final public static int GAME_SCREEN=2;
final public static int SET_SCREEN=3;
final public static int GAME_HELP_SCREEN=4;
final public static int SET_HELP_SCREEN=5;
public static MIDlet midlet;
public static Display display;
public static int current;
public static void show(Object obj)
{
switch(current)
{
case MAIN_SCREEN:
display.setCurrent(MainScreen.getInstance());
break;
case GAME_SCREEN:
display.setCurrent(GameScreen.getInstance());
break;
case SET_SCREEN:
display.setCurrent(SetScreen.getInstance());
break;
case GAME_HELP_SCREEN:
display.setCurrent(new HelpScreen((String)obj));
break;
case SET_HELP_SCREEN:
display.setCurrent(new HelpScreen((String)obj));
break;
}
}
public static void flow(String cmd)
{
switch(current)
{
case MAIN_SCREEN:
if(cmd.equals("开始"))
{
current=GAME_SCREEN;
show(null);
}else if(cmd.equals("版权声明"))
{
display.setCurrent(CopyScreen.getInstance());
}else if(cmd.equals("设定"))
{
current=SET_SCREEN;
show(null);
}else if(cmd.equals("离开"))
{
midlet.notifyDestroyed();
}
break;
case GAME_SCREEN:
if(cmd.equals("辅助说明"))
{
current=GAME_HELP_SCREEN;
show("游戏的操作方式");
}else if(cmd.equals("返回"))
{
current=MAIN_SCREEN;
show(null);
}
break;
case SET_SCREEN:
if(cmd.equals("辅助说明"))
{
current=SET_HELP_SCREEN;
show("设定方式");
}else if(cmd.equals("返回"))
{
current=MAIN_SCREEN;
show(null);
}
break;
case GAME_HELP_SCREEN:
if(cmd.equals("返回"))
{
current=GAME_SCREEN;
show(null);
}
break;
case SET_HELP_SCREEN:
if(cmd.equals("返回"))
{
current=SET_SCREEN;
show(null);
}
break;
}
}
}
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