📄 splc501user.asm
字号:
.debug
.dw '.stabf ',0,0
.dd LME14-_LCD501_Line
.dw 0x0d,0x0a
.code
LME14:
.code
.debug
.dw '.stabs "LCD_PaintRed_Dot:F19",36,0,0,',0,0,offset _LCD_PaintRed_Dot,seg _LCD_PaintRed_Dot,0x0d,0x0a
.CODE
.public _LCD_PaintRed_Dot
_LCD_PaintRed_Dot: .proc
.debug
.dw '.stabn 0x44,0,457,',0,0
.dd LM200-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LM200:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,458,',0,0
.dd LM201-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LM201:
R1=[BP] // QImode move
R3=[BP] // QImode move
R2=R3+4
R4=R2 // QImode move
R1=[R4] // QImode move
CMP R1,0 // QImode test
JG L107 // QImode LE
PC=L105
L107:
.debug
.dw '.stabn 0x44,0,460,',0,0
.dd LM202-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LM202:
R2=[BP] // QImode move
R2=[BP] // QImode move
R1=R2+1
R3=[BP] // QImode move
R3=[BP] // QImode move
R2=R3+3
R4=R1 // QImode move
R3=[R4] // QImode move
R1=R3 // QImode move
R3=R2 // QImode move
R1+=[R3] // addqi3_r0R
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+2
R2=[BP] // QImode move
R3=[R2] // QImode move
R2=R3 // QImode move
R3=R1 // QImode move
R2-=[R3] // subqi3_r0R R2=R2-[R3]
[SP--]=R2 // QImode move
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+1
R3=[BP] // QImode move
R3=[BP] // QImode move
R2=R3+3
R4=R1 // QImode move
R3=[R4] // QImode move
R1=R3 // QImode move
R3=R2 // QImode move
R1+=[R3] // addqi3_r0R
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+2
R2=[BP] // QImode move
R3=[R2] // QImode move
R2=R3 // QImode move
R3=R1 // QImode move
R2+=[R3] // addqi3_r0R
[SP--]=R2 // QImode move
call _LCD501_Line // call without return value
SP=SP+4
.debug
.dw '.stabn 0x44,0,461,',0,0
.dd LM203-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LM203:
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+1
R3=[BP] // QImode move
R3=[BP] // QImode move
R2=R3+3
R4=R1 // QImode move
R3=[R4] // QImode move
R1=R3 // QImode move
R3=R2 // QImode move
R1-=[R3] // subqi3_r0R R1=R1-[R3]
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+2
R2=[BP] // QImode move
R3=[R2] // QImode move
R2=R3 // QImode move
R3=R1 // QImode move
R2-=[R3] // subqi3_r0R R2=R2-[R3]
[SP--]=R2 // QImode move
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+1
R3=[BP] // QImode move
R3=[BP] // QImode move
R2=R3+3
R4=R1 // QImode move
R3=[R4] // QImode move
R1=R3 // QImode move
R3=R2 // QImode move
R1-=[R3] // subqi3_r0R R1=R1-[R3]
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+2
R2=[BP] // QImode move
R3=[R2] // QImode move
R2=R3 // QImode move
R3=R1 // QImode move
R2+=[R3] // addqi3_r0R
[SP--]=R2 // QImode move
call _LCD501_Line // call without return value
SP=SP+4
.debug
.dw '.stabn 0x44,0,462,',0,0
.dd LM204-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LM204:
pc=L106 // Indirect jump
L105:
.debug
.dw '.stabn 0x44,0,465,',0,0
.dd LM205-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LM205:
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+1
R3=[BP] // QImode move
R3=[BP] // QImode move
R2=R3+3
R4=R1 // QImode move
R3=[R4] // QImode move
R1=R3 // QImode move
R3=R2 // QImode move
R1+=[R3] // addqi3_r0R
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+2
R2=[BP] // QImode move
R3=[R2] // QImode move
R2=R3 // QImode move
R3=R1 // QImode move
R2+=[R3] // addqi3_r0R
[SP--]=R2 // QImode move
call _LCD501_PutPixel // call without return value
SP=SP+2
.debug
.dw '.stabn 0x44,0,466,',0,0
.dd LM206-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LM206:
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+1
R3=[BP] // QImode move
R3=[BP] // QImode move
R2=R3+3
R4=R1 // QImode move
R3=[R4] // QImode move
R1=R3 // QImode move
R3=R2 // QImode move
R1+=[R3] // addqi3_r0R
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+2
R2=[BP] // QImode move
R3=[R2] // QImode move
R2=R3 // QImode move
R3=R1 // QImode move
R2-=[R3] // subqi3_r0R R2=R2-[R3]
[SP--]=R2 // QImode move
call _LCD501_PutPixel // call without return value
SP=SP+2
.debug
.dw '.stabn 0x44,0,467,',0,0
.dd LM207-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LM207:
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+1
R3=[BP] // QImode move
R3=[BP] // QImode move
R2=R3+3
R4=R1 // QImode move
R3=[R4] // QImode move
R1=R3 // QImode move
R3=R2 // QImode move
R1-=[R3] // subqi3_r0R R1=R1-[R3]
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+2
R2=[BP] // QImode move
R3=[R2] // QImode move
R2=R3 // QImode move
R3=R1 // QImode move
R2+=[R3] // addqi3_r0R
[SP--]=R2 // QImode move
call _LCD501_PutPixel // call without return value
SP=SP+2
.debug
.dw '.stabn 0x44,0,468,',0,0
.dd LM208-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LM208:
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+1
R3=[BP] // QImode move
R3=[BP] // QImode move
R2=R3+3
R4=R1 // QImode move
R3=[R4] // QImode move
R1=R3 // QImode move
R3=R2 // QImode move
R1-=[R3] // subqi3_r0R R1=R1-[R3]
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R4=[BP] // QImode move
R1=R4+2
R2=[BP] // QImode move
R3=[R2] // QImode move
R2=R3 // QImode move
R3=R1 // QImode move
R2-=[R3] // subqi3_r0R R2=R2-[R3]
[SP--]=R2 // QImode move
call _LCD501_PutPixel // call without return value
SP=SP+2
L106:
.debug
.dw '.stabn 0x44,0,470,',0,0
.dd LM209-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LM209:
.debug
.dw '.stabn 0x44,0,470,',0,0
.dd LM210-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LM210:
L104:
sp+=1
pop bp from [sp]
retf
.endp // end of LCD_PaintRed_Dot
.debug
.dw '.stabs "x:p1",160,0,0,4',0x0d,0x0a
.CODE
.debug
.dw '.stabs "y:p1",160,0,0,5',0x0d,0x0a
.CODE
.debug
.dw '.stabs "a:p1",160,0,0,6',0x0d,0x0a
.CODE
.debug
.dw '.stabs "b:p1",160,0,0,7',0x0d,0x0a
.CODE
.debug
.dw '.stabs "mode:p1",160,0,0,8',0x0d,0x0a
.CODE
.debug
.dw '.stabf ',0,0
.dd LME15-_LCD_PaintRed_Dot
.dw 0x0d,0x0a
.code
LME15:
.code
.debug
.dw '.stabs "LCD501_Circle:F19",36,0,0,',0,0,offset _LCD501_Circle,seg _LCD501_Circle,0x0d,0x0a
.CODE
.public _LCD501_Circle
_LCD501_Circle: .proc
.debug
.dw '.stabn 0x44,0,472,',0,0
.dd LM211-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM211:
// total=6, vars=6
// frame_pointer_needed: 1
push bp to [sp]
sp-=6
bp=sp+1
R1=BP+9
[bp+5]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,473,',0,0
.dd LM212-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM212:
LBB6:
R1=0 // QImode move
[BP]=R1 // QImode move
R1=BP // QImode move
R2=BP+3
R1=0 // QImode move
R3=R2 // QImode move
[R3]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,475,',0,0
.dd LM213-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM213:
R2=BP // QImode move
R1=BP+1
R2=[bp+5] // QImode move
R4=[bp+5] // QImode move
R3=R4+2
R4=R3 // QImode move
R2=[R4] // QImode move
R3=R1 // QImode move
[R3]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,476,',0,0
.dd LM214-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM214:
R2=BP // QImode move
R1=BP+2
R2=[bp+5] // QImode move
R4=[bp+5] // QImode move
R3=R4+2
R4=R3 // QImode move
R2=[R4] // QImode move
R3=R1 // QImode move
[R3]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,477,',0,0
.dd LM215-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM215:
call _LCD501_GetPaintMode // call with return value
R2=BP // QImode move
R3=BP+4
R4=R3 // QImode move
[R4]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,478,',0,0
.dd LM216-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM216:
R1=0 // QImode move
[SP--]=R1 // QImode move
call _LCD501_SetPaintMode // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,479,',0,0
.dd LM217-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM217:
L109:
pc=L111 // Indirect jump
pc=L110 // Indirect jump
L111:
.debug
.dw '.stabn 0x44,0,481,',0,0
.dd LM218-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM218:
R1=1 // QImode move
[28690]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,482,',0,0
.dd LM219-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM219:
R1=[bp+5] // QImode move
R1=[bp+5] // QImode move
R2=R1+3
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R1=BP // QImode move
R2=BP+1
R4=R2 // QImode move
R1=[R4] // QImode move
[SP--]=R1 // QImode move
R1=[BP] // QImode move
[SP--]=R1 // QImode move
R1=[bp+5] // QImode move
R1=[bp+5] // QImode move
R2=R1+1
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R4=[bp+5] // QImode move
R1=[R4] // QImode move
[SP--]=R1 // QImode move
call _LCD_PaintRed_Dot // call without return value
SP=SP+5
.debug
.dw '.stabn 0x44,0,483,',0,0
.dd LM220-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM220:
R2=[bp+5] // QImode move
R1=R2+2
[SP--]=R1 // QImode move
R1=BP+1
[SP--]=R1 // QImode move
[SP--]=BP // QImode move
call _W_Red_Err // call without return value
SP=SP+3
.debug
.dw '.stabn 0x44,0,484,',0,0
.dd LM221-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM221:
R1=BP // QImode move
R2=BP+2
R1=[BP] // QImode move
R3=R2 // QImode move
CMP R1,[R3] // QImode compare
JZ L114 // QImode NE
PC=L112
L114:
.debug
.dw '.stabn 0x44,0,486,',0,0
.dd LM222-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM222:
R1=[bp+5] // QImode move
R4=[bp+5] // QImode move
R2=R4+3
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R1=BP // QImode move
R2=BP+1
R4=R2 // QImode move
R1=[R4] // QImode move
[SP--]=R1 // QImode move
R1=[BP] // QImode move
[SP--]=R1 // QImode move
R1=[bp+5] // QImode move
R1=[bp+5] // QImode move
R2=R1+1
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R4=[bp+5] // QImode move
R1=[R4] // QImode move
[SP--]=R1 // QImode move
call _LCD_PaintRed_Dot // call without return value
SP=SP+5
.debug
.dw '.stabn 0x44,0,487,',0,0
.dd LM223-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM223:
pc=L110 // Indirect jump
L112:
.debug
.dw '.stabn 0x44,0,489,',0,0
.dd LM224-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM224:
R1=[bp+5] // QImode move
R1=[bp+5] // QImode move
R2=R1+3
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R1=BP // QImode move
R2=BP+3
R4=R2 // QImode move
R1=[R4] // QImode move
[SP--]=R1 // QImode move
R1=BP // QImode move
R2=BP+2
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R1=[bp+5] // QImode move
R4=[bp+5] // QImode move
R2=R4+1
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R4=[bp+5] // QImode move
R1=[R4] // QImode move
[SP--]=R1 // QImode move
call _LCD_PaintRed_Dot // call without return value
SP=SP+5
.debug
.dw '.stabn 0x44,0,490,',0,0
.dd LM225-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM225:
R2=[bp+5] // QImode move
R1=R2+2
[SP--]=R1 // QImode move
R1=BP+2
[SP--]=R1 // QImode move
R1=BP+3
[SP--]=R1 // QImode move
call _W_Red_Err // call without return value
SP=SP+3
.debug
.dw '.stabn 0x44,0,491,',0,0
.dd LM226-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM226:
R1=BP // QImode move
R2=BP+2
R1=[BP] // QImode move
R3=R2 // QImode move
CMP R1,[R3] // QImode compare
JZ L115 // QImode NE
PC=L113
L115:
.debug
.dw '.stabn 0x44,0,493,',0,0
.dd LM227-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM227:
R1=[bp+5] // QImode move
R4=[bp+5] // QImode move
R2=R4+3
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R1=BP // QImode move
R2=BP+3
R4=R2 // QImode move
R1=[R4] // QImode move
[SP--]=R1 // QImode move
R1=BP // QImode move
R2=BP+2
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R1=[bp+5] // QImode move
R4=[bp+5] // QImode move
R2=R4+1
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R4=[bp+5] // QImode move
R1=[R4] // QImode move
[SP--]=R1 // QImode move
call _LCD_PaintRed_Dot // call without return value
SP=SP+5
.debug
.dw '.stabn 0x44,0,494,',0,0
.dd LM228-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM228:
pc=L110 // Indirect jump
L113:
.debug
.dw '.stabn 0x44,0,496,',0,0
.dd LM229-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM229:
pc=L109 // Indirect jump
L110:
.debug
.dw '.stabn 0x44,0,497,',0,0
.dd LM230-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM230:
R1=BP // QImode move
R2=BP+4
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
call _LCD501_SetPaintMode // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,498,',0,0
.dd LM231-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM231:
LBE6:
.debug
.dw '.stabn 0x44,0,498,',0,0
.dd LM232-_LCD501_Circle
.dw 0x0d,0x0a
.code
LM232:
L108:
sp+=6
pop bp from [sp]
retf
.endp // end of LCD501_Circle
.debug
.dw '.stabs "x:p4",160,0,0,9',0x0d,0x0a
.CODE
.debug
.dw '.stabs "y:p4",160,0,0,10',0x0d,0x0a
.CODE
.debug
.dw '.stabs "r:p4",160,0,0,11',0x0d,0x0a
.CODE
.debug
.dw '.stabs "Mode:p4",160,0,0,12',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB6-_LCD501_Circle
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "arx1:1",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "ary1:1",128,0,0,1',0x0d,0x0a
.CODE
.debug
.dw '.stabs "arx2:1",128,0,0,2',0x0d,0x0a
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