📄 playsnd.lst
字号:
69 00 6D 00
61 00 67 00
3A 00 31 00
2C 00 31 00
36 00 2C 00
31 00 36 00
3B 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
0000BDC7 .CODE
00000301 .debug
00000301 2E 00 73 00 .dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
6C 00 65 00
78 00 20 00
66 00 6C 00
6F 00 61 00
74 00 3A 00
74 00 31 00
36 00 3D 00
72 00 31 00
36 00 3B 00
32 00 3B 00
30 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
0000BDC7 .CODE
00000330 .debug
00000330 2E 00 73 00 .dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
6C 00 65 00
78 00 20 00
64 00 6F 00
75 00 62 00
6C 00 65 00
3A 00 74 00
31 00 37 00
3D 00 72 00
31 00 37 00
3B 00 32 00
3B 00 30 00
3B 00 22 00
2C 00 31 00
32 00 38 00
2C 00 30 00
2C 00 30 00
2C 00 30 00
0D 00 0A 00
0000BDC7 .CODE
00000360 .debug
00000360 2E 00 73 00 .dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
6C 00 65 00
78 00 20 00
6C 00 6F 00
6E 00 67 00
20 00 64 00
6F 00 75 00
62 00 6C 00
65 00 3A 00
74 00 31 00
38 00 3D 00
72 00 31 00
38 00 3B 00
32 00 3B 00
30 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
0000BDC7 .CODE
00000395 .debug
00000395 2E 00 73 00 .dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
76 00 6F 00
69 00 64 00
3A 00 74 00
31 00 39 00
3D 00 31 00
39 00 22 00
2C 00 31 00
32 00 38 00
2C 00 30 00
2C 00 30 00
2C 00 30 00
0D 00 0A 00
0000BDC7 .CODE
0000BDC7 .code
000003B5 .debug
000003B5 2E 00 73 00 .dw '.stabs "SetPlayService:F19",36,0,0,',0,0,offset _SetPlayService,seg _SetPlayService,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
53 00 65 00
74 00 50 00
6C 00 61 00
79 00 53 00
65 00 72 00
76 00 69 00
63 00 65 00
3A 00 46 00
31 00 39 00
22 00 2C 00
33 00 36 00
2C 00 30 00
2C 00 30 00
2C 00 00 00
00 00 00 00
00 00 0D 00
0A 00
0000BDC7 .CODE
.public _SetPlayService
_SetPlayService: .proc
000003DE .debug
000003DE 2E 00 73 00 .dw '.stabn 0x44,0,17,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 37 00
2C 00 00 00
00 00
000003F1 00 00 00 00 .dd LM1-_SetPlayService
000003F3 0D 00 0A 00 .dw 0x0d,0x0a
0000BDC7 .code
LM1:
// total=1, vars=1
// frame_pointer_needed: 1
0000BDC7 88 DA push bp to [sp]
0000BDC8 41 20 sp-=1
0000BDC9 08 0B 01 00 bp=sp+1
0000BDCB 0D 03 04 00 R1=BP+4
0000BDCD C5 D2 [BP]=R1 // QImode move
000003F5 .debug
000003F5 2E 00 73 00 .dw '.stabn 0x44,0,18,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 38 00
2C 00 00 00
00 00
00000408 07 00 00 00 .dd LM2-_SetPlayService
0000040A 0D 00 0A 00 .dw 0x0d,0x0a
0000BDCE .code
LM2:
0000BDCE 09 93 40 00 R1=64 // QImode move
0000BDD0 19 D3 11 70 [28689]=R1 // QImode move
0000040C .debug
0000040C 2E 00 73 00 .dw '.stabn 0x44,0,19,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 39 00
2C 00 00 00
00 00
0000041F 0B 00 00 00 .dd LM3-_SetPlayService
00000421 0D 00 0A 00 .dw 0x0d,0x0a
0000BDD2 .code
LM3:
0000BDD2 09 93 40 00 R1=64 // QImode move
0000BDD4 C8 D2 [SP--]=R1 // QImode move
0000BDD5 40 F0 D4 C0 call _SetINTStatus // call without return value
0000BDD7 41 00 SP=SP+1
00000423 .debug
00000423 2E 00 73 00 .dw '.stabn 0x44,0,20,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 30 00
2C 00 00 00
00 00
00000436 11 00 00 00 .dd LM4-_SetPlayService
00000438 0D 00 0A 00 .dw 0x0d,0x0a
0000BDD8 .code
LM4:
0000043A .debug
0000043A 2E 00 73 00 .dw '.stabn 0x44,0,20,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 30 00
2C 00 00 00
00 00
0000044D 11 00 00 00 .dd LM5-_SetPlayService
0000044F 0D 00 0A 00 .dw 0x0d,0x0a
0000BDD8 .code
LM5:
L2:
0000BDD8 41 00 sp+=1
0000BDD9 88 98 pop bp from [sp]
0000BDDA 90 9A retf
.endp // end of SetPlayService
00000451 .debug
00000451 2E 00 73 00 .dw '.stabf ',0,0
74 00 61 00
62 00 66 00
20 00 00 00
00 00
0000045A 14 00 00 00 .dd LME1-_SetPlayService
0000045C 0D 00 0A 00 .dw 0x0d,0x0a
0000BDDB .code
LME1:
0000BDDB .code
0000045E .debug
0000045E 2E 00 73 00 .dw '.stabs "ClearPlayService:F19",36,0,0,',0,0,offset _ClearPlayService,seg _ClearPlayService,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
43 00 6C 00
65 00 61 00
72 00 50 00
6C 00 61 00
79 00 53 00
65 00 72 00
76 00 69 00
63 00 65 00
3A 00 46 00
31 00 39 00
22 00 2C 00
33 00 36 00
2C 00 30 00
2C 00 30 00
2C 00 00 00
00 00 14 00
00 00 0D 00
0A 00
0000BDDB .CODE
.public _ClearPlayService
_ClearPlayService: .proc
00000489 .debug
00000489 2E 00 73 00 .dw '.stabn 0x44,0,29,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 39 00
2C 00 00 00
00 00
0000049C 00 00 00 00 .dd LM6-_ClearPlayService
0000049E 0D 00 0A 00 .dw 0x0d,0x0a
0000BDDB .code
LM6:
// total=1, vars=1
// frame_pointer_needed: 1
0000BDDB 88 DA push bp to [sp]
0000BDDC 41 20 sp-=1
0000BDDD 08 0B 01 00 bp=sp+1
0000BDDF 0D 03 04 00 R1=BP+4
0000BDE1 C5 D2 [BP]=R1 // QImode move
000004A0 .debug
000004A0 2E 00 73 00 .dw '.stabn 0x44,0,30,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
33 00 30 00
2C 00 00 00
00 00
000004B3 07 00 00 00 .dd LM7-_ClearPlayService
000004B5 0D 00 0A 00 .dw 0x0d,0x0a
0000BDE2 .code
LM7:
0000BDE2 09 93 40 00 R1=64 // QImode move
0000BDE4 19 D3 11 70 [28689]=R1 // QImode move
000004B7 .debug
000004B7 2E 00 73 00 .dw '.stabn 0x44,0,31,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
33 00 31 00
2C 00 00 00
00 00
000004CA 0B 00 00 00 .dd LM8-_ClearPlayService
000004CC 0D 00 0A 00 .dw 0x0d,0x0a
0000BDE6 .code
LM8:
0000BDE6 09 93 40 00 R1=64 // QImode move
0000BDE8 C8 D2 [SP--]=R1 // QImode move
0000BDE9 40 F0 E5 C0 call _ClearINTStatus // call without return value
0000BDEB 41 00 SP=SP+1
000004CE .debug
000004CE 2E 00 73 00 .dw '.stabn 0x44,0,32,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
33 00 32 00
2C 00 00 00
00 00
000004E1 11 00 00 00 .dd LM9-_ClearPlayService
000004E3 0D 00 0A 00 .dw 0x0d,0x0a
0000BDEC .code
LM9:
000004E5 .debug
000004E5 2E 00 73 00 .dw '.stabn 0x44,0,32,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
33 00 32 00
2C 00 00 00
00 00
000004F8 11 00 00 00 .dd LM10-_ClearPlayService
000004FA 0D 00 0A 00 .dw 0x0d,0x0a
0000BDEC .code
LM10:
L3:
0000BDEC 41 00 sp+=1
0000BDED 88 98 pop bp from [sp]
0000BDEE 90 9A retf
.endp // end of ClearPlayService
000004FC .debug
000004FC 2E 00 73 00 .dw '.stabf ',0,0
74 00 61 00
62 00 66 00
20 00 00 00
00 00
00000505 14 00 00 00 .dd LME2-_ClearPlayService
00000507 0D 00 0A 00 .dw 0x0d,0x0a
0000BDEF .code
LME2:
0000BDEF .code
00000509 .debug
00000509 2E 00 73 00 .dw '.stabs "PlaySnd:F19",36,0,0,',0,0,offset _PlaySnd,seg _PlaySnd,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
50 00 6C 00
61 00 79 00
53 00 6E 00
64 00 3A 00
46 00 31 00
39 00 22 00
2C 00 33 00
36 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
28 00 00 00
0D 00 0A 00
0000BDEF .CODE
.public _PlaySnd
_PlaySnd: .proc
0000052B .debug
0000052B 2E 00 73 00 .dw '.stabn 0x44,0,45,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
34 00 35 00
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -