📄 playsnd.asm
字号:
// GCC for SUNPLUS u'nSP version 1.0.10-10
// Command: C:\PROGRA~1\Sunplus\UNSPID~1\unSPIDE\cc1.exe C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\cc0saaaa.i -quiet -dumpbase PlaySnd.c -gstabs -Wall -o .\Debug/PlaySnd.asm
// gcc2_compiled.:
.stabs "D:\\凌阳\\毕业设计2006-1-4\\毕业设计大礼包更新20050606\\出租车计价器礼包\\参考源代码\\Taxi\\Taxi/", 0x64, 0, 3, Ltext0
.stabs "D:/羂\350裓\364/盶\317襖\265蒤\350糪\3062006-1-4/盶\317襖\265蒤\350糪\306碶\363繺\361癨\374竆\374衆\30220050606/砛\366譢\342砛\265糪\306糪\333芢\367繺\361癨\374/瞈\316縗\274診\264碶\372耚\353/Taxi/Taxi/PlaySnd.c", 0x64, 0, 3, Ltext0
.code
Ltext0:
.debug
.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.code
.debug
.dw '.stabs "SetPlayService:F19",36,0,0,',0,0,offset _SetPlayService,seg _SetPlayService,0x0d,0x0a
.CODE
.public _SetPlayService
_SetPlayService: .proc
.debug
.dw '.stabn 0x44,0,17,',0,0
.dd LM1-_SetPlayService
.dw 0x0d,0x0a
.code
LM1:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,18,',0,0
.dd LM2-_SetPlayService
.dw 0x0d,0x0a
.code
LM2:
R1=64 // QImode move
[28689]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,19,',0,0
.dd LM3-_SetPlayService
.dw 0x0d,0x0a
.code
LM3:
R1=64 // QImode move
[SP--]=R1 // QImode move
call _SetINTStatus // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,20,',0,0
.dd LM4-_SetPlayService
.dw 0x0d,0x0a
.code
LM4:
.debug
.dw '.stabn 0x44,0,20,',0,0
.dd LM5-_SetPlayService
.dw 0x0d,0x0a
.code
LM5:
L2:
sp+=1
pop bp from [sp]
retf
.endp // end of SetPlayService
.debug
.dw '.stabf ',0,0
.dd LME1-_SetPlayService
.dw 0x0d,0x0a
.code
LME1:
.code
.debug
.dw '.stabs "ClearPlayService:F19",36,0,0,',0,0,offset _ClearPlayService,seg _ClearPlayService,0x0d,0x0a
.CODE
.public _ClearPlayService
_ClearPlayService: .proc
.debug
.dw '.stabn 0x44,0,29,',0,0
.dd LM6-_ClearPlayService
.dw 0x0d,0x0a
.code
LM6:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,30,',0,0
.dd LM7-_ClearPlayService
.dw 0x0d,0x0a
.code
LM7:
R1=64 // QImode move
[28689]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,31,',0,0
.dd LM8-_ClearPlayService
.dw 0x0d,0x0a
.code
LM8:
R1=64 // QImode move
[SP--]=R1 // QImode move
call _ClearINTStatus // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,32,',0,0
.dd LM9-_ClearPlayService
.dw 0x0d,0x0a
.code
LM9:
.debug
.dw '.stabn 0x44,0,32,',0,0
.dd LM10-_ClearPlayService
.dw 0x0d,0x0a
.code
LM10:
L3:
sp+=1
pop bp from [sp]
retf
.endp // end of ClearPlayService
.debug
.dw '.stabf ',0,0
.dd LME2-_ClearPlayService
.dw 0x0d,0x0a
.code
LME2:
.code
.debug
.dw '.stabs "PlaySnd:F19",36,0,0,',0,0,offset _PlaySnd,seg _PlaySnd,0x0d,0x0a
.CODE
.public _PlaySnd
_PlaySnd: .proc
.debug
.dw '.stabn 0x44,0,45,',0,0
.dd LM11-_PlaySnd
.dw 0x0d,0x0a
.code
LM11:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,46,',0,0
.dd LM12-_PlaySnd
.dw 0x0d,0x0a
.code
LM12:
R1=[BP] // QImode move
R1=[BP] // QImode move
R2=R1+1
R1=R2 // QImode move
R3=[R1] // QImode move
R1=R3&2
CMP R1,0 // QImode test
JNZ L13 // QImode EQ
PC=L5
L13:
.debug
.dw '.stabn 0x44,0,48,',0,0
.dd LM13-_PlaySnd
.dw 0x0d,0x0a
.code
LM13:
L6:
R1=[_g_PlayStatus] // QImode move
CMP R1,0 // QImode test
JZ L14 // QImode NE
PC=L8
L14:
pc=L5 // Indirect jump
L8:
pc=L6 // Indirect jump
L7:
L5:
.debug
.dw '.stabn 0x44,0,50,',0,0
.dd LM14-_PlaySnd
.dw 0x0d,0x0a
.code
LM14:
call _ClearPlayService // call without return value
.debug
.dw '.stabn 0x44,0,51,',0,0
.dd LM15-_PlaySnd
.dw 0x0d,0x0a
.code
LM15:
call _SACM_S480_Stop // call without return value
.debug
.dw '.stabn 0x44,0,52,',0,0
.dd LM16-_PlaySnd
.dw 0x0d,0x0a
.code
LM16:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _SACM_S480_Initial // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,53,',0,0
.dd LM17-_PlaySnd
.dw 0x0d,0x0a
.code
LM17:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=3 // QImode move
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R1=[R2] // QImode move
[SP--]=R1 // QImode move
call _SACM_S480_Play // call without return value
SP=SP+3
.debug
.dw '.stabn 0x44,0,54,',0,0
.dd LM18-_PlaySnd
.dw 0x0d,0x0a
.code
LM18:
R1=1 // QImode move
[_g_PlayStatus]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,55,',0,0
.dd LM19-_PlaySnd
.dw 0x0d,0x0a
.code
LM19:
call _SetPlayService // call without return value
.debug
.dw '.stabn 0x44,0,56,',0,0
.dd LM20-_PlaySnd
.dw 0x0d,0x0a
.code
LM20:
R1=[BP] // QImode move
R1=[BP] // QImode move
R2=R1+1
R1=R2 // QImode move
R3=[R1] // QImode move
R1=R3&1
CMP R1,0 // QImode test
JNZ L15 // QImode EQ
PC=L9
L15:
.debug
.dw '.stabn 0x44,0,58,',0,0
.dd LM21-_PlaySnd
.dw 0x0d,0x0a
.code
LM21:
L10:
R1=[_g_PlayStatus] // QImode move
CMP R1,0 // QImode test
JZ L16 // QImode NE
PC=L12
L16:
pc=L11 // Indirect jump
L12:
pc=L10 // Indirect jump
L11:
.debug
.dw '.stabn 0x44,0,59,',0,0
.dd LM22-_PlaySnd
.dw 0x0d,0x0a
.code
LM22:
call _ClearPlayService // call without return value
L9:
.debug
.dw '.stabn 0x44,0,61,',0,0
.dd LM23-_PlaySnd
.dw 0x0d,0x0a
.code
LM23:
.debug
.dw '.stabn 0x44,0,61,',0,0
.dd LM24-_PlaySnd
.dw 0x0d,0x0a
.code
LM24:
L4:
sp+=1
pop bp from [sp]
retf
.endp // end of PlaySnd
.debug
.dw '.stabs "SndIndex:p4",160,0,0,4',0x0d,0x0a
.CODE
.debug
.dw '.stabs "WaitMode:p4",160,0,0,5',0x0d,0x0a
.CODE
.debug
.dw '.stabf ',0,0
.dd LME3-_PlaySnd
.dw 0x0d,0x0a
.code
LME3:
.code
.debug
.dw '.stabs "SetPlayStatus:F19",36,0,0,',0,0,offset _SetPlayStatus,seg _SetPlayStatus,0x0d,0x0a
.CODE
.public _SetPlayStatus
_SetPlayStatus: .proc
.debug
.dw '.stabn 0x44,0,72,',0,0
.dd LM25-_SetPlayStatus
.dw 0x0d,0x0a
.code
LM25:
// total=0, vars=0
// frame_pointer_needed: 1
push bp to [sp]
bp=sp+1
R1=BP+3
.debug
.dw '.stabn 0x44,0,73,',0,0
.dd LM26-_SetPlayStatus
.dw 0x0d,0x0a
.code
LM26:
R3=R1 // QImode move
R2=[R3] // QImode move
[_g_PlayStatus]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,74,',0,0
.dd LM27-_SetPlayStatus
.dw 0x0d,0x0a
.code
LM27:
.debug
.dw '.stabn 0x44,0,74,',0,0
.dd LM28-_SetPlayStatus
.dw 0x0d,0x0a
.code
LM28:
L17:
pop bp from [sp]
retf
.endp // end of SetPlayStatus
.debug
.dw '.stabs "Status:p4",160,0,0,3',0x0d,0x0a
.CODE
.debug
.dw '.stabf ',0,0
.dd LME4-_SetPlayStatus
.dw 0x0d,0x0a
.code
LME4:
.code
.debug
.dw '.stabs "GetPlayStatus:F4",36,0,0,',0,0,offset _GetPlayStatus,seg _GetPlayStatus,0x0d,0x0a
.CODE
.public _GetPlayStatus
_GetPlayStatus: .proc
.debug
.dw '.stabn 0x44,0,84,',0,0
.dd LM29-_GetPlayStatus
.dw 0x0d,0x0a
.code
LM29:
// total=0, vars=0
// frame_pointer_needed: 1
push bp to [sp]
bp=sp+1
R2=BP+3
.debug
.dw '.stabn 0x44,0,85,',0,0
.dd LM30-_GetPlayStatus
.dw 0x0d,0x0a
.code
LM30:
R3=[_g_PlayStatus] // QImode move
R1=R3 // QImode move
pc=L18 // Indirect jump
.debug
.dw '.stabn 0x44,0,86,',0,0
.dd LM31-_GetPlayStatus
.dw 0x0d,0x0a
.code
LM31:
.debug
.dw '.stabn 0x44,0,86,',0,0
.dd LM32-_GetPlayStatus
.dw 0x0d,0x0a
.code
LM32:
L18:
pop bp from [sp]
retf
.endp // end of GetPlayStatus
.debug
.dw '.stabf ',0,0
.dd LME5-_GetPlayStatus
.dw 0x0d,0x0a
.code
LME5:
.code
.debug
.dw '.stabs "IRQ_PlayService:F19",36,0,0,',0,0,offset _IRQ_PlayService,seg _IRQ_PlayService,0x0d,0x0a
.CODE
.public _IRQ_PlayService
_IRQ_PlayService: .proc
.debug
.dw '.stabn 0x44,0,95,',0,0
.dd LM33-_IRQ_PlayService
.dw 0x0d,0x0a
.code
LM33:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,96,',0,0
.dd LM34-_IRQ_PlayService
.dw 0x0d,0x0a
.code
LM34:
R1=[_g_PlayStatus] // QImode move
CMP R1,1 // QImode compare
JZ L23 // QImode NE
PC=L20
L23:
.debug
.dw '.stabn 0x44,0,98,',0,0
.dd LM35-_IRQ_PlayService
.dw 0x0d,0x0a
.code
LM35:
call _SACM_S480_Status // call with return value
R2=R1&1
CMP R2,0 // QImode test
JNZ L24 // QImode EQ
PC=L21
L24:
.debug
.dw '.stabn 0x44,0,100,',0,0
.dd LM36-_IRQ_PlayService
.dw 0x0d,0x0a
.code
LM36:
call _SACM_S480_ServiceLoop // call without return value
.debug
.dw '.stabn 0x44,0,101,',0,0
.dd LM37-_IRQ_PlayService
.dw 0x0d,0x0a
.code
LM37:
pc=L20 // Indirect jump
L21:
.debug
.dw '.stabn 0x44,0,104,',0,0
.dd LM38-_IRQ_PlayService
.dw 0x0d,0x0a
.code
LM38:
R1=0 // QImode move
[_g_PlayStatus]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,105,',0,0
.dd LM39-_IRQ_PlayService
.dw 0x0d,0x0a
.code
LM39:
call _SACM_S480_Stop // call without return value
.debug
.dw '.stabn 0x44,0,106,',0,0
.dd LM40-_IRQ_PlayService
.dw 0x0d,0x0a
.code
LM40:
call _ClearPlayService // call without return value
L22:
L20:
.debug
.dw '.stabn 0x44,0,109,',0,0
.dd LM41-_IRQ_PlayService
.dw 0x0d,0x0a
.code
LM41:
.debug
.dw '.stabn 0x44,0,109,',0,0
.dd LM42-_IRQ_PlayService
.dw 0x0d,0x0a
.code
LM42:
L19:
sp+=1
pop bp from [sp]
retf
.endp // end of IRQ_PlayService
.debug
.dw '.stabf ',0,0
.dd LME6-_IRQ_PlayService
.dw 0x0d,0x0a
.code
LME6:
.debug
.dw '.stabs "g_PlayStatus:G4",32,0,0,',0,0,offset _g_PlayStatus,seg _g_PlayStatus,0x0d,0x0a
.CODE
.ram
.public _g_PlayStatus
_g_PlayStatus:
.dw 0
.external _SACM_S480_ServiceLoop
.external _SACM_S480_Status
.external _SACM_S480_Play
.external _SACM_S480_Initial
.external _SACM_S480_Stop
.external _ClearINTStatus
.external _SetINTStatus
.end
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -