📄 playservice.lst
字号:
6C 00 65 00
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30 00 2C 00
30 00 0D 00
0A 00
0000B736 .CODE
00000301 .debug
00000301 2E 00 73 00 .dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
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32 00 3B 00
30 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
0000B736 .CODE
00000330 .debug
00000330 2E 00 73 00 .dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
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3B 00 30 00
3B 00 22 00
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32 00 38 00
2C 00 30 00
2C 00 30 00
2C 00 30 00
0D 00 0A 00
0000B736 .CODE
00000360 .debug
00000360 2E 00 73 00 .dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
6C 00 65 00
78 00 20 00
6C 00 6F 00
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74 00 31 00
38 00 3D 00
72 00 31 00
38 00 3B 00
32 00 3B 00
30 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
0000B736 .CODE
00000395 .debug
00000395 2E 00 73 00 .dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
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69 00 64 00
3A 00 74 00
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3D 00 31 00
39 00 22 00
2C 00 31 00
32 00 38 00
2C 00 30 00
2C 00 30 00
2C 00 30 00
0D 00 0A 00
0000B736 .CODE
0000B736 .code
000003B5 .debug
000003B5 2E 00 73 00 .dw '.stabs "PlayDistance:F19",36,0,0,',0,0,offset _PlayDistance,seg _PlayDistance,0x0d,0x0a
74 00 61 00
62 00 73 00
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44 00 69 00
73 00 74 00
61 00 6E 00
63 00 65 00
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2C 00 30 00
2C 00 30 00
2C 00 00 00
00 00 00 00
00 00 0D 00
0A 00
0000B736 .CODE
.public _PlayDistance
_PlayDistance: .proc
000003DC .debug
000003DC 2E 00 73 00 .dw '.stabn 0x44,0,20,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 30 00
2C 00 00 00
00 00
000003EF 00 00 00 00 .dd LM1-_PlayDistance
000003F1 0D 00 0A 00 .dw 0x0d,0x0a
0000B736 .code
LM1:
// total=1, vars=1
// frame_pointer_needed: 1
0000B736 88 DA push bp to [sp]
0000B737 41 20 sp-=1
0000B738 08 0B 01 00 bp=sp+1
0000B73A 0D 03 04 00 R1=BP+4
0000B73C C5 D2 [BP]=R1 // QImode move
000003F3 .debug
000003F3 2E 00 73 00 .dw '.stabn 0x44,0,21,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 31 00
2C 00 00 00
00 00
00000406 07 00 00 00 .dd LM2-_PlayDistance
00000408 0D 00 0A 00 .dw 0x0d,0x0a
0000B73D .code
LM2:
0000B73D 40 F0 E6 B4 call _Dis_GetDistance // call with return value
0000B73F 90 D4 push R1,R2 to [sp] // pushhf
0000B740 40 F0 56 B7 call _PlayFloatNumber // call without return value
0000B742 42 00 SP=SP+2
0000040A .debug
0000040A 2E 00 73 00 .dw '.stabn 0x44,0,22,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 32 00
2C 00 00 00
00 00
0000041D 0D 00 00 00 .dd LM3-_PlayDistance
0000041F 0D 00 0A 00 .dw 0x0d,0x0a
0000B743 .code
LM3:
00000421 .debug
00000421 2E 00 73 00 .dw '.stabn 0x44,0,22,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 32 00
2C 00 00 00
00 00
00000434 0D 00 00 00 .dd LM4-_PlayDistance
00000436 0D 00 0A 00 .dw 0x0d,0x0a
0000B743 .code
LM4:
L2:
0000B743 41 00 sp+=1
0000B744 88 98 pop bp from [sp]
0000B745 90 9A retf
.endp // end of PlayDistance
00000438 .debug
00000438 2E 00 73 00 .dw '.stabf ',0,0
74 00 61 00
62 00 66 00
20 00 00 00
00 00
00000441 10 00 00 00 .dd LME1-_PlayDistance
00000443 0D 00 0A 00 .dw 0x0d,0x0a
0000B746 .code
LME1:
0000B746 .code
00000445 .debug
00000445 2E 00 73 00 .dw '.stabs "PlayCost:F19",36,0,0,',0,0,offset _PlayCost,seg _PlayCost,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
50 00 6C 00
61 00 79 00
43 00 6F 00
73 00 74 00
3A 00 46 00
31 00 39 00
22 00 2C 00
33 00 36 00
2C 00 30 00
2C 00 30 00
2C 00 00 00
00 00 10 00
00 00 0D 00
0A 00
0000B746 .CODE
.public _PlayCost
_PlayCost: .proc
00000468 .debug
00000468 2E 00 73 00 .dw '.stabn 0x44,0,31,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
33 00 31 00
2C 00 00 00
00 00
0000047B 00 00 00 00 .dd LM5-_PlayCost
0000047D 0D 00 0A 00 .dw 0x0d,0x0a
0000B746 .code
LM5:
// total=1, vars=1
// frame_pointer_needed: 1
0000B746 88 DA push bp to [sp]
0000B747 41 20 sp-=1
0000B748 08 0B 01 00 bp=sp+1
0000B74A 0D 03 04 00 R1=BP+4
0000B74C C5 D2 [BP]=R1 // QImode move
0000047F .debug
0000047F 2E 00 73 00 .dw '.stabn 0x44,0,32,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
33 00 32 00
2C 00 00 00
00 00
00000492 07 00 00 00 .dd LM6-_PlayCost
00000494 0D 00 0A 00 .dw 0x0d,0x0a
0000B74D .code
LM6:
0000B74D 40 F0 E3 AA call _Cost_GetCost // call with return value
0000B74F 90 D4 push R1,R2 to [sp] // pushhf
0000B750 40 F0 56 B7 call _PlayFloatNumber // call without return value
0000B752 42 00 SP=SP+2
00000496 .debug
00000496 2E 00 73 00 .dw '.stabn 0x44,0,33,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
33 00 33 00
2C 00 00 00
00 00
000004A9 0D 00 00 00 .dd LM7-_PlayCost
000004AB 0D 00 0A 00 .dw 0x0d,0x0a
0000B753 .code
LM7:
000004AD .debug
000004AD 2E 00 73 00 .dw '.stabn 0x44,0,33,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
33 00 33 00
2C 00 00 00
00 00
000004C0 0D 00 00 00 .dd LM8-_PlayCost
000004C2 0D 00 0A 00 .dw 0x0d,0x0a
0000B753 .code
LM8:
L3:
0000B753 41 00 sp+=1
0000B754 88 98 pop bp from [sp]
0000B755 90 9A retf
.endp // end of PlayCost
000004C4 .debug
000004C4 2E 00 73 00 .dw '.stabf ',0,0
74 00 61 00
62 00 66 00
20 00 00 00
00 00
000004CD 10 00 00 00 .dd LME2-_PlayCost
000004CF 0D 00 0A 00 .dw 0x0d,0x0a
0000B756 .code
LME2:
0000B756 .code
000004D1 .debug
000004D1 2E 00 73 00 .dw '.stabs "PlayFloatNumber:F19",36,0,0,',0,0,offset _PlayFloatNumber,seg _PlayFloatNumber,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
50 00 6C 00
61 00 79 00
46 00 6C 00
6F 00 61 00
74 00 4E 00
75 00 6D 00
62 00 65 00
72 00 3A 00
46 00 31 00
39 00 22 00
2C 00 33 00
36 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
20 00 00 00
0D 00 0A 00
0000B756 .CODE
.public _PlayFloatNumber
_PlayFloatNumber: .proc
000004FB .debug
000004FB 2E 00 73 00 .dw '.stabn 0x44,0,42,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
34 00 32 00
2C 00 00 00
00 00
0000050E 00 00 00 00 .dd LM9-_PlayFloatNumber
00000510 0D 00 0A 00 .dw 0x0d,0x0a
0000B756 .code
LM9:
// total=14, vars=14
// frame_pointer_needed: 1
0000B756 88 DA push bp to [sp]
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