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📄 playservice.lst

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         6C 00 65 00
         78 00 20 00
         69 00 6E 00
         74 00 3A 00
         74 00 31 00
         35 00 3D 00
         73 00 32 00
         72 00 65 00
         61 00 6C 00
         3A 00 31 00
         2C 00 30 00
         2C 00 31 00
         36 00 3B 00
         69 00 6D 00
         61 00 67 00
         3A 00 31 00
         2C 00 31 00
         36 00 2C 00
         31 00 36 00
         3B 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
0000B736                    	.CODE
00000301                    	.debug
00000301 2E 00 73 00        		.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         66 00 6C 00
         6F 00 61 00
         74 00 3A 00
         74 00 31 00
         36 00 3D 00
         72 00 31 00
         36 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
0000B736                    	.CODE
00000330                    	.debug
00000330 2E 00 73 00        		.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         64 00 6F 00
         75 00 62 00
         6C 00 65 00
         3A 00 74 00
         31 00 37 00
         3D 00 72 00
         31 00 37 00
         3B 00 32 00
         3B 00 30 00
         3B 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
0000B736                    	.CODE
00000360                    	.debug
00000360 2E 00 73 00        		.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         6C 00 6F 00
         6E 00 67 00
         20 00 64 00
         6F 00 75 00
         62 00 6C 00
         65 00 3A 00
         74 00 31 00
         38 00 3D 00
         72 00 31 00
         38 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
0000B736                    	.CODE
00000395                    	.debug
00000395 2E 00 73 00        		.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         76 00 6F 00
         69 00 64 00
         3A 00 74 00
         31 00 39 00
         3D 00 31 00
         39 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
0000B736                    	.CODE
0000B736                    	.code
000003B5                    	.debug
000003B5 2E 00 73 00        		.dw '.stabs "PlayDistance:F19",36,0,0,',0,0,offset _PlayDistance,seg _PlayDistance,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         44 00 69 00
         73 00 74 00
         61 00 6E 00
         63 00 65 00
         3A 00 46 00
         31 00 39 00
         22 00 2C 00
         33 00 36 00
         2C 00 30 00
         2C 00 30 00
         2C 00 00 00
         00 00 00 00
         00 00 0D 00
         0A 00      
0000B736                    	.CODE
                            	.public _PlayDistance
                            	_PlayDistance:	.proc
000003DC                    	.debug
000003DC 2E 00 73 00        		.dw '.stabn 0x44,0,20,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 30 00
         2C 00 00 00
         00 00      
000003EF 00 00 00 00        		.dd LM1-_PlayDistance
000003F1 0D 00 0A 00        		.dw 0x0d,0x0a
0000B736                    	.code
                            	LM1:
                            		// total=1, vars=1
                            		// frame_pointer_needed: 1
0000B736 88 DA              		push bp to [sp]
0000B737 41 20              		sp-=1
0000B738 08 0B 01 00        		bp=sp+1
                            	
0000B73A 0D 03 04 00        		R1=BP+4
0000B73C C5 D2              		[BP]=R1	// QImode move
000003F3                    	.debug
000003F3 2E 00 73 00        		.dw '.stabn 0x44,0,21,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 31 00
         2C 00 00 00
         00 00      
00000406 07 00 00 00        		.dd LM2-_PlayDistance
00000408 0D 00 0A 00        		.dw 0x0d,0x0a
0000B73D                    	.code
                            	LM2:
0000B73D 40 F0 E6 B4        		call _Dis_GetDistance	// call with return value
0000B73F 90 D4              		push R1,R2 to [sp]	// pushhf
0000B740 40 F0 56 B7        		call _PlayFloatNumber	// call without return value
0000B742 42 00              		SP=SP+2
0000040A                    	.debug
0000040A 2E 00 73 00        		.dw '.stabn 0x44,0,22,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 32 00
         2C 00 00 00
         00 00      
0000041D 0D 00 00 00        		.dd LM3-_PlayDistance
0000041F 0D 00 0A 00        		.dw 0x0d,0x0a
0000B743                    	.code
                            	LM3:
00000421                    	.debug
00000421 2E 00 73 00        		.dw '.stabn 0x44,0,22,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 32 00
         2C 00 00 00
         00 00      
00000434 0D 00 00 00        		.dd LM4-_PlayDistance
00000436 0D 00 0A 00        		.dw 0x0d,0x0a
0000B743                    	.code
                            	LM4:
                            	L2:
                            	
0000B743 41 00              		sp+=1
0000B744 88 98              		pop bp from [sp]
0000B745 90 9A              		retf
                            		.endp	// end of PlayDistance
                            	
00000438                    	.debug
00000438 2E 00 73 00        		.dw '.stabf ',0,0
         74 00 61 00
         62 00 66 00
         20 00 00 00
         00 00      
00000441 10 00 00 00        		.dd LME1-_PlayDistance
00000443 0D 00 0A 00        		.dw 0x0d,0x0a
0000B746                    	.code
                            	LME1:
0000B746                    	.code
00000445                    	.debug
00000445 2E 00 73 00        		.dw '.stabs "PlayCost:F19",36,0,0,',0,0,offset _PlayCost,seg _PlayCost,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         43 00 6F 00
         73 00 74 00
         3A 00 46 00
         31 00 39 00
         22 00 2C 00
         33 00 36 00
         2C 00 30 00
         2C 00 30 00
         2C 00 00 00
         00 00 10 00
         00 00 0D 00
         0A 00      
0000B746                    	.CODE
                            	.public _PlayCost
                            	_PlayCost:	.proc
00000468                    	.debug
00000468 2E 00 73 00        		.dw '.stabn 0x44,0,31,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         33 00 31 00
         2C 00 00 00
         00 00      
0000047B 00 00 00 00        		.dd LM5-_PlayCost
0000047D 0D 00 0A 00        		.dw 0x0d,0x0a
0000B746                    	.code
                            	LM5:
                            		// total=1, vars=1
                            		// frame_pointer_needed: 1
0000B746 88 DA              		push bp to [sp]
0000B747 41 20              		sp-=1
0000B748 08 0B 01 00        		bp=sp+1
                            	
0000B74A 0D 03 04 00        		R1=BP+4
0000B74C C5 D2              		[BP]=R1	// QImode move
0000047F                    	.debug
0000047F 2E 00 73 00        		.dw '.stabn 0x44,0,32,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         33 00 32 00
         2C 00 00 00
         00 00      
00000492 07 00 00 00        		.dd LM6-_PlayCost
00000494 0D 00 0A 00        		.dw 0x0d,0x0a
0000B74D                    	.code
                            	LM6:
0000B74D 40 F0 E3 AA        		call _Cost_GetCost	// call with return value
0000B74F 90 D4              		push R1,R2 to [sp]	// pushhf
0000B750 40 F0 56 B7        		call _PlayFloatNumber	// call without return value
0000B752 42 00              		SP=SP+2
00000496                    	.debug
00000496 2E 00 73 00        		.dw '.stabn 0x44,0,33,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         33 00 33 00
         2C 00 00 00
         00 00      
000004A9 0D 00 00 00        		.dd LM7-_PlayCost
000004AB 0D 00 0A 00        		.dw 0x0d,0x0a
0000B753                    	.code
                            	LM7:
000004AD                    	.debug
000004AD 2E 00 73 00        		.dw '.stabn 0x44,0,33,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         33 00 33 00
         2C 00 00 00
         00 00      
000004C0 0D 00 00 00        		.dd LM8-_PlayCost
000004C2 0D 00 0A 00        		.dw 0x0d,0x0a
0000B753                    	.code
                            	LM8:
                            	L3:
                            	
0000B753 41 00              		sp+=1
0000B754 88 98              		pop bp from [sp]
0000B755 90 9A              		retf
                            		.endp	// end of PlayCost
                            	
000004C4                    	.debug
000004C4 2E 00 73 00        		.dw '.stabf ',0,0
         74 00 61 00
         62 00 66 00
         20 00 00 00
         00 00      
000004CD 10 00 00 00        		.dd LME2-_PlayCost
000004CF 0D 00 0A 00        		.dw 0x0d,0x0a
0000B756                    	.code
                            	LME2:
0000B756                    	.code
000004D1                    	.debug
000004D1 2E 00 73 00        		.dw '.stabs "PlayFloatNumber:F19",36,0,0,',0,0,offset _PlayFloatNumber,seg _PlayFloatNumber,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         46 00 6C 00
         6F 00 61 00
         74 00 4E 00
         75 00 6D 00
         62 00 65 00
         72 00 3A 00
         46 00 31 00
         39 00 22 00
         2C 00 33 00
         36 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
         20 00 00 00
         0D 00 0A 00
0000B756                    	.CODE
                            	.public _PlayFloatNumber
                            	_PlayFloatNumber:	.proc
000004FB                    	.debug
000004FB 2E 00 73 00        		.dw '.stabn 0x44,0,42,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         34 00 32 00
         2C 00 00 00
         00 00      
0000050E 00 00 00 00        		.dd LM9-_PlayFloatNumber
00000510 0D 00 0A 00        		.dw 0x0d,0x0a
0000B756                    	.code
                            	LM9:
                            		// total=14, vars=14
                            		// frame_pointer_needed: 1
0000B756 88 DA              		push bp to [sp]

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