cyclicbarrier.java

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     */
    public CyclicBarrier(int parties, Runnable barrierAction) {
        if (parties <= 0) throw new IllegalArgumentException();
        this.parties = parties;
        this.count = parties;
        this.barrierCommand = barrierAction;
    }

    /**
     * Creates a new <tt>CyclicBarrier</tt> that will trip when the
     * given number of parties (threads) are waiting upon it, and
     * does not perform a predefined action upon each barrier.
     *
     * @param parties the number of threads that must invoke {@link #await}
     * before the barrier is tripped.
     *
     * @throws IllegalArgumentException if <tt>parties</tt> is less than 1.
     */
    public CyclicBarrier(int parties) {
        this(parties, null);
    }

    /**
     * Returns the number of parties required to trip this barrier.
     * @return the number of parties required to trip this barrier.
     **/
    public int getParties() {
        return parties;
    }

    /**
     * Waits until all {@link #getParties parties} have invoked <tt>await</tt>
     * on this barrier.
     *
     * <p>If the current thread is not the last to arrive then it is
     * disabled for thread scheduling purposes and lies dormant until
     * one of following things happens:
     * <ul>
     * <li>The last thread arrives; or
     * <li>Some other thread {@link Thread#interrupt interrupts} the current
     * thread; or
     * <li>Some other thread {@link Thread#interrupt interrupts} one of the
     * other waiting threads; or
     * <li>Some other thread times out while waiting for barrier; or
     * <li>Some other thread invokes {@link #reset} on this barrier.
     * </ul>
     * <p>If the current thread:
     * <ul>
     * <li>has its interrupted status set on entry to this method; or
     * <li>is {@link Thread#interrupt interrupted} while waiting
     * </ul>
     * then {@link InterruptedException} is thrown and the current thread's
     * interrupted status is cleared.
     *
     * <p>If the barrier is {@link #reset} while any thread is waiting, or if
     * the barrier {@link #isBroken is broken} when <tt>await</tt> is invoked,
     * or while any thread is waiting,
     * then {@link BrokenBarrierException} is thrown.
     *
     * <p>If any thread is {@link Thread#interrupt interrupted} while waiting,
     * then all other waiting threads will throw
     * {@link BrokenBarrierException} and the barrier is placed in the broken
     * state.
     *
     * <p>If the current thread is the last thread to arrive, and a
     * non-null barrier action was supplied in the constructor, then the
     * current thread runs the action before allowing the other threads to
     * continue.
     * If an exception occurs during the barrier action then that exception
     * will be propagated in the current thread and the barrier is placed in
     * the broken state.
     *
     * @return the arrival index of the current thread, where index
     *  <tt>{@link #getParties()} - 1</tt> indicates the first to arrive and
     * zero indicates the last to arrive.
     *
     * @throws InterruptedException if the current thread was interrupted
     * while waiting
     * @throws BrokenBarrierException if <em>another</em> thread was
     * interrupted while the current thread was waiting, or the barrier was
     * reset, or the barrier was broken when <tt>await</tt> was called,
     * or the barrier action (if present) failed due an exception.
     */
    public int await() throws InterruptedException, BrokenBarrierException {
        try {
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe); // cannot happen;
        }
    }

    /**
     * Waits until all {@link #getParties parties} have invoked <tt>await</tt>
     * on this barrier.
     *
     * <p>If the current thread is not the last to arrive then it is
     * disabled for thread scheduling purposes and lies dormant until
     * one of the following things happens:
     * <ul>
     * <li>The last thread arrives; or
     * <li>The specified timeout elapses; or
     * <li>Some other thread {@link Thread#interrupt interrupts} the current
     * thread; or
     * <li>Some other thread {@link Thread#interrupt interrupts} one of the
     * other waiting threads; or
     * <li>Some other thread times out while waiting for barrier; or
     * <li>Some other thread invokes {@link #reset} on this barrier.
     * </ul>
     * <p>If the current thread:
     * <ul>
     * <li>has its interrupted status set on entry to this method; or
     * <li>is {@link Thread#interrupt interrupted} while waiting
     * </ul>
     * then {@link InterruptedException} is thrown and the current thread's
     * interrupted status is cleared.
     *
     * <p>If the specified waiting time elapses then {@link TimeoutException}
     * is thrown. If the time is less than or equal to zero, the
     * method will not wait at all.
     *
     * <p>If the barrier is {@link #reset} while any thread is waiting, or if
     * the barrier {@link #isBroken is broken} when <tt>await</tt> is invoked,
     * or while any thread is waiting,
     * then {@link BrokenBarrierException} is thrown.
     *
     * <p>If any thread is {@link Thread#interrupt interrupted} while waiting,
     * then all other waiting threads will throw
     * {@link BrokenBarrierException} and the barrier is placed in the broken
     * state.
     *
     * <p>If the current thread is the last thread to arrive, and a
     * non-null barrier action was supplied in the constructor, then the
     * current thread runs the action before allowing the other threads to
     * continue.
     * If an exception occurs during the barrier action then that exception
     * will be propagated in the current thread and the barrier is placed in
     * the broken state.
     *
     * @param timeout the time to wait for the barrier
     * @param unit the time unit of the timeout parameter
     * @return the arrival index of the current thread, where index
     *  <tt>{@link #getParties()} - 1</tt> indicates the first to arrive and
     * zero indicates the last to arrive.
     *
     * @throws InterruptedException if the current thread was interrupted
     * while waiting
     * @throws TimeoutException if the specified timeout elapses.
     * @throws BrokenBarrierException if <em>another</em> thread was
     * interrupted while the current thread was waiting, or the barrier was
     * reset, or the barrier was broken when <tt>await</tt> was called,
     * or the barrier action (if present) failed due an exception.
     */
    public int await(long timeout, TimeUnit unit)
        throws InterruptedException,
        BrokenBarrierException,
        TimeoutException {
        return dowait(true, unit.toNanos(timeout));
    }

    /**
     * Queries if this barrier is in a broken state.
     * @return <tt>true</tt> if one or more parties broke out of this
     * barrier due to interruption or timeout since construction or
     * the last reset, or a barrier action failed due to an exception;
     * and <tt>false</tt> otherwise.
     */
    public boolean isBroken() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return broken;
        } finally {
            lock.unlock();
        }
    }

    /**
     * Resets the barrier to its initial state.  If any parties are
     * currently waiting at the barrier, they will return with a
     * {@link BrokenBarrierException}. Note that resets <em>after</em>
     * a breakage has occurred for other reasons can be complicated to
     * carry out; threads need to re-synchronize in some other way,
     * and choose one to perform the reset.  It may be preferable to
     * instead create a new barrier for subsequent use.
     */
    public void reset() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            /*
             * Retract generation number enough to cover threads
             * currently waiting on current and still resuming from
             * previous generation, plus similarly accommodating spans
             * after the reset.
             */
            generation -= 4;
            broken = false;
            trip.signalAll();
        } finally {
            lock.unlock();
        }
    }

    /**
     * Returns the number of parties currently waiting at the barrier.
     * This method is primarily useful for debugging and assertions.
     *
     * @return the number of parties currently blocked in {@link #await}
     **/
    public int getNumberWaiting() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return parties - count;
        } finally {
            lock.unlock();
        }
    }

}

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