fl_type.h

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  virtual void write_properties();
  virtual void read_property(const char *);
  virtual int read_fdesign(const char*, const char*);

  ~Fl_Widget_Type();
  void redraw();
};

#include <FL/Fl_Tabs.H>
#include <FL/Fl_Pack.H>
#include <FL/Fl_Wizard.H>

class igroup : public Fl_Group {
public:
  void resize(int,int,int,int);
  igroup(int X,int Y,int W,int H) : Fl_Group(X,Y,W,H) {Fl_Group::current(0);}
};

class itabs : public Fl_Tabs {
public:
  void resize(int,int,int,int);
  itabs(int X,int Y,int W,int H) : Fl_Tabs(X,Y,W,H) {}
};

class iwizard : public Fl_Wizard {
public:
  void resize(int,int,int,int);
  iwizard(int X,int Y,int W,int H) : Fl_Wizard(X,Y,W,H) {}
};

class Fl_Group_Type : public Fl_Widget_Type {
public:
  virtual const char *type_name() {return "Fl_Group";}
  Fl_Widget *widget(int X,int Y,int W,int H) {
    igroup *g = new igroup(X,Y,W,H); Fl_Group::current(0); return g;}
  Fl_Widget_Type *_make() {return new Fl_Group_Type();}
  Fl_Type *make();
  void write_code1();
  void write_code2();
  void add_child(Fl_Type*, Fl_Type*);
  void move_child(Fl_Type*, Fl_Type*);
  void remove_child(Fl_Type*);
  int is_parent() const {return 1;}
  int is_group() const {return 1;}
  int pixmapID() { return 6; }
};

extern const char pack_type_name[];
extern Fl_Menu_Item pack_type_menu[];

class Fl_Pack_Type : public Fl_Group_Type {
  Fl_Menu_Item *subtypes() {return pack_type_menu;}
public:
  virtual const char *type_name() {return pack_type_name;}
  Fl_Widget_Type *_make() {return new Fl_Pack_Type();}
  int pixmapID() { return 22; }
};

extern const char tabs_type_name[];

class Fl_Tabs_Type : public Fl_Group_Type {
public:
  virtual const char *type_name() {return tabs_type_name;}
  Fl_Widget *widget(int X,int Y,int W,int H) {
    itabs *g = new itabs(X,Y,W,H); Fl_Group::current(0); return g;}
  Fl_Widget_Type *_make() {return new Fl_Tabs_Type();}
  Fl_Type* click_test(int,int);
  void add_child(Fl_Type*, Fl_Type*);
  void remove_child(Fl_Type*);
  int pixmapID() { return 13; }
};

extern const char scroll_type_name[];
extern Fl_Menu_Item scroll_type_menu[];

class Fl_Scroll_Type : public Fl_Group_Type {
  Fl_Menu_Item *subtypes() {return scroll_type_menu;}
public:
  virtual const char *type_name() {return scroll_type_name;}
  Fl_Widget_Type *_make() {return new Fl_Scroll_Type();}
  int pixmapID() { return 19; }
};

extern const char tile_type_name[];

class Fl_Tile_Type : public Fl_Group_Type {
public:
  virtual const char *type_name() {return tile_type_name;}
  Fl_Widget_Type *_make() {return new Fl_Tile_Type();}
  int pixmapID() { return 20; }
};

extern const char wizard_type_name[];

class Fl_Wizard_Type : public Fl_Group_Type {
public:
  virtual const char *type_name() {return wizard_type_name;}
  Fl_Widget *widget(int X,int Y,int W,int H) {
    iwizard *g = new iwizard(X,Y,W,H); Fl_Group::current(0); return g;}
  Fl_Widget_Type *_make() {return new Fl_Wizard_Type();}
  int pixmapID() { return 21; }
};

extern Fl_Menu_Item window_type_menu[];

class Fl_Window_Type : public Fl_Widget_Type {
  Fl_Menu_Item* subtypes() {return window_type_menu;}

  friend class Overlay_Window;
  int mx,my;		// mouse position during dragging
  int x1,y1;		// initial position of selection box
  int bx,by,br,bt;	// bounding box of selection
  int dx,dy;
  int drag;		// which parts of bbox are being moved
  int numselected;	// number of children selected
  enum {LEFT=1,RIGHT=2,BOTTOM=4,TOP=8,DRAG=16,BOX=32};
  void draw_overlay();
  void newdx();
  void newposition(Fl_Widget_Type *,int &x,int &y,int &w,int &h);
  int handle(int);
  virtual void setlabel(const char *);
  void write_code1();
  void write_code2();
  Fl_Widget_Type *_make() {return 0;} // we don't call this
  Fl_Widget *widget(int,int,int,int) {return 0;}
  int recalc;		// set by fix_overlay()
  void moveallchildren();
  int pixmapID() { return 1; }

public:

  uchar modal, non_modal;

  Fl_Type *make();
  virtual const char *type_name() {return "Fl_Window";}

  void open();

  void fix_overlay();	// update the bounding box, etc

  virtual void write_properties();
  virtual void read_property(const char *);
  virtual int read_fdesign(const char*, const char*);

  void add_child(Fl_Type*, Fl_Type*);
  void move_child(Fl_Type*, Fl_Type*);
  void remove_child(Fl_Type*);

  int is_parent() const {return 1;}
  int is_group() const {return 1;}
  int is_window() const {return 1;}
};

extern Fl_Menu_Item menu_item_type_menu[];

class Fl_Menu_Item_Type : public Fl_Widget_Type {
public:
  Fl_Menu_Item* subtypes() {return menu_item_type_menu;}
  const char* type_name() {return "menuitem";}
  Fl_Type* make();
  int is_menu_item() const {return 1;}
  int is_button() const {return 1;} // this gets shortcut to work
  Fl_Widget* widget(int,int,int,int) {return 0;}
  Fl_Widget_Type* _make() {return 0;}
  const char* menu_name(int& i);
  int flags();
  void write_static();
  void write_item();
  void write_code1();
  void write_code2();
  int pixmapID() { return 16; }
};

class Fl_Submenu_Type : public Fl_Menu_Item_Type {
public:
  Fl_Menu_Item* subtypes() {return 0;}
  const char* type_name() {return "submenu";}
  int is_parent() const {return 1;}
  int is_button() const {return 0;} // disable shortcut
  Fl_Type* make();
  // changes to submenu must propagate up so build_menu is called
  // on the parent Fl_Menu_Type:
  void add_child(Fl_Type*a, Fl_Type*b) {parent->add_child(a,b);}
  void move_child(Fl_Type*a, Fl_Type*b) {parent->move_child(a,b);}
  void remove_child(Fl_Type*a) {parent->remove_child(a);}
  int pixmapID() { return 18; }
};


#include <FL/Fl_Menu_.H>
class Fl_Menu_Type : public Fl_Widget_Type {
  int textstuff(int w, Fl_Font& f, int& s, Fl_Color& c) {
    Fl_Menu_ *myo = (Fl_Menu_*)(w==4 ? ((Fl_Widget_Type*)this->factory)->o : this->o);
    switch (w) {
    case 4:
    case 0: f = myo->textfont(); s = myo->textsize(); c = myo->textcolor(); break;
    case 1: myo->textfont(f); break;
    case 2: myo->textsize(s); break;
    case 3: myo->textcolor(c); break;
    }
    return 1;
  }
public:
  int is_menu_button() const {return 1;}
  int is_parent() const {return 1;}
  int menusize;
  void build_menu();
  Fl_Menu_Type() : Fl_Widget_Type() {menusize = 0;}
  ~Fl_Menu_Type() {
    if (menusize) delete[] (Fl_Menu_Item*)(((Fl_Menu_*)o)->menu());
  }
  void add_child(Fl_Type*, Fl_Type*) {build_menu();}
  void move_child(Fl_Type*, Fl_Type*) {build_menu();}
  void remove_child(Fl_Type*) {build_menu();}
  Fl_Type* click_test(int x, int y);
  void write_code2();
};

extern Fl_Menu_Item button_type_menu[];

#include <FL/Fl_Menu_Button.H>
class Fl_Menu_Button_Type : public Fl_Menu_Type {
  Fl_Menu_Item *subtypes() {return button_type_menu;}
public:
  virtual const char *type_name() {return "Fl_Menu_Button";}
  Fl_Widget *widget(int X,int Y,int W,int H) {
    return new Fl_Menu_Button(X,Y,W,H,"menu");}
  Fl_Widget_Type *_make() {return new Fl_Menu_Button_Type();}
  int pixmapID() { return 26; }
};

extern Fl_Menu_Item dummymenu[];

#include <FL/Fl_Choice.H>
class Fl_Choice_Type : public Fl_Menu_Type {
public:
  virtual const char *type_name() {return "Fl_Choice";}
  Fl_Widget *widget(int X,int Y,int W,int H) {
    Fl_Choice *myo = new Fl_Choice(X,Y,W,H,"choice:");
    myo->menu(dummymenu);
    return myo;
  }
  Fl_Widget_Type *_make() {return new Fl_Choice_Type();}
  int pixmapID() { return 15; }
};

#include <FL/Fl_Menu_Bar.H>
class Fl_Menu_Bar_Type : public Fl_Menu_Type {
public:
  virtual const char *type_name() {return "Fl_Menu_Bar";}
  Fl_Widget *widget(int X,int Y,int W,int H) {
    return new Fl_Menu_Bar(X,Y,W,H);}
  Fl_Widget_Type *_make() {return new Fl_Menu_Bar_Type();}
  int pixmapID() { return 17; }
};
// object list operations:
Fl_Widget *make_widget_browser(int X,int Y,int W,int H);
extern int modflag;
void delete_all(int selected_only=0);
void selection_changed(Fl_Type* new_current);

// file operations:
void write_word(const char *);
void write_string(const char *,...);
int write_file(const char *, int selected_only = 0);
int write_code(const char *cfile, const char *hfile);
int write_strings(const char *sfile);

int write_declare(const char *, ...);
int is_id(char);
const char* unique_id(void* o, const char*, const char*, const char*);
void write_c(const char*, ...);
void write_h(const char*, ...);
void write_cstring(const char *);
void write_cstring(const char *,int length);
void write_indent(int n);
void write_open(int);
void write_close(int n);
extern int write_number;
void write_public(int state); // writes pubic:/private: as needed
extern int indentation;
extern const char* indent();

int read_file(const char *, int merge);
const char *read_word(int wantbrace = 0);
void read_error(const char *format, ...);

// check legality of c code (sort of) and return error:
const char *c_check(const char *c, int type = 0);

// replace a string pointer with new value, strips leading/trailing blanks:
int storestring(const char *n, const char * & p, int nostrip=0);

extern int include_H_from_C;

//
// End of "$Id: Fl_Type.h,v 1.1.1.1 2003/06/03 22:25:40 agno Exp $".
//

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