fl_input.cxx
来自「SRI international 发布的OAA框架软件」· CXX 代码 · 共 412 行
CXX
412 行
//
// "$Id: Fl_Input.cxx,v 1.1.1.1 2003/06/03 22:25:42 agno Exp $"
//
// Input widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2003 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
// This is the "user interface", it decodes user actions into what to
// do to the text. See also Fl_Input_.cxx, where the text is actually
// manipulated (and some ui, in particular the mouse, is done...).
// In theory you can replace this code with another subclass to change
// the keybindings.
#include <FL/Fl.H>
#include <FL/Fl_Input.H>
#include <FL/fl_draw.H>
#include <FL/fl_ask.H>
#include "flstring.h"
void Fl_Input::draw() {
if (input_type() == FL_HIDDEN_INPUT) return;
Fl_Boxtype b = box();
if (damage() & FL_DAMAGE_ALL) draw_box(b, color());
Fl_Input_::drawtext(x()+Fl::box_dx(b), y()+Fl::box_dy(b),
w()-Fl::box_dw(b), h()-Fl::box_dh(b));
}
// kludge so shift causes selection to extend:
int Fl_Input::shift_position(int p) {
return position(p, Fl::event_state(FL_SHIFT) ? mark() : p);
}
int Fl_Input::shift_up_down_position(int p) {
return up_down_position(p, Fl::event_state(FL_SHIFT));
}
// If you define this symbol as zero you will get the peculiar fltk
// behavior where moving off the end of an input field will move the
// cursor into the next field:
// define it as 1 to prevent cursor movement from going to next field:
#define NORMAL_INPUT_MOVE 0
#define ctrl(x) (x^0x40)
int Fl_Input::handle_key() {
char ascii = Fl::event_text()[0];
int repeat_num=1;
int del;
if (Fl::compose(del)) {
// Insert characters into numeric fields after checking for legality:
if (input_type() == FL_FLOAT_INPUT || input_type() == FL_INT_INPUT) {
Fl::compose_reset(); // ignore any foreign letters...
// This is complex to allow "0xff12" hex to be typed:
if (!position() && (ascii == '+' || ascii == '-') ||
(ascii >= '0' && ascii <= '9') ||
(position()==1 && index(0)=='0' && (ascii=='x' || ascii == 'X')) ||
(position()>1 && index(0)=='0' && (index(1)=='x'||index(1)=='X')
&& (ascii>='A'&& ascii<='F' || ascii>='a'&& ascii<='f')) ||
input_type()==FL_FLOAT_INPUT && ascii && strchr(".eE+-", ascii)) {
if (readonly()) fl_beep();
else replace(position(), mark(), &ascii, 1);
}
return 1;
}
if (del || Fl::event_length()) {
if (readonly()) fl_beep();
else replace(position(), del ? position()-del : mark(),
Fl::event_text(), Fl::event_length());
}
return 1;
}
switch (Fl::event_key()) {
case FL_Insert:
if (Fl::event_state() & FL_CTRL) ascii = ctrl('C');
else if (Fl::event_state() & FL_SHIFT) ascii = ctrl('V');
break;
case FL_Delete:
if (Fl::event_state() & FL_SHIFT) ascii = ctrl('X');
else ascii = ctrl('D');
break;
case FL_Left:
ascii = ctrl('B'); break;
case FL_Right:
ascii = ctrl('F'); break;
case FL_Page_Up:
repeat_num=5; //temporary hack
//TODO: find number of lines in window and use it instead 5
case FL_Up:
ascii = ctrl('P'); break;
case FL_Page_Down:
repeat_num=5; //temporary hack
//TODO: find number of lines in window and use it instead 5
case FL_Down:
ascii = ctrl('N'); break;
case FL_Home:
if (Fl::event_state() & FL_CTRL) {
shift_position(0);
return 1;
}
ascii = ctrl('A');
break;
case FL_End:
if (Fl::event_state() & FL_CTRL) {
shift_position(size());
return 1;
}
ascii = ctrl('E'); break;
case FL_BackSpace:
ascii = ctrl('H'); break;
case FL_Enter:
case FL_KP_Enter:
if (when() & FL_WHEN_ENTER_KEY) {
position(size(), 0);
maybe_do_callback();
return 1;
} else if (input_type() == FL_MULTILINE_INPUT && !readonly())
return replace(position(), mark(), "\n", 1);
else
return 0; // reserved for shortcuts
case FL_Tab:
if (Fl::event_state(FL_CTRL|FL_SHIFT) || input_type()!=FL_MULTILINE_INPUT || readonly()) return 0;
return replace(position(), mark(), &ascii, 1);
#ifdef __APPLE__
case 'c' :
case 'v' :
case 'x' :
case 'z' :
if (Fl::event_state(FL_META)) ascii = ctrl(Fl::event_key());
break;
#endif // __APPLE__
}
int i;
switch (ascii) {
case ctrl('A'):
return shift_position(line_start(position())) + NORMAL_INPUT_MOVE;
case ctrl('B'):
return shift_position(position()-1) + NORMAL_INPUT_MOVE;
case ctrl('C'): // copy
return copy(1);
case ctrl('D'):
case ctrl('?'):
if (readonly()) {
fl_beep();
return 1;
}
if (mark() != position()) return cut();
else return cut(1);
case ctrl('E'):
return shift_position(line_end(position())) + NORMAL_INPUT_MOVE;
case ctrl('F'):
return shift_position(position()+1) + NORMAL_INPUT_MOVE;
case ctrl('H'):
if (readonly()) {
fl_beep();
return 1;
}
if (mark() != position()) cut();
else cut(-1);
return 1;
case ctrl('K'):
if (readonly()) {
fl_beep();
return 1;
}
if (position()>=size()) return 0;
i = line_end(position());
if (i == position() && i < size()) i++;
cut(position(), i);
return copy_cuts();
case ctrl('N'):
i = position();
while (repeat_num--) {
i = line_end(i);
if (i >= size()) return NORMAL_INPUT_MOVE;
i++;
}
shift_up_down_position(i);
return 1;
case ctrl('P'):
i = position();
while(repeat_num--) {
i = line_start(i);
if (!i) return NORMAL_INPUT_MOVE;
i--;
}
shift_up_down_position(line_start(i));
return 1;
case ctrl('U'):
if (readonly()) {
fl_beep();
return 1;
}
return cut(0, size());
case ctrl('V'):
case ctrl('Y'):
if (readonly()) {
fl_beep();
return 1;
}
Fl::paste(*this, 1);
return 1;
case ctrl('X'):
case ctrl('W'):
if (readonly()) {
fl_beep();
return 1;
}
copy(1);
return cut();
case ctrl('Z'):
case ctrl('_'):
if (readonly()) {
fl_beep();
return 1;
}
return undo();
case ctrl('I'):
case ctrl('J'):
case ctrl('L'):
case ctrl('M'):
if (readonly()) {
fl_beep();
return 1;
}
// insert a few selected control characters literally:
if (input_type() != FL_FLOAT_INPUT && input_type() != FL_INT_INPUT)
return replace(position(), mark(), &ascii, 1);
}
return 0;
}
int Fl_Input::handle(int event) {
static int dnd_save_position, dnd_save_mark, drag_start = -1, newpos;
static Fl_Widget *dnd_save_focus;
switch (event) {
case FL_FOCUS:
switch (Fl::event_key()) {
case FL_Right:
position(0);
break;
case FL_Left:
position(size());
break;
case FL_Down:
up_down_position(0);
break;
case FL_Up:
up_down_position(line_start(size()));
break;
case FL_Tab:
case 0xfe20: // XK_ISO_Left_Tab
position(size(),0);
break;
default:
position(position(),mark());// turns off the saved up/down arrow position
break;
}
break;
case FL_KEYBOARD:
if (Fl::event_key() == FL_Tab && mark() != position()) {
// Set the current cursor position to the end of the selection...
if (mark() > position())
position(mark());
else
position(position());
return (1);
} else return handle_key();
case FL_PUSH:
if (Fl::dnd_text_ops()) {
int oldpos = position(), oldmark = mark();
Fl_Boxtype b = box();
Fl_Input_::handle_mouse(
x()+Fl::box_dx(b), y()+Fl::box_dy(b),
w()-Fl::box_dw(b), h()-Fl::box_dh(b), 0);
newpos = position();
position( oldpos, oldmark );
if (Fl::focus()==this && !Fl::event_state(FL_SHIFT) && input_type()!=FL_SECRET_INPUT &&
(newpos >= mark() && newpos < position() ||
newpos >= position() && newpos < mark())) {
// user clicked in the selection, may be trying to drag
drag_start = newpos;
return 1;
}
drag_start = -1;
}
if (Fl::focus() != this) {
Fl::focus(this);
handle(FL_FOCUS);
}
break;
case FL_DRAG:
if (Fl::dnd_text_ops()) {
if (drag_start >= 0) {
if (Fl::event_is_click()) return 1; // debounce the mouse
// save the position because sometimes we don't get DND_ENTER:
dnd_save_position = position();
dnd_save_mark = mark();
// drag the data:
copy(0); Fl::dnd();
return 1;
}
}
break;
case FL_RELEASE:
if (Fl::event_button() == 2) {
Fl::event_is_click(0); // stop double click from picking a word
Fl::paste(*this, 0);
} else if (!Fl::event_is_click()) {
// copy drag-selected text to the clipboard.
copy(0);
} else if (Fl::event_is_click() && drag_start >= 0) {
// user clicked in the field and wants to reset the cursor position...
position(drag_start, drag_start);
drag_start = -1;
} else if (Fl::event_clicks()) {
// user double or triple clicked to select word or whole text
copy(0);
}
// For output widgets, do the callback so the app knows the user
// did something with the mouse...
if (readonly()) do_callback();
return 1;
case FL_DND_ENTER:
Fl::belowmouse(this); // send the leave events first
dnd_save_position = position();
dnd_save_mark = mark();
dnd_save_focus = Fl::focus();
if (dnd_save_focus != this) {
Fl::focus(this);
handle(FL_FOCUS);
}
// fall through:
case FL_DND_DRAG:
//int p = mouse_position(X, Y, W, H);
#if DND_OUT_XXXX
if (Fl::focus()==this && (p>=dnd_save_position && p<=dnd_save_mark ||
p>=dnd_save_mark && p<=dnd_save_position)) {
position(dnd_save_position, dnd_save_mark);
return 0;
}
#endif
{
Fl_Boxtype b = box();
Fl_Input_::handle_mouse(
x()+Fl::box_dx(b), y()+Fl::box_dy(b),
w()-Fl::box_dw(b), h()-Fl::box_dh(b), 0);
}
return 1;
case FL_DND_LEAVE:
position(dnd_save_position, dnd_save_mark);
#if DND_OUT_XXXX
if (!focused())
#endif
if (dnd_save_focus != this) {
Fl::focus(dnd_save_focus);
handle(FL_UNFOCUS);
}
return 1;
case FL_DND_RELEASE:
take_focus();
return 1;
}
Fl_Boxtype b = box();
return Fl_Input_::handletext(event,
x()+Fl::box_dx(b), y()+Fl::box_dy(b),
w()-Fl::box_dw(b), h()-Fl::box_dh(b));
}
Fl_Input::Fl_Input(int X, int Y, int W, int H, const char *l)
: Fl_Input_(X, Y, W, H, l) {
}
//
// End of "$Id: Fl_Input.cxx,v 1.1.1.1 2003/06/03 22:25:42 agno Exp $".
//
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