fl_widget.cxx

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//
// "$Id: Fl_Widget.cxx,v 1.1.1.1 2003/06/03 22:25:44 agno Exp $"
//
// Base widget class for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2003 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//

#include <FL/Fl.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Group.H>
#include <FL/Fl_Tooltip.H>
#include <FL/fl_draw.H>


////////////////////////////////////////////////////////////////
// for compatability with Forms, all widgets without callbacks are
// inserted into a "queue" when they are activated, and the forms
// compatability interaction functions (fl_do_events, etc) will
// read one widget at a time from this queue and return it:

const int QUEUE_SIZE = 20;

static Fl_Widget *obj_queue[QUEUE_SIZE];
static int obj_head, obj_tail;

void Fl_Widget::default_callback(Fl_Widget *o, void * /*v*/) {
#if 0
  // This is necessary for strict forms compatability but is confusing.
  // Use the parent's callback if this widget does not have one.
  for (Fl_Widget *p = o->parent(); p; p = p->parent())
    if (p->callback() != default_callback) {
      p->do_callback(o,v);
      return;
    }
#endif
  obj_queue[obj_head++] = o;
  if (obj_head >= QUEUE_SIZE) obj_head = 0;
  if (obj_head == obj_tail) {
    obj_tail++;
    if (obj_tail >= QUEUE_SIZE) obj_tail = 0;
  }
}

Fl_Widget *Fl::readqueue() {
  if (obj_tail==obj_head) return 0;
  Fl_Widget *o = obj_queue[obj_tail++];
  if (obj_tail >= QUEUE_SIZE) obj_tail = 0;
  return o;
}
    
////////////////////////////////////////////////////////////////

int Fl_Widget::handle(int) {
  return 0;
}

int FL_NORMAL_SIZE = 14;

Fl_Widget::Fl_Widget(int X, int Y, int W, int H, const char* L) {

  x_ = X; y_ = Y; w_ = W; h_ = H;

  label_.value	 = L;
  label_.image   = 0;
  label_.deimage = 0;
  label_.type	 = FL_NORMAL_LABEL;
  label_.font	 = FL_HELVETICA;
  label_.size	 = (uchar)FL_NORMAL_SIZE;
  label_.color	 = FL_BLACK;
  tooltip_       = 0;
  callback_	 = default_callback;
  user_data_ 	 = 0;
  type_		 = 0;
  flags_	 = VISIBLE_FOCUS;
  damage_	 = 0;
  box_		 = FL_NO_BOX;
  color_	 = FL_GRAY;
  color2_	 = FL_GRAY;
  align_	 = FL_ALIGN_CENTER;
  when_		 = FL_WHEN_RELEASE;

  parent_ = 0;
  if (Fl_Group::current()) Fl_Group::current()->add(this);
}

void Fl_Widget::resize(int X, int Y, int W, int H) {
  x_ = X; y_ = Y; w_ = W; h_ = H;
}

// this is useful for parent widgets to call to resize children:
int Fl_Widget::damage_resize(int X, int Y, int W, int H) {
  if (x() == X && y() == Y && w() == W && h() == H) return 0;
  resize(X, Y, W, H);
  redraw();
  return 1;
}

int Fl_Widget::take_focus() {
  if (!takesevents()) return 0;
  if (!visible_focus()) return 0;
  if (!handle(FL_FOCUS)) return 0; // see if it wants it
  if (contains(Fl::focus())) return 1; // it called Fl::focus for us
  Fl::focus(this);
  return 1;
}

extern void fl_throw_focus(Fl_Widget*); // in Fl_x.cxx

// Destruction does not remove from any parent group!  And groups when
// destroyed destroy all their children.  This is convienent and fast.
// However, it is only legal to destroy a "root" such as an Fl_Window,
// and automatic destructors may be called.
Fl_Widget::~Fl_Widget() {
  parent_ = 0; // Don't throw focus to a parent widget.
  fl_throw_focus(this);
}

// draw a focus box for the widget...
void
Fl_Widget::draw_focus(Fl_Boxtype B, int X, int Y, int W, int H) const {
  if (!Fl::visible_focus()) return;
  switch (B) {
    case FL_DOWN_BOX:
    case FL_DOWN_FRAME:
    case FL_THIN_DOWN_BOX:
    case FL_THIN_DOWN_FRAME:
      X ++;
      Y ++;
    default:
      break;
  }

  fl_color(fl_contrast(FL_BLACK, color()));

#if defined(WIN32) || defined(__APPLE__)
  // Windows 95/98/ME do not implement the dotted line style, so draw
  // every other pixel around the focus area...
  //
  // Also, QuickDraw (MacOS) does not support line styles specifically,
  // and the hack we use in fl_line_style() will not draw horizontal lines
  // on odd-numbered rows...
  int i, xx, yy;

  X += Fl::box_dx(B);
  Y += Fl::box_dy(B);
  W -= Fl::box_dw(B) + 2;
  H -= Fl::box_dh(B) + 2;

  for (xx = 0, i = 1; xx < W; xx ++, i ++) if (i & 1) fl_point(X + xx, Y);
  for (yy = 0; yy < H; yy ++, i ++) if (i & 1) fl_point(X + W, Y + yy);
  for (xx = W; xx > 0; xx --, i ++) if (i & 1) fl_point(X + xx, Y + H);
  for (yy = H; yy > 0; yy --, i ++) if (i & 1) fl_point(X, Y + yy);
#else
  fl_line_style(FL_DOT);
  fl_rect(X + Fl::box_dx(B), Y + Fl::box_dy(B),
          W - Fl::box_dw(B) - 1, H - Fl::box_dh(B) - 1);
  fl_line_style(FL_SOLID);
#endif // WIN32
}


void Fl_Widget::activate() {
  if (!active()) {
    clear_flag(INACTIVE);
    if (active_r()) {
      redraw();
      redraw_label();
      handle(FL_ACTIVATE);
      if (inside(Fl::focus())) Fl::focus()->take_focus();
    }
  }
}

void Fl_Widget::deactivate() {
  if (active_r()) {
    set_flag(INACTIVE);
    redraw();
    redraw_label();
    handle(FL_DEACTIVATE);
    fl_throw_focus(this);
  } else {
    set_flag(INACTIVE);
  }
}

int Fl_Widget::active_r() const {
  for (const Fl_Widget* o = this; o; o = o->parent())
    if (!o->active()) return 0;
  return 1;
}

void Fl_Widget::show() {
  if (!visible()) {
    clear_flag(INVISIBLE);
    if (visible_r()) {
      redraw();
      redraw_label();
      handle(FL_SHOW);
      if (inside(Fl::focus())) Fl::focus()->take_focus();
    }
  }
}

void Fl_Widget::hide() {
  if (visible_r()) {
    set_flag(INVISIBLE);
    for (Fl_Widget *p = parent(); p; p = p->parent())
      if (p->box() || !p->parent()) {p->redraw(); break;}
    handle(FL_HIDE);
    fl_throw_focus(this);
  } else {
    set_flag(INVISIBLE);
  }
}

int Fl_Widget::visible_r() const {
  for (const Fl_Widget* o = this; o; o = o->parent())
    if (!o->visible()) return 0;
  return 1;
}

// return true if widget is inside (or equal to) this:
// Returns false for null widgets.
int Fl_Widget::contains(const Fl_Widget *o) const {
  for (; o; o = o->parent_) if (o == this) return 1;
  return 0;
}

//
// End of "$Id: Fl_Widget.cxx,v 1.1.1.1 2003/06/03 22:25:44 agno Exp $".
//

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