fl_get_system_colors.cxx
来自「SRI international 发布的OAA框架软件」· CXX 代码 · 共 324 行
CXX
324 行
//
// "$Id: Fl_get_system_colors.cxx,v 1.1.1.1 2003/06/03 22:25:44 agno Exp $"
//
// System color support for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2003 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <FL/math.h>
#include "flstring.h"
#include <stdio.h>
#include <stdlib.h>
#include <FL/Fl_Pixmap.H>
#include <FL/Fl_Tiled_Image.H>
#include "tile.xpm"
#if defined(__APPLE__) && defined(__MWERKS__)
extern "C" int putenv(const char*);
#endif // __APPLE__ && __MWERKS__
void Fl::background(uchar r, uchar g, uchar b) {
// replace the gray ramp so that FL_GRAY is this color
if (!r) r = 1; else if (r==255) r = 254;
double powr = log(r/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
if (!g) g = 1; else if (g==255) g = 254;
double powg = log(g/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
if (!b) b = 1; else if (b==255) b = 254;
double powb = log(b/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
for (int i = 0; i < FL_NUM_GRAY; i++) {
double gray = i/(FL_NUM_GRAY-1.0);
Fl::set_color(fl_gray_ramp(i),
uchar(pow(gray,powr)*255+.5),
uchar(pow(gray,powg)*255+.5),
uchar(pow(gray,powb)*255+.5));
}
}
void Fl::foreground(uchar r, uchar g, uchar b) {
Fl::set_color(FL_FOREGROUND_COLOR,r,g,b);
}
void Fl::background2(uchar r, uchar g, uchar b) {
Fl::set_color(FL_BACKGROUND2_COLOR,r,g,b);
Fl::set_color(FL_FOREGROUND_COLOR,
get_color(fl_contrast(FL_FOREGROUND_COLOR,FL_BACKGROUND2_COLOR)));
}
// these are set by Fl::args() and override any system colors:
const char *fl_fg = NULL;
const char *fl_bg = NULL;
const char *fl_bg2 = NULL;
static void set_selection_color(uchar r, uchar g, uchar b) {
Fl::set_color(FL_SELECTION_COLOR,r,g,b);
}
#if defined(WIN32) || defined(__APPLE__)
# include <stdio.h>
// simulation of XParseColor:
int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b) {
if (*p == '#') p++;
int n = strlen(p);
int m = n/3;
const char *pattern = 0;
switch(m) {
case 1: pattern = "%1x%1x%1x"; break;
case 2: pattern = "%2x%2x%2x"; break;
case 3: pattern = "%3x%3x%3x"; break;
case 4: pattern = "%4x%4x%4x"; break;
default: return 0;
}
int R,G,B; if (sscanf(p,pattern,&R,&G,&B) != 3) return 0;
switch(m) {
case 1: R *= 0x11; G *= 0x11; B *= 0x11; break;
case 3: R >>= 4; G >>= 4; B >>= 4; break;
case 4: R >>= 8; G >>= 8; B >>= 8; break;
}
r = (uchar)R; g = (uchar)G; b = (uchar)B;
return 1;
}
#else
// Wrapper around XParseColor...
int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b) {
XColor x;
if (!fl_display) fl_open_display();
if (XParseColor(fl_display, fl_colormap, p, &x)) {
r = (uchar)(x.red>>8);
g = (uchar)(x.green>>8);
b = (uchar)(x.blue>>8);
return 1;
} else return 0;
}
#endif // WIN32 || __APPLE__
#if defined(WIN32)
static void
getsyscolor(int what, const char* arg, void (*func)(uchar,uchar,uchar))
{
if (arg) {
uchar r,g,b;
if (!fl_parse_color(arg, r,g,b))
Fl::error("Unknown color: %s", arg);
else
func(r,g,b);
} else {
DWORD x = GetSysColor(what);
func(uchar(x&255), uchar(x>>8), uchar(x>>16));
}
}
void Fl::get_system_colors() {
getsyscolor(COLOR_WINDOW, fl_bg2,Fl::background2);
getsyscolor(COLOR_WINDOWTEXT, fl_fg, Fl::foreground);
getsyscolor(COLOR_BTNFACE, fl_bg, Fl::background);
getsyscolor(COLOR_HIGHLIGHT, 0, set_selection_color);
}
#elif defined(__APPLE__)
// MacOS X currently supports two color schemes - Blue and Graphite.
// Since we aren't emulating the Aqua interface (even if Apple would
// let us), we use some defaults that are similar to both. The
// Fl::scheme("plastic") color/box scheme provides a usable Aqua-like
// look-n-feel...
void Fl::get_system_colors()
{
fl_open_display();
foreground(0, 0, 0);
background(0xe8, 0xe8, 0xe8);
background2(0xf0, 0xf0, 0xf0);
set_selection_color(0x80, 0x80, 0x80);
}
#else
// Read colors that KDE writes to the xrdb database.
// XGetDefault does not do the expected thing: it does not like
// periods in either word. Therefore it cannot match class.Text.background.
// However *.Text.background is matched by pretending the program is "Text".
// But this will also match *.background if there is no *.Text.background
// entry, requiring users to put in both (unless they want the text fields
// the same color as the windows).
static void
getsyscolor(const char *key1, const char* key2, const char *arg, const char *defarg, void (*func)(uchar,uchar,uchar))
{
if (!arg) {
arg = XGetDefault(fl_display, key1, key2);
if (!arg) arg = defarg;
}
XColor x;
if (!XParseColor(fl_display, fl_colormap, arg, &x))
Fl::error("Unknown color: %s", arg);
else
func(x.red>>8, x.green>>8, x.blue>>8);
}
void Fl::get_system_colors()
{
fl_open_display();
const char* key1 = 0;
if (Fl::first_window()) key1 = Fl::first_window()->xclass();
if (!key1) key1 = "fltk";
getsyscolor(key1, "background", fl_bg, "#c0c0c0", Fl::background);
getsyscolor(key1, "foreground", fl_fg, "#000000", Fl::foreground);
getsyscolor("Text","background", fl_bg2, "#ffffff", Fl::background2);
getsyscolor(key1, "selectBackground",0, "#000080", set_selection_color);
}
#endif
//// Simple implementation of 2.0 Fl::scheme() interface...
#define D1 BORDER_WIDTH
#define D2 (BORDER_WIDTH+BORDER_WIDTH)
extern void fl_up_box(int, int, int, int, Fl_Color);
extern void fl_down_box(int, int, int, int, Fl_Color);
extern void fl_thin_up_box(int, int, int, int, Fl_Color);
extern void fl_thin_down_box(int, int, int, int, Fl_Color);
extern void fl_round_up_box(int, int, int, int, Fl_Color);
extern void fl_round_down_box(int, int, int, int, Fl_Color);
extern void fl_up_frame(int, int, int, int, Fl_Color);
extern void fl_down_frame(int, int, int, int, Fl_Color);
extern void fl_thin_up_frame(int, int, int, int, Fl_Color);
extern void fl_thin_down_frame(int, int, int, int, Fl_Color);
const char *Fl::scheme_ = (const char *)0;
Fl_Image *Fl::scheme_bg_ = (Fl_Image *)0;
static Fl_Pixmap tile(tile_xpm);
int Fl::scheme(const char *s) {
if (!s) {
if ((s = getenv("FLTK_SCHEME")) == NULL) {
#if !defined(WIN32) && !defined(__APPLE__)
const char* key = 0;
if (Fl::first_window()) key = Fl::first_window()->xclass();
if (!key) key = "fltk";
fl_open_display();
s = XGetDefault(fl_display, key, "scheme");
#endif // !WIN32 && !__APPLE__
}
}
if (s) {
if (!strcasecmp(s, "none") || !strcasecmp(s, "base") || !*s) s = 0;
else s = strdup(s);
}
if (scheme_) free((void*)scheme_);
scheme_ = s;
// Save the new scheme in the FLTK_SCHEME env var so that child processes
// inherit it...
static char e[1024];
strcpy(e,"FLTK_SCHEME=");
if (s) strlcat(e,s,sizeof(e));
putenv(e);
// Load the scheme...
return reload_scheme();
}
int Fl::reload_scheme() {
Fl_Window *win;
get_system_colors();
if (scheme_ && !strcasecmp(scheme_, "plastic")) {
// Update the tile image to match the background color...
uchar r, g, b;
int nr, ng, nb;
get_color(FL_GRAY, r, g, b);
nr = 0xf0 * r / 0xe0;
if (nr > 255) nr = 255;
ng = 0xf0 * g / 0xe0;
if (ng > 255) ng = 255;
nb = 0xf0 * b / 0xe0;
if (nb > 255) nb = 255;
sprintf(tile_cmap[0], "O c #%02x%02x%02x", nr, ng, nb);
sprintf(tile_cmap[1], "o c #%02x%02x%02x", r, g, b);
sprintf(tile_cmap[2], ". c #%02x%02x%02x", 0xd8 * (int)r / 0xe0,
0xd8 * (int)g / 0xe0, 0xd8 * (int)b / 0xe0);
tile.uncache();
if (!scheme_bg_) scheme_bg_ = new Fl_Tiled_Image(&tile, w(), h());
// Load plastic buttons, etc...
set_boxtype(FL_UP_FRAME, FL_PLASTIC_UP_FRAME);
set_boxtype(FL_DOWN_FRAME, FL_PLASTIC_DOWN_FRAME);
set_boxtype(FL_THIN_UP_FRAME, FL_PLASTIC_UP_FRAME);
set_boxtype(FL_THIN_DOWN_FRAME, FL_PLASTIC_DOWN_FRAME);
set_boxtype(FL_UP_BOX, FL_PLASTIC_UP_BOX);
set_boxtype(FL_DOWN_BOX, FL_PLASTIC_DOWN_BOX);
set_boxtype(FL_THIN_UP_BOX, FL_PLASTIC_UP_BOX);
set_boxtype(FL_THIN_DOWN_BOX, FL_PLASTIC_DOWN_BOX);
set_boxtype(_FL_ROUND_UP_BOX, FL_PLASTIC_UP_BOX);
set_boxtype(_FL_ROUND_DOWN_BOX, FL_PLASTIC_UP_BOX);
} else {
// Use the standard FLTK look-n-feel...
if (scheme_bg_) {
delete scheme_bg_;
scheme_bg_ = (Fl_Image *)0;
}
set_boxtype(FL_UP_FRAME, fl_up_frame, D1, D1, D2, D2);
set_boxtype(FL_DOWN_FRAME, fl_down_frame, D1, D1, D2, D2);
set_boxtype(FL_THIN_UP_FRAME, fl_thin_up_frame, 1, 1, 2, 2);
set_boxtype(FL_THIN_DOWN_FRAME, fl_thin_down_frame, 1, 1, 2, 2);
set_boxtype(FL_UP_BOX, fl_up_box, D1, D1, D2, D2);
set_boxtype(FL_DOWN_BOX, fl_down_box, D1, D1, D2, D2);
set_boxtype(FL_THIN_UP_BOX, fl_thin_up_box, 1, 1, 2, 2);
set_boxtype(FL_THIN_DOWN_BOX, fl_thin_down_box, 1, 1, 2, 2);
set_boxtype(_FL_ROUND_UP_BOX, fl_round_up_box, 3, 3, 6, 6);
set_boxtype(_FL_ROUND_DOWN_BOX, fl_round_down_box, 3, 3, 6, 6);
}
// Set (or clear) the background tile for all windows...
for (win = first_window(); win; win = next_window(win)) {
win->labeltype(scheme_bg_ ? FL_NORMAL_LABEL : FL_NO_LABEL);
win->align(FL_ALIGN_CENTER | FL_ALIGN_INSIDE | FL_ALIGN_CLIP);
win->image(scheme_bg_);
win->redraw();
}
return 1;
}
//
// End of "$Id: Fl_get_system_colors.cxx,v 1.1.1.1 2003/06/03 22:25:44 agno Exp $".
//
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