📄 fl_menu.cxx
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//
// "$Id: Fl_Menu.cxx,v 1.1.1.1 2003/06/03 22:25:43 agno Exp $"
//
// Menu code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2003 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
// Warning: this menu code is quite a mess!
// This file contains code for implementing Fl_Menu_Item, and for
// methods for bringing up popup menu hierarchies without using the
// Fl_Menu_ widget.
#include <FL/Fl.H>
#include <FL/Fl_Menu_Window.H>
#include <FL/Fl_Menu_.H>
#include <FL/fl_draw.H>
#include <stdio.h>
int Fl_Menu_Item::size() const {
const Fl_Menu_Item* m = this;
int nest = 0;
for (;;) {
if (!m->text) {
if (!nest) return (m-this+1);
nest--;
} else if (m->flags & FL_SUBMENU) {
nest++;
}
m++;
}
}
const Fl_Menu_Item* Fl_Menu_Item::next(int n) const {
if (n < 0) return 0; // this is so selected==-1 returns NULL
const Fl_Menu_Item* m = this;
int nest = 0;
while (n>0) {
if (!m->text) {
if (!nest) return m;
nest--;
} else if (m->flags&FL_SUBMENU) {
nest++;
}
m++;
if (!nest && m->visible()) n--;
}
return m;
}
// appearance of current menus are pulled from this parent widget:
static const Fl_Menu_* button;
////////////////////////////////////////////////////////////////
// tiny window for title of menu:
class menutitle : public Fl_Menu_Window {
void draw();
public:
const Fl_Menu_Item* menu;
menutitle(int X, int Y, int W, int H, const Fl_Menu_Item*);
};
// each vertical menu has one of these:
class menuwindow : public Fl_Menu_Window {
void draw();
void drawentry(const Fl_Menu_Item*, int i, int erase);
public:
menutitle* title;
int handle(int);
int itemheight; // zero == menubar
int numitems;
int selected;
int drawn_selected; // last redraw has this selected
const Fl_Menu_Item* menu;
menuwindow(const Fl_Menu_Item* m, int X, int Y, int W, int H,
const Fl_Menu_Item* picked, const Fl_Menu_Item* title,
int menubar = 0, int menubar_title = 0, int right_edge = 0);
~menuwindow();
void set_selected(int);
int find_selected(int mx, int my);
int titlex(int);
void autoscroll(int);
void position(int x, int y);
};
#define LEADING 4 // extra vertical leading
extern char fl_draw_shortcut;
// width of label, including effect of & characters:
int Fl_Menu_Item::measure(int* hp, const Fl_Menu_* m) const {
Fl_Label l;
l.value = text;
l.image = 0;
l.deimage = 0;
l.type = labeltype_;
l.font = labelsize_ ? labelfont_ : uchar(m ? m->textfont() : FL_HELVETICA);
l.size = labelsize_ ? labelsize_ : m ? m->textsize() : (uchar)FL_NORMAL_SIZE;
l.color = FL_BLACK; // this makes no difference?
fl_draw_shortcut = 1;
int w = 0; int h = 0; l.measure(w, hp ? *hp : h);
fl_draw_shortcut = 0;
if (flags & (FL_MENU_TOGGLE|FL_MENU_RADIO)) w += 14;
return w;
}
void Fl_Menu_Item::draw(int x, int y, int w, int h, const Fl_Menu_* m,
int selected) const {
Fl_Label l;
l.value = text;
l.image = 0;
l.deimage = 0;
l.type = labeltype_;
l.font = labelsize_ ? labelfont_ : uchar(m ? m->textfont() : FL_HELVETICA);
l.size = labelsize_ ? labelsize_ : m ? m->textsize() : (uchar)FL_NORMAL_SIZE;
l.color = labelcolor_ ? labelcolor_ : m ? m->textcolor() : int(FL_BLACK);
if (!active()) l.color = fl_inactive((Fl_Color)l.color);
Fl_Color color = m ? m->color() : FL_GRAY;
if (selected) {
Fl_Color r = m ? m->selection_color() : FL_SELECTION_COLOR;
Fl_Boxtype b = m && m->down_box() ? m->down_box() : FL_FLAT_BOX;
if (fl_contrast(r,color)!=r) { // back compatability boxtypes
if (selected == 2) { // menu title
r = color;
b = m ? m->box() : FL_UP_BOX;
} else {
r = (Fl_Color)(FL_COLOR_CUBE-1); // white
l.color = fl_contrast((Fl_Color)labelcolor_, r);
}
} else {
l.color = fl_contrast((Fl_Color)labelcolor_, r);
}
if (selected == 2) { // menu title
fl_draw_box(b, x, y, w, h, r);
x += 3;
w -= 8;
} else {
fl_draw_box(b, x+1, y-(LEADING-2)/2, w-2, h+(LEADING-2), r);
}
}
if (flags & (FL_MENU_TOGGLE|FL_MENU_RADIO)) {
int d = (h - FL_NORMAL_SIZE + 1) / 2;
int W = h - 2 * d;
if (flags & FL_MENU_RADIO) {
fl_draw_box(FL_ROUND_DOWN_BOX, x+2, y+d, W, W, FL_BACKGROUND2_COLOR);
if (value()) {
fl_color(labelcolor_);
int tW = (W - Fl::box_dw(FL_ROUND_DOWN_BOX)) / 2 + 1;
if ((W - tW) & 1) tW++; // Make sure difference is even to center
int td = Fl::box_dx(FL_ROUND_DOWN_BOX) + 1;
switch (tW) {
// Larger circles draw fine...
default :
fl_pie(x + td + 2, y + d + td, tW, tW, 0.0, 360.0);
break;
// Small circles don't draw well on many systems...
case 6 :
fl_rectf(x + td + 4, y + d + td, tW - 4, tW);
fl_rectf(x + td + 3, y + d + td + 1, tW - 2, tW - 2);
fl_rectf(x + td + 2, y + d + td + 2, tW, tW - 4);
break;
case 5 :
case 4 :
case 3 :
fl_rectf(x + td + 3, y + d + td, tW - 2, tW);
fl_rectf(x + td + 2, y + d + td + 1, tW, tW - 2);
break;
case 2 :
case 1 :
fl_rectf(x + td + 2, y + d + td, tW, tW);
break;
}
}
} else {
fl_draw_box(FL_DOWN_BOX, x+2, y+d, W, W, FL_BACKGROUND2_COLOR);
if (value()) {
fl_color(labelcolor_);
int tx = x + 5;
int tw = W - 6;
int d1 = tw/3;
int d2 = tw-d1;
int ty = y + d + (W+d2)/2-d1-2;
for (int n = 0; n < 3; n++, ty++) {
fl_line(tx, ty, tx+d1, ty+d1);
fl_line(tx+d1, ty+d1, tx+tw-1, ty+d1-d2+1);
}
}
}
x += W + 3;
w -= W + 3;
}
if (!fl_draw_shortcut) fl_draw_shortcut = 1;
l.draw(x+3, y, w>6 ? w-6 : 0, h, FL_ALIGN_LEFT);
fl_draw_shortcut = 0;
}
menutitle::menutitle(int X, int Y, int W, int H, const Fl_Menu_Item* L) :
Fl_Menu_Window(X, Y, W, H, 0) {
end();
set_modal();
clear_border();
menu = L;
if (L->labelcolor_ || Fl::scheme() || L->labeltype_ > FL_NO_LABEL) clear_overlay();
}
menuwindow::menuwindow(const Fl_Menu_Item* m, int X, int Y, int Wp, int Hp,
const Fl_Menu_Item* picked, const Fl_Menu_Item* t,
int menubar, int menubar_title, int right_edge)
: Fl_Menu_Window(X, Y, Wp, Hp, 0)
{
if (!right_edge) right_edge = Fl::w();
end();
set_modal();
clear_border();
menu = m;
drawn_selected = -1;
if (button) {
box(button->box());
if (box() == FL_NO_BOX || box() == FL_FLAT_BOX) box(FL_UP_BOX);
} else {
box(FL_UP_BOX);
}
color(button && !Fl::scheme() ? button->color() : FL_GRAY);
selected = -1;
{int j = 0;
if (m) for (const Fl_Menu_Item* m1=m; ; m1 = m1->next(), j++) {
if (picked) {
if (m1 == picked) {selected = j; picked = 0;}
else if (m1 > picked) {selected = j-1; picked = 0; Wp = Hp = 0;}
}
if (!m1->text) break;
}
numitems = j;}
if (menubar) {
itemheight = 0;
title = 0;
return;
}
itemheight = 1;
int hotKeysw = 0;
int Wtitle = 0;
int Htitle = 0;
if (t) Wtitle = t->measure(&Htitle, button) + 12;
int W = 0;
if (m) for (; m->text; m = m->next()) {
int hh; int w1 = m->measure(&hh, button);
if (hh+LEADING>itemheight) itemheight = hh+LEADING;
if (m->flags&(FL_SUBMENU|FL_SUBMENU_POINTER)) w1 += 14;
if (w1 > W) W = w1;
if (m->shortcut_) {
w1 = int(fl_width(fl_shortcut_label(m->shortcut_))) + 8;
if (w1 > hotKeysw) hotKeysw = w1;
}
if (m->labelcolor_ || Fl::scheme() || m->labeltype_ > FL_NO_LABEL) clear_overlay();
}
if (selected >= 0 && !Wp) X -= W/2;
int BW = Fl::box_dx(box());
W += hotKeysw+2*BW+7;
if (Wp > W) W = Wp;
if (Wtitle > W) W = Wtitle;
if (!Wp) {if (X < 0) X = 0; if (X > Fl::w()-W) X= right_edge-W;}
x(X); w(W);
h((numitems ? itemheight*numitems-LEADING : 0)+2*BW+3);
if (selected >= 0)
Y = Y+(Hp-itemheight)/2-selected*itemheight-BW;
else
Y = Y+Hp;
if (m) y(Y); else {y(Y-2); w(1); h(1);}
if (t) {
int dy = menubar_title ? Fl::box_dy(button->box())+1 : 2;
int ht = menubar_title ? button->h()-dy*2 : Htitle+2*BW+3;
title = new menutitle(X, Y-ht-dy, Wtitle, ht, t);
} else
title = 0;
}
menuwindow::~menuwindow() {
delete title;
}
void menuwindow::position(int X, int Y) {
if (title) {title->position(X, title->y()+Y-y());}
Fl_Menu_Window::position(X, Y);
// x(X); y(Y); // don't wait for response from X
}
// scroll so item i is visible on screen
void menuwindow::autoscroll(int n) {
int Y = y()+Fl::box_dx(box())+2+n*itemheight;
if (Y <= Fl::y()) Y = Fl::y()-Y+10;
else {
Y = Y+itemheight-Fl::h()-Fl::y();
if (Y < 0) return;
Y = -Y-10;
}
Fl_Menu_Window::position(x(), y()+Y);
// y(y()+Y); // don't wait for response from X
}
////////////////////////////////////////////////////////////////
void menuwindow::drawentry(const Fl_Menu_Item* m, int n, int eraseit) {
if (!m) return; // this happens if -1 is selected item and redrawn
int BW = Fl::box_dx(box());
int xx = BW;
int W = w();
int ww = W-2*BW-1;
int yy = BW+1+n*itemheight;
int hh = itemheight - LEADING;
if (eraseit && n != selected) {
fl_color(button && !Fl::scheme() ? button->color() : FL_GRAY);
fl_rectf(xx+1, yy-(LEADING-2)/2, ww-2, hh+(LEADING-2));
}
m->draw(xx, yy, ww, hh, button, n==selected);
// the shortcuts and arrows assumme fl_color() was left set by draw():
if (m->submenu()) {
int sz = (hh-5)&-2;
int y1 = yy+(hh-sz)/2;
int x1 = xx+ww-sz-3;
fl_polygon(x1, y1, x1, y1+sz, x1+sz, y1+sz/2);
} else if (m->shortcut_) {
Fl_Font f = button ? button->textfont() : FL_HELVETICA;
fl_font(f, button ? button->textsize() : FL_NORMAL_SIZE);
fl_draw(fl_shortcut_label(m->shortcut_), xx, yy, ww-3, hh, FL_ALIGN_RIGHT);
}
if (m->flags & FL_MENU_DIVIDER) {
fl_color(FL_DARK3);
fl_xyline(BW-1, yy+hh+(LEADING-2)/2, W-2*BW+2);
fl_color(FL_LIGHT3);
fl_xyline(BW-1, yy+hh+((LEADING-2)/2+1), W-2*BW+2);
}
}
void menutitle::draw() {
menu->draw(0, 0, w(), h(), button, 2);
}
void menuwindow::draw() {
if (damage() != FL_DAMAGE_CHILD) { // complete redraw
fl_draw_box(box(), 0, 0, w(), h(), color());
if (menu) {
const Fl_Menu_Item* m; int j;
for (m=menu, j=0; m->text; j++, m = m->next()) drawentry(m, j, 0);
}
} else {
if (damage() & FL_DAMAGE_CHILD && selected!=drawn_selected) { // change selection
drawentry(menu->next(drawn_selected), drawn_selected, 1);
drawentry(menu->next(selected), selected, 1);
}
}
drawn_selected = selected;
}
void menuwindow::set_selected(int n) {
if (n != selected) {selected = n; damage(FL_DAMAGE_CHILD);}
}
////////////////////////////////////////////////////////////////
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