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📄 screenview.h

📁 一个不错的远程控制软件源码
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#if !defined(AFX_SCREENVIEW_H__E70F0B09_91FB_4266_92A3_AAEC40261AA9__INCLUDED_)
#define AFX_SCREENVIEW_H__E70F0B09_91FB_4266_92A3_AAEC40261AA9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScreenView.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CScreenView view
#include "peersocket.h"
#include "command.h"
class CScreenView : public CView
{
protected:
	CScreenView();           // protected constructor used by dynamic creation
	DECLARE_DYNCREATE(CScreenView)

// Attributes
public:
	BOOL ifstart;
	char *src,*des;
	SOCKET s;
	COMMAND com;
	SOCKET s1;
	COMMAND com1;
	SCREEN screen;
	KEYMOUSE keymouse;
	DWORD retLen;
	WSAEVENT hEvent;
	DWORD retLen1;
	WSAEVENT hEvent1;

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CScreenView)
	public:
	protected:
	virtual void OnDraw(CDC* pDC);      // overridden to draw this view
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CScreenView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

	// Generated message map functions
protected:
	//{{AFX_MSG(CScreenView)
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnMButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SCREENVIEW_H__E70F0B09_91FB_4266_92A3_AAEC40261AA9__INCLUDED_)

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