📄 renderer.pkg
字号:
/***********************************************************************
Renderer
***********************************************************************/
class Renderer : public EventSet
{
//void doRender();
//void clearRenderList();
//void resetZValue();
//void advanceZValue();
float getCurrentZ() const;
float getZLayer(unsigned int layer) const;
//void setQueueingEnabled(bool setting);
bool isQueueingEnabled() const;
Texture* createTexture();
Texture* createTexture(float size);
Texture* createTexture(string filename, string resourcegroup);
void destroyTexture(Texture* tex);
void destroyAllTextures();
float getWidth() const;
float getHeight() const;
Size getSize() const;
Rect getRect() const;
unsigned int getMaxTextureSize() const;
unsigned int getHorzScreenDPI() const;
unsigned int getVertScreenDPI() const;
tolua_outside EventIterator ceguiLua_getEventIterator @ getEventIterator() const;
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -