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📄 sample_demo7.cpp

📁 cegui界面库
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/***********************************************************************
    filename:   Sample_Demo7.cpp
    created:    20/8/2005
    author:     Paul D Turner
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/
#include "Sample_Demo7.h"
#include "CEGUI.h"
#include "CEGuiBaseApplication.h"

#include <cstdlib>

int main(int argc, char *argv[])
{
    // This is a basic start-up for the sample application which is
    // object orientated in nature, so we just need an instance of
    // the CEGuiSample based object and then tell that sample application
    // to run.  All of the samples will use code similar to this in the
    // main/WinMain function.
    Demo7Sample app;
    return app.run();
}


/*************************************************************************
    Sample specific initialisation goes here.
*************************************************************************/
bool Demo7Sample::initialiseSample()
{
    using namespace CEGUI;

    // we will use of the WindowManager.
    WindowManager& winMgr = WindowManager::getSingleton();

    // load scheme and set up defaults
    SchemeManager::getSingleton().loadScheme("TaharezLook.scheme");
    System::getSingleton().setDefaultMouseCursor("TaharezLook", "MouseArrow");
    FontManager::getSingleton().createFont("Commonwealth-10.font");

    // load an image to use as a background
    ImagesetManager::getSingleton().createImagesetFromImageFile("BackgroundImage", "GPN-2000-001437.tga");

    // here we will use a StaticImage as the root, then we can use it to place a background image
    Window* background = winMgr.createWindow("TaharezLook/StaticImage", "background_wnd");
    // set position and size
    background->setPosition(UVector2(cegui_reldim(0), cegui_reldim( 0)));
    background->setSize(UVector2(cegui_reldim(1), cegui_reldim( 1)));
    // disable frame and standard background
    background->setProperty("FrameEnabled", "false");
    background->setProperty("BackgroundEnabled", "false");
    // set the background image
    background->setProperty("Image", "set:BackgroundImage image:full_image");
    // install this as the root GUI sheet
    System::getSingleton().setGUISheet(background);

    // now we create a DefaultWindow which we will attach all the widgets to.  We could
    // have attached them to the background StaticImage, though we want to be a bit tricky
    // since we do not wish the background to be faded by the slider - so we create this
    // container window so we can affect all the other widgets, but leave the background
    // unchanged.
    Window* sheet = winMgr.createWindow("DefaultWindow", "root_wnd");
    // attach this to the 'real' root
    background->addChildWindow(sheet);

    // do demo stuff
    createDemoWindows();
    initDemoEventWiring();

    // success!
    return true;
}

/*************************************************************************
    Cleans up resources allocated in the initialiseSample call.
*************************************************************************/
void Demo7Sample::cleanupSample()
{
    // nothing to do here!
}

/*************************************************************************
    create the windows & widgets for this demo
*************************************************************************/
void Demo7Sample::createDemoWindows(void)
{
    using namespace CEGUI;

    WindowManager& winMgr = WindowManager::getSingleton();
    Window* root = winMgr.getWindow("root_wnd");

    // Create first frame window
    FrameWindow* fwnd1 = static_cast<FrameWindow*>(winMgr.createWindow("TaharezLook/FrameWindow", "Demo7/Window1"));
    root->addChildWindow(fwnd1);
    fwnd1->setMinSize(UVector2(cegui_reldim(0.2f), cegui_reldim( 0.2f)));
    fwnd1->setMaxSize(UVector2(cegui_reldim(0.8f), cegui_reldim( 0.8f)));
    fwnd1->setPosition(UVector2(cegui_reldim(0.2f), cegui_reldim( 0.2f)));
    fwnd1->setSize(UVector2(cegui_reldim(0.5f), cegui_reldim( 0.5f)));
    fwnd1->setText("Demo 7 - Window 1");
    fwnd1->setCloseButtonEnabled(false);

    // create second frame window
    FrameWindow* fwnd2 = static_cast<FrameWindow*>(winMgr.createWindow("TaharezLook/FrameWindow", "Demo7/Window2"));
    root->addChildWindow(fwnd2);
    fwnd2->setMinSize(UVector2(cegui_reldim(0.2f), cegui_reldim( 0.2f)));
    fwnd2->setMaxSize(UVector2(cegui_reldim(0.8f), cegui_reldim( 0.8f)));
    fwnd2->setPosition(UVector2(cegui_reldim(0.4f), cegui_reldim( 0.1f)));
    fwnd2->setSize(UVector2(cegui_reldim(0.5f), cegui_reldim( 0.6f)));
    fwnd2->setText("Demo 7 - Window 2");
    fwnd2->setCloseButtonEnabled(false);

    // create third and final frame window.
    FrameWindow* fwnd3 = static_cast<FrameWindow*>(winMgr.createWindow("TaharezLook/FrameWindow", "Demo7/Window3"));
    root->addChildWindow(fwnd3);
    fwnd3->setMinSize(UVector2(cegui_reldim(0.2f), cegui_reldim( 0.2f)));
    fwnd3->setMaxSize(UVector2(cegui_reldim(0.8f), cegui_reldim( 0.8f)));
    fwnd3->setPosition(UVector2(cegui_reldim(0.25f), cegui_reldim( 0.4f)));
    fwnd3->setSize(UVector2(cegui_reldim(0.5f), cegui_reldim( 0.5f)));
    fwnd3->setText("Demo 7 - Window 3");
    fwnd3->setCloseButtonEnabled(false);

    // create quit button
    PushButton* btn = static_cast<PushButton*>(winMgr.createWindow("TaharezLook/Button", "Demo7/Window1/Quit"));
    fwnd1->addChildWindow(btn);
    btn->setMaxSize(UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f)));
    btn->setPosition(UVector2(cegui_reldim(0.02f), cegui_reldim( 0.1f)));
    btn->setSize(UVector2(cegui_reldim(0.25f), cegui_reldim( 0.1f)));
    btn->setText("Exit Demo");

    // create first radio-button for StaticImage image selection
    RadioButton* rbtn = static_cast<RadioButton*>(winMgr.createWindow("TaharezLook/RadioButton", "Demo7/Window1/Radio1"));
    fwnd1->addChildWindow(rbtn);
    rbtn->setMaxSize(UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f)));
    rbtn->setPosition(UVector2(cegui_reldim(0.02f), cegui_reldim( 0.23f)));
    rbtn->setSize(UVector2(cegui_reldim(0.25f), cegui_reldim( 0.075f)));
    rbtn->setText("Option 1");
    rbtn->setID(0);

    // create second radio-button for StaticImage image selection
    rbtn = static_cast<RadioButton*>(winMgr.createWindow("TaharezLook/RadioButton", "Demo7/Window1/Radio2"));
    fwnd1->addChildWindow(rbtn);
    rbtn->setMaxSize(UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f)));
    rbtn->setPosition(UVector2(cegui_reldim(0.02f), cegui_reldim( 0.306f)));
    rbtn->setSize(UVector2(cegui_reldim(0.25f), cegui_reldim( 0.075f)));
    rbtn->setText("Option 2");
    rbtn->setID(1);

    // create third radio-button for StaticImage image selection
    rbtn = static_cast<RadioButton*>(winMgr.createWindow("TaharezLook/RadioButton", "Demo7/Window1/Radio3"));
    fwnd1->addChildWindow(rbtn);
    rbtn->setMaxSize(UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f)));
    rbtn->setPosition(UVector2(cegui_reldim(0.02f), cegui_reldim( 0.382f)));
    rbtn->setSize(UVector2(cegui_reldim(0.25f), cegui_reldim( 0.075f)));
    rbtn->setText("Option 3");
    rbtn->setID(2);

    // create checkbox to show / hide frame window 3 (with the multi-line editbox in it)
    Checkbox* cbox = static_cast<Checkbox*>(winMgr.createWindow("TaharezLook/Checkbox", "Demo7/Window1/Checkbox"));
    fwnd1->addChildWindow(cbox);
    cbox->setMaxSize(UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f)));
    cbox->setPosition(UVector2(cegui_reldim(0.02f), cegui_reldim( 0.48f)));
    cbox->setSize(UVector2(cegui_reldim(0.45f), cegui_reldim( 0.075f)));
    cbox->setText("Enable some option");
    cbox->setSelected(true);

    // create a static text with some information in.
    Window* stxt = winMgr.createWindow("TaharezLook/StaticText", "Demo7/Window1/Text1");
    fwnd1->addChildWindow(stxt);
    stxt->setMaxSize(UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f)));
    stxt->setPosition(UVector2(cegui_reldim(0.5f), cegui_reldim( 0.1f)));
    stxt->setSize(UVector2(cegui_reldim(0.45f), cegui_reldim( 0.5f)));
    stxt->setText("This is a re-creation of the original \"Demo7\" preview application, it shows many of the CEGUI widgets.");
    stxt->setProperty("FrameEnabled", "false");
    stxt->setProperty("BackgroundEnabled", "false");
    stxt->setProperty("HorzFormatting", "WordWrapCentred");

    // single line edit box widget
    Editbox* ebox = static_cast<Editbox*>(winMgr.createWindow("TaharezLook/Editbox", "Demo7/Window1/Editbox"));
    fwnd1->addChildWindow(ebox);
    ebox->setMaxSize(UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f)));
    ebox->setPosition(UVector2(cegui_reldim(0.2f), cegui_reldim( 0.6f)));
    ebox->setSize(UVector2(cegui_reldim(0.6f), cegui_reldim( 0.1f)));
    ebox->setText("Single-line editbox");

    // large vertical 'Taharez' scrollbar
    Scrollbar* sbar = static_cast<Scrollbar*>(winMgr.createWindow("TaharezLook/LargeVerticalScrollbar", "Demo7/Window1/Scrollbar1"));
    fwnd1->addChildWindow(sbar);
    sbar->setMinSize(UVector2(cegui_reldim(0.01f), cegui_reldim( 0.1f)));
    sbar->setMaxSize(UVector2(cegui_reldim(0.03f), cegui_reldim( 1.0f)));
    sbar->setPosition(UVector2(cegui_reldim(0.06f), cegui_reldim( 0.6f)));
    sbar->setSize(UVector2(cegui_reldim(0.06f), cegui_reldim( 0.38f)));

    // Slider to affect display alpha and progress bars
    Slider* sldr = static_cast<Slider*>(winMgr.createWindow("TaharezLook/Slider", "Demo7/Window1/Slider1"));
    fwnd1->addChildWindow(sldr);
    sldr->setMinSize(UVector2(cegui_reldim(0.01f), cegui_reldim( 0.1f)));
    sldr->setMaxSize(UVector2(cegui_reldim(0.03f), cegui_reldim( 1.0f)));
    sldr->setPosition(UVector2(cegui_reldim(0.9f), cegui_reldim( 0.625f)));
    sldr->setSize(UVector2(cegui_reldim(0.03f), cegui_reldim( 0.28f)));
    sldr->setCurrentValue(1.0f);

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