📄 ceguirendererselector.cpp
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/***********************************************************************
filename: CEGuiRendererSelector.cpp
created: 24/9/2004
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "CEGuiRendererSelector.h"
/*************************************************************************
Constructor.
*************************************************************************/
CEGuiRendererSelector::CEGuiRendererSelector()
{
d_lastSelected = InvalidGuiRendererType;
// make all renderer types un-available. sub-classes should enable appropriate types.
for (int i = 0; i < RendererTypeCount; ++i)
{
d_rendererAvailability[i] = false;
}
}
/*************************************************************************
Destructor.
*************************************************************************/
CEGuiRendererSelector::~CEGuiRendererSelector()
{}
/*************************************************************************
Return the CEGuiRendererType value of the renderer most recently
selected by the user.
*************************************************************************/
CEGuiRendererType CEGuiRendererSelector::getSelectedRendererType()
{
return d_lastSelected;
}
/*************************************************************************
Set whether or not a specific renderer type will be available for
selection from the dialog the next time it is displayed.
*************************************************************************/
void CEGuiRendererSelector::setRendererAvailability(CEGuiRendererType rendererType, bool available)
{
if (rendererType < RendererTypeCount)
{
d_rendererAvailability[rendererType] = available;
}
}
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