📄 ceguiopenglbaseapplication.h
字号:
/***********************************************************************
filename: CEGuiOpenGLBaseApplication.h
created: 24/9/2004
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGuiOpenGLBaseApplication_h_
#define _CEGuiOpenGLBaseApplication_h_
#include "CEGuiBaseApplication.h"
// remove Microsoft idiocy
#undef max
#undef min
#include "CEGUI.h"
class CEGuiOpenGLBaseApplication : public CEGuiBaseApplication
{
public:
/*!
\brief
Constructor.
*/
CEGuiOpenGLBaseApplication();
/*!
\brief
Destructor.
*/
virtual ~CEGuiOpenGLBaseApplication();
// implementation of base class abstract methods.
bool execute(CEGuiSample* sampleApp);
void cleanup();
// overrides of other base class methods.
// These are required to make the 'quit' flag field static to enable us
// to access it via the static methods employed by glut.
void setQuitting(bool quit = true);
bool isQuitting() const;
protected:
/*************************************************************************
Implementation Methods
*************************************************************************/
static void drawFrame(void);
static void reshape(int w, int h);
static void mouseMotion(int x, int y);
static void mouseButton(int button, int state, int x, int y);
static void keyChar(unsigned char key, int x, int y);
static void keySpecial(int key, int x, int y);
static void handleModifierKeys(void);
static void handleMouseWheel_freeglut(int wheel, int dir, int x, int y);
static void doFPSUpdate();
/*************************************************************************
Data fields
*************************************************************************/
CEGUI::Renderer* d_renderer;
static bool d_quitFlag;
static int d_lastFrameTime;
static int d_modifiers;
// FPS stuff
static int d_fps_lastTime;
static int d_fps_frames;
static int d_fps_value;
static char d_fps_textbuff[16];
};
#endif // end of guard _CEGuiOpenGLBaseApplication_h_
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -