📄 ceguid3d9baseapplication.h
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/***********************************************************************
filename: CEGuiD3D9BaseApplication.h
created: 24/9/2004
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGuiD3D9BaseApplication_h_
#define _CEGuiD3D9BaseApplication_h_
#include "CEGuiBaseApplication.h"
#if defined( __WIN32__ ) || defined( _WIN32 )
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
// undefine Microsoft macro evilness
# undef min
# undef max
#endif
#if defined(_WIN32)
# pragma comment(lib, "d3d9.lib")
# if defined(_DEBUG)
# pragma comment(lib, "DirectX9GUIRenderer_d.lib")
# else
# pragma comment(lib, "DirectX9GUIRenderer.lib")
# endif
#endif
struct CEGuiBaseApplicationImpl;
class CEGuiD3D9BaseApplication : public CEGuiBaseApplication
{
public:
/*!
\brief
Constructor.
*/
CEGuiD3D9BaseApplication();
/*!
\brief
Destructor.
*/
~CEGuiD3D9BaseApplication();
// Implementation of base class abstract methods.
bool execute(CEGuiSample* sampleApp);
void cleanup();
protected:
/*************************************************************************
Implementation Methods
*************************************************************************/
/*!
\brief
Initialises Direct3D system.
*/
bool initialiseDirect3D(unsigned int width, unsigned int height, unsigned int adapter, bool windowed);
/*!
\brief
Do reset of Direct3D device
\return
- true if the device was reset successfully
- false if the device was not reset.
*/
bool resetDirect3D(void);
void updateFPS(void)
{
++d_frames;
DWORD thisTime = GetTickCount();
if (thisTime - d_lastTime >= 1000)
{
d_FPS = d_frames;
d_frames = 0;
d_lastTime = thisTime;
}
}
/*************************************************************************
Data fields
*************************************************************************/
CEGuiBaseApplicationImpl* pimpl;;
// FPS stuff
DWORD d_lastTime;
int d_frames;
int d_FPS;
};
#endif // end of guard _CEGuiD3D9BaseApplication_h_
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