📄 falprogressbar.cpp
字号:
/***********************************************************************
filename: FalProgressBar.cpp
created: Sat Jul 2 2005
author: Paul D Turner <paul@cegui.org.uk>
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "FalProgressBar.h"
#include "falagard/CEGUIFalWidgetLookManager.h"
#include "falagard/CEGUIFalWidgetLookFeel.h"
#include "elements/CEGUIProgressBar.h"
// Start of CEGUI namespace section
namespace CEGUI
{
const utf8 FalagardProgressBar::TypeName[] = "Falagard/ProgressBar";
FalagardProgressBarProperties::VerticalProgress FalagardProgressBar::d_verticalProperty;
FalagardProgressBarProperties::ReversedProgress FalagardProgressBar::d_reversedProperty;
FalagardProgressBar::FalagardProgressBar(const String& type) :
WindowRenderer(type, "ProgressBar"),
d_vertical(false),
d_reversed(false)
{
registerProperty(&d_verticalProperty);
registerProperty(&d_reversedProperty);
}
void FalagardProgressBar::render()
{
const StateImagery* imagery;
// get WidgetLookFeel for the assigned look.
const WidgetLookFeel& wlf = getLookNFeel();
// try and get imagery for our current state
imagery = &wlf.getStateImagery(d_window->isDisabled() ? "Disabled" : "Enabled");
// peform the rendering operation.
imagery->render(*d_window);
// get imagery for actual progress rendering
imagery = &wlf.getStateImagery(d_window->isDisabled() ? "DisabledProgress" : "EnabledProgress");
// get target rect for this imagery
Rect progressRect(wlf.getNamedArea("ProgressArea").getArea().getPixelRect(*d_window));
// calculate a clipper according to the current progress.
Rect progressClipper(progressRect);
ProgressBar* w = (ProgressBar*)d_window;
if (d_vertical)
{
float height = progressRect.getHeight() * w->getProgress();
if (d_reversed)
{
progressRect.setHeight(height);
}
else
{
progressRect.d_top = progressRect.d_bottom - height;
}
}
else
{
float width = progressRect.getWidth() * w->getProgress();
if (d_reversed)
{
progressRect.d_left = progressRect.d_right - width;
}
else
{
progressRect.setWidth(width);
}
}
// peform the rendering operation.
imagery->render(*d_window, progressRect, 0, &progressClipper);
}
bool FalagardProgressBar::isVertical() const
{
return d_vertical;
}
bool FalagardProgressBar::isReversed() const
{
return d_reversed;
}
void FalagardProgressBar::setVertical(bool setting)
{
d_vertical = setting;
}
void FalagardProgressBar::setReversed(bool setting)
{
d_reversed = setting;
}
} // End of CEGUI namespace section
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -