📄 falframewindow.cpp
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/***********************************************************************
filename: FalFrameWindow.cpp
created: Sat Jul 2 2005
author: Paul D Turner <paul@cegui.org.uk>
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "FalFrameWindow.h"
#include "elements/CEGUIFrameWindow.h"
#include "falagard/CEGUIFalWidgetLookManager.h"
#include "falagard/CEGUIFalWidgetLookFeel.h"
#include "elements/CEGUITitlebar.h"
// Start of CEGUI namespace section
namespace CEGUI
{
const utf8 FalagardFrameWindow::TypeName[] = "Falagard/FrameWindow";
FalagardFrameWindow::FalagardFrameWindow(const String& type) :
WindowRenderer(type)
{
}
void FalagardFrameWindow::render()
{
FrameWindow* w = (FrameWindow*)d_window;
// do not render anything for the rolled-up state.
if (w->isRolledup())
return;
// build state name
String stateName(w->isDisabled() ? "Disabled" : (w->isActive() ? "Active" : "Inactive"));
stateName += w->getTitlebar()->isVisible() ? "WithTitle" : "NoTitle";
stateName += w->isFrameEnabled() ? "WithFrame" : "NoFrame";
const StateImagery* imagery;
try
{
// get WidgetLookFeel for the assigned look.
const WidgetLookFeel& wlf = getLookNFeel();
// try and get imagery for our current state
imagery = &wlf.getStateImagery(stateName);
}
catch (UnknownObjectException&)
{
// log error so we know imagery is missing, and then quit.
return;
}
// peform the rendering operation.
imagery->render(*w);
}
Rect FalagardFrameWindow::getUnclippedInnerRect(void) const
{
FrameWindow* w = (FrameWindow*)d_window;
if (w->isRolledup())
return Rect(0,0,0,0);
// build name of area to fetch
String areaName("Client");
areaName += w->getTitlebar()->isVisible() ? "WithTitle" : "NoTitle";
areaName += w->isFrameEnabled() ? "WithFrame" : "NoFrame";
// get WidgetLookFeel for the assigned look.
const WidgetLookFeel& wlf = getLookNFeel();
return wlf.getNamedArea(areaName).getArea().getPixelRect(*w, w->getUnclippedPixelRect());
}
} // End of CEGUI namespace section
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