📄 falmulticolumnlist.cpp
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/***********************************************************************
filename: FalMultiColumnList.cpp
created: Wed Jul 6 2005
author: Paul D Turner <paul@cegui.org.uk>
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "FalMultiColumnList.h"
#include "falagard/CEGUIFalWidgetLookManager.h"
#include "falagard/CEGUIFalWidgetLookFeel.h"
#include "CEGUIWindowManager.h"
#include "elements/CEGUIScrollbar.h"
#include "elements/CEGUIListHeader.h"
#include "elements/CEGUIListboxItem.h"
// Start of CEGUI namespace section
namespace CEGUI
{
const utf8 FalagardMultiColumnList::TypeName[] = "Falagard/MultiColumnList";
FalagardMultiColumnList::FalagardMultiColumnList(const String& type) :
MultiColumnListWindowRenderer(type)
{
}
Rect FalagardMultiColumnList::getListRenderArea(void) const
{
MultiColumnList* w = (MultiColumnList*)d_window;
// get WidgetLookFeel for the assigned look.
const WidgetLookFeel& wlf = getLookNFeel();
bool v_visible = w->getVertScrollbar()->isVisible(true);
bool h_visible = w->getHorzScrollbar()->isVisible(true);
// if either of the scrollbars are visible, we might want to use another item rendering area
if (v_visible || h_visible)
{
String area_name("ItemRenderingArea");
if (h_visible)
{
area_name += "H";
}
if (v_visible)
{
area_name += "V";
}
area_name += "Scroll";
if (wlf.isNamedAreaDefined(area_name))
{
return wlf.getNamedArea(area_name).getArea().getPixelRect(*w);
}
}
// default to plain ItemRenderingArea
return wlf.getNamedArea("ItemRenderingArea").getArea().getPixelRect(*w);
}
void FalagardMultiColumnList::render()
{
MultiColumnList* w = (MultiColumnList*)d_window;
const ListHeader* header = w->getListHeader();
const Scrollbar* vertScrollbar = w->getVertScrollbar();
const Scrollbar* horzScrollbar = w->getHorzScrollbar();
// render general stuff before we handle the items
cacheListboxBaseImagery();
//
// Render list items
//
Vector3 itemPos;
Size itemSize;
Rect itemClipper, itemRect;;
// calculate position of area we have to render into
Rect itemsArea(getListRenderArea());
// set up initial positional details for items
itemPos.d_y = itemsArea.d_top - vertScrollbar->getScrollPosition();
itemPos.d_z = System::getSingleton().getRenderer()->getZLayer(3) - System::getSingleton().getRenderer()->getCurrentZ();
float alpha = w->getEffectiveAlpha();
// loop through the items
for (uint i = 0; i < w->getRowCount(); ++i)
{
// set initial x position for this row.
itemPos.d_x = itemsArea.d_left - horzScrollbar->getScrollPosition();
// calculate height for this row.
itemSize.d_height = w->getHighestRowItemHeight(i);
// loop through the columns in this row
for (uint j = 0; j < w->getColumnCount(); ++j)
{
// allow item to use full width of the column
itemSize.d_width = header->getColumnWidth(j).asAbsolute(header->getPixelSize().d_width);
ListboxItem* item = w->getItemAtGridReference(MCLGridRef(i,j));
// is the item for this column set?
if (item)
{
// calculate destination area for this item.
itemRect.d_left = itemPos.d_x;
itemRect.d_top = itemPos.d_y;
itemRect.setSize(itemSize);
itemClipper = itemRect.getIntersection(itemsArea);
// skip this item if totally clipped
if (itemClipper.getWidth() == 0)
{
itemPos.d_x += itemSize.d_width;
continue;
}
// draw this item
item->draw(w->getRenderCache(), itemRect, itemPos.d_z, alpha, &itemClipper);
}
// update position for next column.
itemPos.d_x += itemSize.d_width;
}
// update position ready for next row
itemPos.d_y += itemSize.d_height;
}
}
void FalagardMultiColumnList::cacheListboxBaseImagery()
{
const StateImagery* imagery;
// get WidgetLookFeel for the assigned look.
const WidgetLookFeel& wlf = getLookNFeel();
// try and get imagery for our current state
imagery = &wlf.getStateImagery(d_window->isDisabled() ? "Disabled" : "Enabled");
// peform the rendering operation.
imagery->render(*d_window);
}
} // End of CEGUI namespace section
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