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📄 falmulticolumnlist.cpp

📁 cegui界面库
💻 CPP
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/***********************************************************************
    filename:   FalMultiColumnList.cpp
    created:    Wed Jul 6 2005
    author:     Paul D Turner <paul@cegui.org.uk>
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/
#include "FalMultiColumnList.h"
#include "falagard/CEGUIFalWidgetLookManager.h"
#include "falagard/CEGUIFalWidgetLookFeel.h"
#include "CEGUIWindowManager.h"
#include "elements/CEGUIScrollbar.h"
#include "elements/CEGUIListHeader.h"
#include "elements/CEGUIListboxItem.h"

// Start of CEGUI namespace section
namespace CEGUI
{
    const utf8 FalagardMultiColumnList::TypeName[] = "Falagard/MultiColumnList";


    FalagardMultiColumnList::FalagardMultiColumnList(const String& type) :
        MultiColumnListWindowRenderer(type)
    {
    }

    Rect FalagardMultiColumnList::getListRenderArea(void) const
    {
        MultiColumnList* w = (MultiColumnList*)d_window;
        // get WidgetLookFeel for the assigned look.
        const WidgetLookFeel& wlf = getLookNFeel();
        bool v_visible = w->getVertScrollbar()->isVisible(true);
        bool h_visible = w->getHorzScrollbar()->isVisible(true);

        // if either of the scrollbars are visible, we might want to use another item rendering area
        if (v_visible || h_visible)
        {
            String area_name("ItemRenderingArea");

            if (h_visible)
            {
                area_name += "H";
            }
            if (v_visible)
            {
                area_name += "V";
            }
            area_name += "Scroll";

            if (wlf.isNamedAreaDefined(area_name))
            {
                return wlf.getNamedArea(area_name).getArea().getPixelRect(*w);
            }
        }

        // default to plain ItemRenderingArea
        return wlf.getNamedArea("ItemRenderingArea").getArea().getPixelRect(*w);
    }

    void FalagardMultiColumnList::render()
    {
        MultiColumnList* w = (MultiColumnList*)d_window;
        const ListHeader* header = w->getListHeader();
        const Scrollbar* vertScrollbar = w->getVertScrollbar();
        const Scrollbar* horzScrollbar = w->getHorzScrollbar();

        // render general stuff before we handle the items
        cacheListboxBaseImagery();

        //
        // Render list items
        //
        Vector3 itemPos;
        Size    itemSize;
        Rect    itemClipper, itemRect;;

        // calculate position of area we have to render into
        Rect itemsArea(getListRenderArea());

        // set up initial positional details for items
        itemPos.d_y = itemsArea.d_top - vertScrollbar->getScrollPosition();
        itemPos.d_z = System::getSingleton().getRenderer()->getZLayer(3) - System::getSingleton().getRenderer()->getCurrentZ();

        float alpha = w->getEffectiveAlpha();

        // loop through the items
        for (uint i = 0; i < w->getRowCount(); ++i)
        {
            // set initial x position for this row.
            itemPos.d_x = itemsArea.d_left - horzScrollbar->getScrollPosition();

            // calculate height for this row.
            itemSize.d_height = w->getHighestRowItemHeight(i);

            // loop through the columns in this row
            for (uint j = 0; j < w->getColumnCount(); ++j)
            {
                // allow item to use full width of the column
                itemSize.d_width = header->getColumnWidth(j).asAbsolute(header->getPixelSize().d_width);

                ListboxItem* item = w->getItemAtGridReference(MCLGridRef(i,j));

                // is the item for this column set?
                if (item)
                {
                    // calculate destination area for this item.
                    itemRect.d_left = itemPos.d_x;
                    itemRect.d_top  = itemPos.d_y;
                    itemRect.setSize(itemSize);
                    itemClipper = itemRect.getIntersection(itemsArea);

                    // skip this item if totally clipped
                    if (itemClipper.getWidth() == 0)
                    {
                        itemPos.d_x += itemSize.d_width;
                        continue;
                    }

                    // draw this item
                    item->draw(w->getRenderCache(), itemRect, itemPos.d_z, alpha, &itemClipper);
                }

                // update position for next column.
                itemPos.d_x += itemSize.d_width;
            }

            // update position ready for next row
            itemPos.d_y += itemSize.d_height;
        }
    }

    void FalagardMultiColumnList::cacheListboxBaseImagery()
    {
        const StateImagery* imagery;

        // get WidgetLookFeel for the assigned look.
        const WidgetLookFeel& wlf = getLookNFeel();
        // try and get imagery for our current state
        imagery = &wlf.getStateImagery(d_window->isDisabled() ? "Disabled" : "Enabled");
        // peform the rendering operation.
        imagery->render(*d_window);
    }

} // End of  CEGUI namespace section

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